Update .gitignore to exclude TypeScript build info and add dist directory. Expand README with project overview, technology stack, prerequisites, and instructions for running and testing the application.
ci / server (push) Failing after 4m10s
ci / client (push) Successful in 17s

This commit is contained in:
Leonid Pershin
2026-08-18 11:11:48 +03:00
parent 84aafb0b69
commit e6739e7912
84 changed files with 5698 additions and 2 deletions
+37
View File
@@ -0,0 +1,37 @@
namespace HSchool.Protocol;
/// <summary>First frame from the client: protocol version handshake plus display name.</summary>
public readonly record struct ClientHelloMessage(byte ProtocolVersion, string PlayerName);
/// <summary>
/// Movement intent for one client frame. <paramref name="Sequence"/> is echoed back
/// in future snapshots once client-side prediction lands.
/// </summary>
public readonly record struct ClientInputMessage(uint Sequence, InputButtons Buttons);
/// <summary>Round-trip probe; the server mirrors <paramref name="ClientTimeMs"/> back untouched.</summary>
public readonly record struct ClientPingMessage(long ClientTimeMs);
/// <summary>
/// Sent once per connection, before the first snapshot.
/// <paramref name="PlayerEntityId"/> is the replication id of this client's own avatar,
/// so the renderer can tell it apart from everyone else.
/// </summary>
public readonly record struct ServerWelcomeMessage(
byte ProtocolVersion,
uint PlayerEntityId,
byte TickRate,
float WorldWidth,
float WorldHeight);
/// <summary>One entity inside a snapshot. Kept flat and blittable on purpose.</summary>
public readonly record struct EntitySnapshot(
uint Id,
EntityKind Kind,
float X,
float Y,
float Radius,
uint Color);
/// <summary>Answer to <see cref="ClientPingMessage"/>, carrying the current server tick.</summary>
public readonly record struct ServerPongMessage(long ClientTimeMs, uint ServerTick);