6.2 KiB
Wire protocol v3
The client talks to the server two ways:
- HTTP/JSON for the main menu — listing, creating and deleting schools. Those are request/response by nature, so they are plain REST.
- A binary WebSocket at
/ws/gamefor the school calendar, which changes 20 times a second.
This document covers both. One protocol message per WebSocket frame, no framing header beyond the message id. All multi-byte numbers are little-endian.
Three files must stay in sync — change them in the same commit:
| Where | File |
|---|---|
| Server codec | src/HSchool.Protocol/ProtocolCodec.cs |
| Client codec | src/HSchool.Client/src/net/protocol.ts |
| This document | docs/protocol.md |
Any change to a layout below bumps ProtocolConstants.Version / PROTOCOL_VERSION. The server
closes connections whose hello carries a different version with 1002 ProtocolError.
HTTP API
Game dates are ISO-8601 UTC instants. The in-game calendar has no time zone — UTC is only used so the wire format is unambiguous, and the client formats it back in UTC.
GET /api/schools
Everything the main menu needs in one request.
{
"maxSchools": 6,
"defaultStartDate": "2012-04-03T06:00:00Z",
"gameMinutesPerRealSecond": 5,
"schools": [
{ "id": 1, "name": "Гимназия №14", "gameTime": "2012-04-03T07:35:00Z", "running": false, "speedIndex": 1 }
]
}
GET /api/schools/random-name
{ "name": "Лицей «Северная»" } — a suggestion that is not already taken.
POST /api/schools
Body: { "name": "Гимназия №14", "startDate": "2012-04-03T06:00:00Z" }
| Status | Meaning |
|---|---|
201 |
Created; body is the school. |
400 invalid-name |
Blank, or longer than 40 characters. |
400 invalid-start-date |
Outside 1900–2999. |
409 school-limit-reached |
maxSchools schools already exist. |
Failures are RFC 7807 problem details with an extra code field — that is what the UI switches on.
DELETE /api/schools/{id}
204 when deleted, 404 when the id is unknown. Anyone watching that school over a WebSocket
gets a SchoolGone frame.
WebSocket message ids
Client-to-server ids live in 0x00–0x7F, server-to-client ids in 0x80–0xFF, so a misrouted
frame is obvious at a glance.
| Id | Direction | Message |
|---|---|---|
0x01 |
C → S | Hello |
0x02 |
C → S | Ping |
0x03 |
C → S | OpenSchool |
0x04 |
C → S | CloseSchool |
0x05 |
C → S | SetRunning |
0x06 |
C → S | SetSpeed |
0x81 |
S → C | Welcome |
0x82 |
S → C | Pong |
0x83 |
S → C | Clock |
0x84 |
S → C | SchoolGone |
Client → server
0x01 Hello — 2 bytes
Must be the first frame; the server drops the connection if it does not arrive within 5 seconds.
| Offset | Type | Field |
|---|---|---|
| 0 | u8 |
0x01 |
| 1 | u8 |
protocol version |
0x02 Ping — 9 bytes
| Offset | Type | Field |
|---|---|---|
| 0 | u8 |
0x02 |
| 1 | i64 |
client clock in milliseconds |
0x03 OpenSchool — 5 bytes
Starts watching a school: clock frames for it begin to arrive. It does not start the calendar — every school runs on its own from the moment it is created.
| Offset | Type | Field |
|---|---|---|
| 0 | u8 |
0x03 |
| 1 | i32 |
school id |
0x04 CloseSchool — 1 byte
Back to the menu: the clock frames stop. The school keeps running — only SetRunning pauses it,
and that pause survives leaving and reconnecting.
0x05 SetRunning — 2 bytes
| Offset | Type | Field |
|---|---|---|
| 0 | u8 |
0x05 |
| 1 | u8 |
1 running, 0 paused |
0x06 SetSpeed — 2 bytes
| Offset | Type | Field |
|---|---|---|
| 0 | u8 |
0x06 |
| 1 | u8 |
speed index |
Running and speed are separate messages on purpose. A single "set clock" message forces each button to resend the other field from the client's own copy of the state, which is always at least one tick stale — pressing play and then a speed button would pause the school again.
Speed indexes are 0 = ×½, 1 = ×1, 2 = ×2, 3 = ×3, 4 = ×4; out-of-range values are
ignored rather than fatal. The base rate is gameMinutesPerRealSecond (5), so ×1 is five game
minutes per real second.
Server → client
0x81 Welcome — 4 bytes
The first frame the client receives.
| Offset | Type | Field |
|---|---|---|
| 0 | u8 |
0x81 |
| 1 | u8 |
protocol version |
| 2 | u8 |
tick rate in Hz |
| 3 | u8 |
maximum number of schools |
0x82 Pong — 13 bytes
| Offset | Type | Field |
|---|---|---|
| 0 | u8 |
0x82 |
| 1 | i64 |
client clock, echoed unchanged |
| 9 | u32 |
server tick when the ping was handled |
0x83 Clock — 15 bytes
Sent every tick to every connection that has a school open, and only to those.
| Offset | Type | Field |
|---|---|---|
| 0 | u8 |
0x83 |
| 1 | i32 |
school id |
| 5 | i64 |
in-game date, milliseconds since the Unix epoch, read as UTC |
| 13 | u8 |
1 running, 0 paused |
| 14 | u8 |
speed index |
0x84 SchoolGone — 5 bytes
The open school no longer exists — deleted from the menu in another tab, or never existed. The client returns to the menu.
| Offset | Type | Field |
|---|---|---|
| 0 | u8 |
0x84 |
| 1 | i32 |
school id |
Guarantees and limits
- Frames larger than 8 KiB are refused with close status
1009 MessageTooBig. - A malformed frame closes the connection with
1007 InvalidPayloadData. - Unknown message ids are ignored rather than fatal, so new ids can be added without breaking older clients within the same protocol version.
- Clock delivery is lossy under back pressure: each connection buffers 32 frames and drops the oldest, because a stale clock is worthless once a newer one exists.
Not in v3 yet
Saving schools to disk (they live in server memory), authentication, and any game state beyond the calendar — the school's ECS world is created but still empty.