using HSchool.People; namespace HSchool.Simulation; /// /// Ticks medical condition severity on the roster. Contagion and DiseaseDef outbreaks are later phases. /// internal static class HealthConditionSystem { public static bool Apply(School school, double gameMinutes) { if (gameMinutes <= 0 || school.Roster is null) { return false; } var dayNumber = DateOnly.FromDateTime(school.Clock.Time).DayNumber; var changed = false; foreach (var person in school.Roster.People) { changed |= HealthConditions.Tick(person, school.PeopleSeed, dayNumber, gameMinutes); } return changed; } }