Files
h-school/src/HSchool.People/PersonSampler.cs
T
Leonid Pershin 5a00ad7746
ci / server (push) Failing after 3m44s
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Enhance school creation and staffing management with native language support
- Updated protocol documentation to include `nativeLanguages` in `nameSets` and added `nativeLanguage` to school creation options.
- Enhanced the UI for school creation to allow selection of native languages, improving user experience.
- Revised API interfaces to accommodate new native language features, ensuring proper data handling.
- Improved localization strings to support new native language functionalities in both English and Russian.
- Updated tests to validate the new native language features and ensure robust functionality in staffing scenarios.
2026-08-19 22:22:31 +03:00

612 lines
18 KiB
C#

namespace HSchool.People;
internal static class PersonSampler
{
public static (Dictionary<string, int> Numbers, Dictionary<string, string> Choices) Body(
DefCatalog catalog,
Random rng,
bool female,
int age)
{
var numbers = new Dictionary<string, int>(StringComparer.Ordinal);
var choices = new Dictionary<string, string>(StringComparer.Ordinal);
foreach (var def in catalog.BodyAttributes.Values.OrderBy(candidate => candidate.DefName, StringComparer.Ordinal))
{
if (def.Abstract)
{
continue;
}
if (def.Kind == BodyAttributeKind.Number)
{
numbers[def.DefName] = SampleNumber(def, rng, female, age);
}
else
{
choices[def.DefName] = SampleChoice(def, rng, female, age);
}
}
var height = numbers.GetValueOrDefault("Height", 170);
var weight = numbers.GetValueOrDefault("Weight", 65);
choices[BodyBuilds.Attribute] = BodyBuilds.FromHeightAndWeight(height, weight);
return (numbers, choices);
}
public static Dictionary<string, int> Skills(
DefCatalog catalog,
NameSetDef? names,
Random rng,
int age,
IReadOnlyDictionary<string, string> choices,
IReadOnlyList<string> traits,
int? pupilYear,
bool adult,
string? nativeLanguage = null)
{
var values = new Dictionary<string, int>(StringComparer.Ordinal);
foreach (var skill in catalog.Skills.Values.OrderBy(candidate => candidate.DefName, StringComparer.Ordinal))
{
if (!skill.Abstract && skill.Always)
{
RollInto(values, rng, age, choices, skill);
}
}
GrantNative(values, catalog, NativeOf(names, nativeLanguage), rng, age, choices);
if (pupilYear is { } year)
{
GrantYearSubjects(values, catalog, rng, age, choices, year);
}
if (adult)
{
GrantAdultExtras(values, catalog, rng, age, choices);
}
ApplyTraitsAndBody(values, catalog, choices, traits, values.Keys.ToArray());
// After traits so Diligent cannot push a related tongue past the "knows a bit" cap.
GrantRelated(values, catalog, names, NativeOf(names, nativeLanguage), rng, choices);
return values;
}
/// <summary>
/// Adds subject skills a pupil just became old enough for. Existing values stay put — yearly
/// intake must not re-roll mathematics every September.
/// </summary>
public static Dictionary<string, int> EnsurePupilYear(
DefCatalog catalog,
NameSetDef? names,
Random rng,
int age,
IReadOnlyDictionary<string, string> choices,
IReadOnlyList<string> traits,
IReadOnlyDictionary<string, int> existing,
int pupilYear,
string? nativeLanguage = null)
{
var values = new Dictionary<string, int>(existing, StringComparer.Ordinal);
foreach (var skill in catalog.Skills.Values.OrderBy(candidate => candidate.DefName, StringComparer.Ordinal))
{
if (skill.Abstract || !skill.Always || values.ContainsKey(skill.DefName))
{
continue;
}
RollInto(values, rng, age, choices, skill);
}
GrantNative(values, catalog, NativeOf(names, nativeLanguage), rng, age, choices);
GrantYearSubjects(values, catalog, rng, age, choices, pupilYear);
var added = values.Keys.Where(name => !existing.ContainsKey(name)).ToArray();
ApplyTraitsAndBody(values, catalog, choices, traits, added);
return values;
}
private static string? NativeOf(NameSetDef? names, string? nativeLanguage)
{
if (!string.IsNullOrWhiteSpace(nativeLanguage))
{
return nativeLanguage;
}
var spoken = names?.Spoken;
return spoken is { Count: > 0 } ? spoken[0] : null;
}
private static void GrantNative(
Dictionary<string, int> values,
DefCatalog catalog,
string? native,
Random rng,
int age,
IReadOnlyDictionary<string, string> choices)
{
if (string.IsNullOrWhiteSpace(native)
|| !catalog.Skills.TryGetValue(native, out var skill)
|| skill.Abstract)
{
return;
}
RollInto(values, rng, age, choices, skill);
}
/// <summary>
/// Other tongues of the same name set, at a low level. Skips keys already granted as native
/// or by a subject — a Belarusian pupil who studies Russian keeps the school value.
