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Wire protocol v5

The client talks to the server two ways:

  • HTTP/JSON for the main menu — listing, creating and deleting schools, listing mods and loading a catalog for the create editor. Those are request/response by nature, so they are plain REST.
  • A binary WebSocket at /ws/game for the school calendar (20 Hz) and the one-shot map snapshot sent when a school is opened.

This document covers both. One protocol message per WebSocket frame, no framing header beyond the message id. All multi-byte numbers are little-endian.

Three files must stay in sync — change them in the same commit:

Where File
Server codec src/HSchool.Protocol/ProtocolCodec.cs
Client codec src/HSchool.Client/src/net/protocol.ts
This document docs/protocol.md

Any change to a layout below bumps ProtocolConstants.Version / PROTOCOL_VERSION. The server closes connections whose hello carries a different version with 1002 ProtocolError.

HTTP API

Game dates are ISO-8601 UTC instants. The in-game calendar has no time zone — UTC is only used so the wire format is unambiguous, and the client formats it back in UTC.

GET /api/schools

Everything the main menu needs in one request.

{
  "maxSchools": 6,
  "defaultStartDate": "2012-04-03T06:00:00Z",
  "gameMinutesPerRealSecond": 5,
  "schools": [
    { "id": 1, "name": "Гимназия №14", "gameTime": "2012-04-03T07:35:00Z", "running": false, "speedIndex": 1 }
  ]
}

GET /api/schools/random-name

{ "name": "Лицей «Северная»" } — a suggestion that is not already taken.

Optional ?lang=en draws from the English word list (Northern Academy); any other value, or none, stays Russian. The client sends the active UI language. Names the player types are not translated — they are saved as written.

GET /api/mods

Folders under the server's mods/ directory. core is always first and required: true; other packs can be switched off in the create dialog.

{ "mods": [{ "id": "core", "required": true }] }

GET /api/catalog?lang=ru|en&mods=addon1,addon2

Placeable (non-abstract) types plus labels in lang, and the last-wins maps/default.jsonc for core plus the listed extras. The server always prepends core. mods is a comma-separated list of extra pack ids; omit it for vanilla. Unknown extras return 400 unknown-mod.

Room slots include a count (how many of the default thing the def places). Things carry pupilSlots — how many pupils that thing hosts for lessons. The create editor copies both onto the map instance; the snapshot's per-node pupil-slot total is computed on the server.

lang is the same value Hello carries — not Accept-Language. Anything other than en is Russian.

POST /api/schools

Body:

{
  "name": "Гимназия №14",
  "startDate": "2012-04-03T06:00:00Z",
  "modIds": [],
  "map": null
}

modIds are extras; the server always prepends core. Omit map (or send null) to use that pack set's default layout. A supplied map is validated as a connected yard-and-rooms graph.

Status Meaning
201 Created; body is the school.
400 invalid-name Blank, or longer than 40 characters.
400 invalid-start-date Outside 19002999.
400 invalid-map Missing yard, no rooms, unknown def, or a disconnected graph.
400 unknown-mod An extra pack id is missing under mods/.
400 invalid-catalog The selected packs could not be loaded.
409 school-limit-reached maxSchools schools already exist.

Failures are RFC 7807 problem details with an extra code field — that is what the UI switches on.

DELETE /api/schools/{id}

204 when deleted, 404 when the id is unknown. Anyone watching that school over a WebSocket gets a SchoolGone frame.

WebSocket message ids

Client-to-server ids live in 0x000x7F, server-to-client ids in 0x800xFF, so a misrouted frame is obvious at a glance.

Id Direction Message
0x01 C → S Hello
0x02 C → S Ping
0x03 C → S OpenSchool
0x04 C → S CloseSchool
0x05 C → S SetRunning
0x06 C → S SetSpeed
0x81 S → C Welcome
0x82 S → C Pong
0x83 S → C Clock
0x84 S → C SchoolGone
0x85 S → C MapSnapshot

Client → server

0x01 Hello — 3 bytes

Must be the first frame; the server drops the connection if it does not arrive within 5 seconds. The locale byte is the same language the catalog HTTP API takes as ?lang=.

