Auto-summon pupils to the principal after fight breaks, with a corridor FIFO queue.
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@@ -21,6 +21,7 @@ public static class Seed
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public const int OrientationSalt = 13;
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public const int ConflictSalt = 14;
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public const int HomeSalt = 15;
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public const int SummonSalt = 16;
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/// <summary>A stream that belongs to the school rather than to one family.</summary>
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public static int ForSchool(int schoolSeed, int salt) => Mix(schoolSeed, familyIndex: -1, salt);
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@@ -43,6 +43,8 @@ public static class Staffing
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{
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public const string TeacherPosition = "Teacher";
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public const string PrincipalPosition = "Principal";
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public static StaffingOutcome UnknownSchool() =>
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Fail(StaffingError.UnknownSchool, new Roster([], [], []), ApplicantPool.Empty, allocated: 0, payroll: 0, attempted: 0);
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