/// </summary>
private static void GrantRelated(
Dictionary<string, int> values,
DefCatalog catalog,
NameSetDef? names,
string? native,
Random rng,
IReadOnlyDictionary<string, string> choices)
{
if (names is null || names.RelatedLanguageChance <= 0)
{
return;
}
foreach (var name in names.Spoken.OrderBy(candidate => candidate, StringComparer.Ordinal))
{
if (name.Equals(native, StringComparison.Ordinal)
|| values.ContainsKey(name)
|| !catalog.Skills.TryGetValue(name, out var skill)
|| skill.Abstract)
{
continue;
}
if (rng.NextDouble() >= names.RelatedLanguageChance)
{
continue;
}
var rolled = (int)Math.Round(names.RelatedLanguageMean + (names.RelatedLanguageStdDev * NextGaussian(rng)));
rolled = Clamp(rolled, skill.Range);
rolled = Math.Min(rolled, names.RelatedLanguageMax);
rolled = ApplyBodyLimits(rolled, skill, choices);
values[skill.DefName] = Clamp(rolled, skill.Range);
}
}
private static void GrantYearSubjects(
Dictionary<string, int> values,
DefCatalog catalog,
Random rng,
int age,
IReadOnlyDictionary<string, string> choices,
int pupilYear)
{
foreach (var subject in catalog.Subjects.Values.OrderBy(def => def.DefName, StringComparer.Ordinal))
{
if (subject.Abstract || pupilYear < subject.Grades.Min || pupilYear > subject.Grades.Max)
{
continue;
}
foreach (var share in subject.Skills.OrderBy(row => row.Skill, StringComparer.Ordinal))
{
if (!catalog.Skills.TryGetValue(share.Skill, out var skill) || skill.Abstract)
{
continue;
}
RollInto(values, rng, age, choices, skill);
}
}
}
private static void GrantAdultExtras(
Dictionary<string, int> values,
DefCatalog catalog,
Random rng,
int age,
IReadOnlyDictionary<string, string> choices)
{
var academic = catalog.Skills.Values
.Where(skill =>
!skill.Abstract
&& !skill.Always
&& !skill.Work
&& skill.AdultChance <= 0
&& SubjectUses(catalog, skill.DefName))
.OrderBy(skill => skill.DefName, StringComparer.Ordinal)
.ToList();
PickInto(values, rng, age, choices, academic, rng.Next(3));
var work = catalog.Skills.Values
.Where(skill => !skill.Abstract && skill.Work)
.OrderBy(skill => skill.DefName, StringComparer.Ordinal)
.ToList();
PickInto(values, rng, age, choices, work, rng.Next(3));
foreach (var skill in catalog.Skills.Values.OrderBy(candidate => candidate.DefName, StringComparer.Ordinal))
{
if (skill.Abstract || skill.AdultChance <= 0 || values.ContainsKey(skill.DefName))
{
continue;
}
if (rng.NextDouble() < skill.AdultChance)
{
RollInto(values, rng, age, choices, skill);
}
}
}
private static bool SubjectUses(DefCatalog catalog, string skillName)
{
foreach (var subject in catalog.Subjects.Values)
{
if (subject.Abstract)
{
continue;
}
foreach (var share in subject.Skills)
{
if (share.Skill.Equals(skillName, StringComparison.Ordinal))
{
return true;
}
}
}
return false;
}
private static void PickInto(
Dictionary<string, int> values,
Random rng,
int age,
IReadOnlyDictionary<string, string> choices,
List<SkillDef> pool,
int count)
{
var remaining = pool.Where(skill => !values.ContainsKey(skill.DefName)).ToList();
for (var n = 0; n < count && remaining.Count > 0; n++)
{
var index = rng.Next(remaining.Count);
RollInto(values, rng, age, choices, remaining[index]);
remaining.RemoveAt(index);
}
}
private static void RollInto(
Dictionary<string, int> values,
Random rng,
