using HSchool.Content;
using HSchool.Simulation;
namespace HSchool.Server.Game;
///
/// Work item handed from a request or connection thread to the supervisor. Create, delete and
/// name suggestions stay here; open/close/running/speed are forwarded to the school's worker.
///
internal abstract record GameCommand
{
internal sealed record CreateSchool(
string Name,
DateTime StartDate,
IReadOnlyList? ExtraModIds,
MapLayout? Map,
TaskCompletionSource Result) : GameCommand;
internal sealed record DeleteSchool(int SchoolId, TaskCompletionSource Result) : GameCommand;
internal sealed record SuggestName(SchoolNameLanguage Language, TaskCompletionSource Result) : GameCommand;
/// A connection starts watching a school; clock frames follow from that worker.
internal sealed record OpenSchool(uint PlayerId, int SchoolId) : GameCommand;
///
/// Stops watching. The school id travels with the command because the connection may already
/// be gone from the registry by the time the supervisor gets here.
///
internal sealed record CloseSchool(uint PlayerId, int SchoolId) : GameCommand;
internal sealed record SetRunning(uint PlayerId, bool Running) : GameCommand;
internal sealed record SetSpeed(uint PlayerId, byte SpeedIndex) : GameCommand;
/// Stops every worker, re-reads the save directory, starts workers from those files.
internal sealed record ReloadSaves(TaskCompletionSource Result) : GameCommand;
}