31 lines
1.3 KiB
C#
31 lines
1.3 KiB
C#
namespace HSchool.Server.Game;
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/// <summary>
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/// Work item handed from a request or connection thread to the loop thread. Schools are
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/// single-threaded, so every mutation and every read of live state arrives as one of these.
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/// </summary>
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internal abstract record GameCommand
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{
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internal sealed record CreateSchool(
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string Name,
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DateTime StartDate,
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TaskCompletionSource<SchoolCreationOutcome> Result) : GameCommand;
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internal sealed record DeleteSchool(int SchoolId, TaskCompletionSource<bool> Result) : GameCommand;
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internal sealed record SuggestName(TaskCompletionSource<string> Result) : GameCommand;
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/// <summary>A connection starts watching a school; its calendar starts running.</summary>
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internal sealed record OpenSchool(uint PlayerId, int SchoolId) : GameCommand;
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/// <summary>
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/// Stops watching. The school id travels with the command because the connection may already
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/// be gone from the registry by the time the loop thread gets here.
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/// </summary>
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internal sealed record CloseSchool(uint PlayerId, int SchoolId) : GameCommand;
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internal sealed record SetRunning(uint PlayerId, bool Running) : GameCommand;
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internal sealed record SetSpeed(uint PlayerId, byte SpeedIndex) : GameCommand;
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}
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