int age,
IReadOnlyDictionary<string, string> choices,
SkillDef skill)
{
if (values.ContainsKey(skill.DefName))
{
return;
}
var mean = MeanForAge(skill, age);
var stdDev = skill.Distribution?.StdDev ?? 10f;
var rolled = (int)Math.Round(mean + (stdDev * NextGaussian(rng)));
rolled = Clamp(rolled, skill.Range);
rolled = ApplyBodyLimits(rolled, skill, choices);
values[skill.DefName] = Clamp(rolled, skill.Range);
}
private static void ApplyTraitsAndBody(
Dictionary<string, int> values,
DefCatalog catalog,
IReadOnlyDictionary<string, string> choices,
IReadOnlyList<string> traits,
IEnumerable<string> names)
{
var allowed = names as ISet<string> ?? new HashSet<string>(names, StringComparer.Ordinal);
var touched = new HashSet<string>(StringComparer.Ordinal);
foreach (var traitName in traits)
{
if (!catalog.Traits.TryGetValue(traitName, out var trait))
{
continue;
}
foreach (var modifier in trait.SkillModifiers)
{
if (!allowed.Contains(modifier.Skill)
|| !values.TryGetValue(modifier.Skill, out var current)
|| !catalog.Skills.TryGetValue(modifier.Skill, out var skill))
{
continue;
}
values[modifier.Skill] = Clamp(current + modifier.Offset, skill.Range);
touched.Add(modifier.Skill);
}
}
// The body has the last word. Without this pass a trait modifier reopened what the body
// closed: a skinny Bully rolled Strength 45, the trait added 8, and the "Skinny caps
// Strength at 45" limit was silently gone.
foreach (var skillName in touched)
{
var skill = catalog.Skills[skillName];
values[skillName] = Clamp(ApplyBodyLimits(values[skillName], skill, choices), skill.Range);
}
}
public static List<string> Traits(DefCatalog catalog, Random rng, IReadOnlyList<string> roles, int age)
{
var picked = new List<string>();
var count = rng.Next(3);
if (count == 0 || catalog.Traits.Count == 0)
{
return picked;
}
var pool = catalog.Traits.Values
.Where(trait => !trait.Abstract && TraitFits(trait, roles, age))
.OrderBy(trait => trait.DefName, StringComparer.Ordinal)
.ToList();
for (var n = 0; n < count && pool.Count > 0; n++)
{
var chosen = WeightedTrait(pool, rng);
if (chosen is null)
{
break;
}
picked.Add(chosen.DefName);
var banned = catalog.TraitIncompatibilities(chosen.DefName);
pool.RemoveAll(trait =>
trait.DefName == chosen.DefName
|| banned.Contains(trait.DefName));
}
picked.Sort(StringComparer.Ordinal);
return picked;
}
public static Dictionary<string, float> Needs(DefCatalog catalog)
{
var values = new Dictionary<string, float>(StringComparer.Ordinal);
foreach (var need in catalog.Needs.Values.OrderBy(candidate => candidate.DefName, StringComparer.Ordinal))
{
if (!need.Abstract)
{
values[need.DefName] = need.Initial;
}
}
return values;
}
internal static int ApplyBodyLimits(int value, SkillDef skill, IReadOnlyDictionary<string, string> choices)
{
foreach (var limit in skill.BodyLimits)
{
if (!choices.TryGetValue(limit.Attribute, out var actual))
{
continue;
}
if (limit.Value is not null && !actual.Equals(limit.Value, StringComparison.Ordinal))
{
continue;
}
if (limit.Min is { } min)
{
value = Math.Max(value, min);
}
if (limit.Max is { } max)
{
value = Math.Min(value, max);
}
}
return value;
}
private static bool TraitFits(TraitDef trait, IReadOnlyList<string> roles, int age)
{
if (trait.Age is { } range && (age < range.Min || age > range.Max))