Offset Type Field
0 u8 0x01
1 u8 protocol version
2 u8 locale: 0 Russian, 1 English; any other value is treated as Russian

0x02 Ping — 9 bytes

Offset Type Field
0 u8 0x02
1 i64 client clock in milliseconds

0x03 OpenSchool — 5 bytes

Starts watching a school: a map snapshot in the Hello locale arrives once, then clock frames. It does not start the calendar — every school runs on its own from the moment it is created.

Offset Type Field
0 u8 0x03
1 i32 school id

0x04 CloseSchool — 1 byte

Back to the menu: the clock frames stop. The school keeps running — only SetRunning pauses it, and that pause survives leaving and reconnecting.

0x05 SetRunning — 2 bytes

Offset Type Field
0 u8 0x05
1 u8 1 running, 0 paused

0x06 SetSpeed — 2 bytes

Offset Type Field
0 u8 0x06
1 u8 speed index

Running and speed are separate messages on purpose. A single "set clock" message forces each button to resend the other field from the client's own copy of the state, which is always at least one tick stale — pressing play and then a speed button would pause the school again.

Speed indexes are 0 = ×½, 1 = ×1, 2 = ×2, 3 = ×3, 4 = ×4; out-of-range values are ignored rather than fatal. The base rate is gameMinutesPerRealSecond (5), so ×1 is five game minutes per real second.

Server → client

0x81 Welcome — 4 bytes

The first frame the client receives.

Offset Type Field
0 u8 0x81
1 u8 protocol version
2 u8 tick rate in Hz
3 u8 maximum number of schools

0x82 Pong — 13 bytes

Offset Type Field
0 u8 0x82
1 i64 client clock, echoed unchanged
9 u32 server tick when the ping was handled

0x83 Clock — 15 bytes

Sent every tick to every connection that has a school open, and only to those.

Offset Type Field
0 u8 0x83
1 i32 school id
5 i64 in-game date, milliseconds since the Unix epoch, read as UTC
13 u8 1 running, 0 paused
14 u8 speed index

0x84 SchoolGone — 5 bytes

The open school no longer exists — deleted from the menu in another tab, or never existed. The client returns to the menu.

Offset Type Field
0 u8 0x84
1 i32 school id

0x85 MapSnapshot — variable

Sent once when a school is opened (and again on reconnect OpenSchool). Not every tick, not on tree clicks. Labels are in the Hello locale. People and in-place activities are omitted — the client keeps those sections empty.

Strings are u16 byte length + UTF-8. Empty string is a zero length.

Offset Type Field
0 u8 0x85
1 i32 school id
5 u16 node count
7… nodes

Each node:

Type Field
u8 kind: 0 territory, 1 building, 2 floor, 3 room
string instance id
string parent id (empty for the yard)
string display name
u16 pupil slots — how many pupils can take a lesson here. Summed from things on the server.
u8 item count, then that many records of: string name + u8 count
u8 position count, then that many strings

Item count is how many of that thing stand in the room (Парта ×16 is one record, not sixteen). The client must not recompute pupil slots from items.

Guarantees and limits

  • Inbound frames larger than 8 KiB are refused with close status 1009 MessageTooBig. That limit is about what the server reads; it does not bound what the server sends. A MapSnapshot of a large school legitimately exceeds it, and the server sizes that frame from the message.
  • A malformed frame closes the connection with 1007 InvalidPayloadData.
  • Unknown message ids are ignored rather than fatal, so new ids can be added without breaking older clients within the same protocol version.
  • Clock delivery is lossy under back pressure: each connection buffers 32 clock frames and drops the oldest, because a stale clock is worthless once a newer one exists.
  • The map snapshot uses a separate reliable queue so ticks cannot crowd it out.

Not in v5 yet

Authentication, Sit orders, an event log, and OpenLocation on the server — the tree is filtered on the client from the snapshot. The school's ECS world is created but still empty.