Files
h-school/src/HSchool.Ai/ApparelGoals.cs
T
Leonid Pershin 6a0d5a9886 Implement phase 35 dress appropriateness and school rules.
Adds outfit evaluation, morning home dressing, locker-room ChangeClothes with day-log events, PE/weather AI goals, dress-rules API, and tests.
2026-08-20 05:16:52 +03:00

153 lines
4.1 KiB
C#

using HSchool.Content;
namespace HSchool.Ai;
/// <summary>Why someone should walk to their locker room.</summary>
public enum ApparelGoalKind
{
None,
Pe,
Everyday,
Weather,
}
/// <summary>
/// Dress-code and weather goals beside duty. Triggered on bells and arrival, not every tick.
/// </summary>
public static class ApparelGoals
{
public static Intent? Goal(
DefCatalog catalog,
MapLayout map,
WalkGraph walks,
ApparelActor apparel,
ActorState state,
OccupiedCount occupied)
{
ArgumentNullException.ThrowIfNull(catalog);
ArgumentNullException.ThrowIfNull(map);
ArgumentNullException.ThrowIfNull(walks);
if (apparel.Issues == ApparelIssue.None || apparel.LockerRoomNode is null)
{
return null;
}
var weight = catalog.BehaviorRules?.ApparelGoalWeight ?? 5.5f;
var actionId = ApparelActions.For(apparel.Female);
if (!catalog.Actions.TryGetValue(actionId, out var action) || action.Abstract)
{
return null;
}
if (state.BoundToLesson && (apparel.Kind == ApparelGoalKind.Pe || apparel.Kind == ApparelGoalKind.Everyday))
{
return null;
}
var room = RoomFor(catalog, map, walks, state, occupied, action, apparel.LockerRoomNode);
if (room is null)
{
return null;
}
var id = apparel.Kind switch
{
ApparelGoalKind.Pe => "pe",
ApparelGoalKind.Everyday => "everyday",
ApparelGoalKind.Weather => "weather",
_ => null,
};
if (id is null)
{
return null;
}
return new Intent(GoalKind.Apparel, id, weight, actionId);
}
public static ApparelGoalKind Classify(ApparelIssue issues)
{
if (issues.HasFlag(ApparelIssue.PeRequired))
{
return ApparelGoalKind.Pe;
}
if (issues.HasFlag(ApparelIssue.PeForbidden))
{
return ApparelGoalKind.Everyday;
}
if (issues.HasFlag(ApparelIssue.OuterRequired) || issues.HasFlag(ApparelIssue.OuterForbidden))
{
return ApparelGoalKind.Weather;
}
if (issues.HasFlag(ApparelIssue.Formality)
|| issues.HasFlag(ApparelIssue.Color)
|| issues.HasFlag(ApparelIssue.SkirtLength))
{
return ApparelGoalKind.Everyday;
}
return ApparelGoalKind.None;
}
private static string? RoomFor(
DefCatalog catalog,
MapLayout map,
WalkGraph walks,
ActorState state,
OccupiedCount occupied,
ActionDef action,
string preferredNode)
{
foreach (var room in map.Rooms)
{
if (!room.Id.Equals(preferredNode, StringComparison.Ordinal))
{
continue;
}
if (!action.Room!.Equals(room.Def, StringComparison.Ordinal))
{
continue;
}
if (!HasSlot(catalog, map, occupied, room.Id, action.Thing))
{
continue;
}
return room.Id;
}
if (state.NodeId is not null && state.NodeId.Equals(preferredNode, StringComparison.Ordinal))
{
return preferredNode;
}
var from = state.NodeId ?? walks.TerritoryId;
var cost = walks.Minutes(from, preferredNode);
return float.IsInfinity(cost) ? null : preferredNode;
}
private static bool HasSlot(DefCatalog catalog, MapLayout map, OccupiedCount occupied, string nodeId, string? thing)
{
if (string.IsNullOrWhiteSpace(thing))
{
return true;
}
var available = RoomOccupancy.ThingCount(catalog, map, nodeId, thing);
return ActionStepper.CanOccupy(available, occupied(nodeId, thing));
}
}
/// <summary>Apparel inputs the generic planner does not carry.</summary>
public readonly record struct ApparelActor(
bool Female,
ApparelIssue Issues,
ApparelGoalKind Kind,
string? LockerRoomNode);