{
return false;
}
if (trait.Roles.Count == 0)
{
return true;
}
foreach (var role in trait.Roles)
{
foreach (var have in roles)
{
if (role.Equals(have, StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
}
return false;
}
private static TraitDef? WeightedTrait(List<TraitDef> pool, Random rng)
{
var total = 0;
foreach (var trait in pool)
{
total += Math.Max(trait.Weight, 1);
}
if (total <= 0)
{
return null;
}
var pick = rng.Next(total);
foreach (var trait in pool)
{
pick -= Math.Max(trait.Weight, 1);
if (pick < 0)
{
return trait;
}
}
return pool[^1];
}
private static int SampleNumber(BodyAttributeDef def, Random rng, bool female, int age)
{
var row = MatchDistribution(def.Distributions, female, age);
var mean = row?.Distribution.Mean ?? 0;
var stdDev = row?.Distribution.StdDev ?? 1;
var value = (int)Math.Round(mean + (stdDev * NextGaussian(rng)));
if (row?.Range is { } range)
{
return Clamp(value, range);
}
return value;
}
private static string SampleChoice(BodyAttributeDef def, Random rng, bool female, int age)
{
var options = def.Options.Where(option => OptionFits(option, female, age)).ToList();
if (options.Count == 0)
{
options = [.. def.Options];
}
var total = 0;
foreach (var option in options)
{
total += Math.Max(option.Weight, 1);
}
var pick = rng.Next(Math.Max(total, 1));
foreach (var option in options)
{
pick -= Math.Max(option.Weight, 1);
if (pick < 0)
{
return option.Value;
}
}
return options[^1].Value;
}
private static bool OptionFits(WeightedOption option, bool female, int age)
{
if (option.AgeMin is { } min && age < min)
{
return false;
}
if (option.AgeMax is { } max && age > max)
{
return false;
}
if (option.Sex is null)
{
return true;
}
var want = female ? "female" : "male";
return option.Sex.Equals(want, StringComparison.OrdinalIgnoreCase);
}
private static SexAgeDistribution? MatchDistribution(
IReadOnlyList<SexAgeDistribution> rows,
bool female,
int age)
{
SexAgeDistribution? unisex = null;
foreach (var row in rows)
{
if (row.AgeMin is { } min && age < min)
{
continue;
}
if (row.AgeMax is { } max && age > max)
{
continue;
}
if (row.Sex is null)
{
unisex ??= row;
continue;
}
var want = female ? "female" : "male";
if (row.Sex.Equals(want, StringComparison.OrdinalIgnoreCase))
{
return row;
}
}
return unisex ?? (rows.Count == 0 ? null : rows[0]);
}
private static float MeanForAge(SkillDef skill, int age)
{
if (skill.AgeMeans.Count == 0)
{
return skill.Distribution?.Mean ?? (skill.Range.Min + skill.Range.Max) / 2f;
}
var points = skill.AgeMeans.OrderBy(point => point.Age).ToList();
if (age <= points[0].Age)
{
return points[0].Mean;
}
if (age >= points[^1].Age)
{
return points[^1].Mean;
}
for (var i = 1; i < points.Count; i++)
{
if (age > points[i].Age)
{
continue;
}
var a = points[i - 1];
var b = points[i];
var span = b.Age - a.Age;
var t = span == 0 ? 0f : (age - a.Age) / (float)span;
return a.Mean + (t * (b.Mean - a.Mean));
}
return points[^1].Mean;
}
private static int Clamp(int value, IntRange range) => Math.Clamp(value, range.Min, range.Max);
private static double NextGaussian(Random rng)
{
double u1;
do
{
u1 = rng.NextDouble();
}
while (u1 <= double.Epsilon);
var u2 = rng.NextDouble();
return Math.Sqrt(-2d * Math.Log(u1)) * Math.Cos(2d * Math.PI * u2);
}
}