using Arch.Core;
using HSchool.Content;
namespace HSchool.Simulation;
///
/// Drains needs by × simulated hours. Core ships decay at zero
/// so this is a no-op until something exists that can refill them.
///
public static class NeedDecay
{
private static readonly QueryDescription PeopleWithNeeds = new QueryDescription().WithAll();
public static void Apply(World world, DefCatalog catalog, double gameMinutes)
{
if (gameMinutes <= 0 || !catalog.AnyNeedDecays)
{
return;
}
var hours = gameMinutes / 60d;
world.Query(in PeopleWithNeeds, (ref PersonNeeds needs) =>
{
foreach (var def in catalog.Needs.Values)
{
if (def.Abstract || !needs.Values.TryGetValue(def.DefName, out var current))
{
continue;
}
var next = current - (float)(def.DecayPerHour * hours);
needs.Values[def.DefName] = Math.Clamp(next, def.Min, def.Max);
}
});
}
}