Whispering cuts lesson skill gain from BehaviorDef; a teacher in the room may interrupt into a discipline circle, and pedagogy scales the pupil's opinion of the teacher. Co-authored-by: Cursor <cursoragent@cursor.com>
47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
namespace HSchool.Content;
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/// <summary>Leisure actions that form talk circles. Names match ActionDef ids in core.</summary>
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public static class TalkActions
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{
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public const string Chat = "Chat";
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public const string StaffChat = "StaffChat";
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public const string PhoneChat = "PhoneChat";
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public const string Whisper = "Whisper";
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public const string TeacherTalk = "TeacherTalk";
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public static bool IsTalk(string? actionId) =>
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actionId is not null
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&& (actionId.Equals(Chat, StringComparison.Ordinal)
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|| actionId.Equals(StaffChat, StringComparison.Ordinal)
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|| actionId.Equals(PhoneChat, StringComparison.Ordinal)
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|| actionId.Equals(Whisper, StringComparison.Ordinal)
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|| actionId.Equals(TeacherTalk, StringComparison.Ordinal));
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public static bool IsWhisper(string? actionId) =>
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actionId is not null && actionId.Equals(Whisper, StringComparison.Ordinal);
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public static bool IsTeacherTalk(string? actionId) =>
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actionId is not null && actionId.Equals(TeacherTalk, StringComparison.Ordinal);
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}
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/// <summary>Vanilla topic tags from the social slice design doc.</summary>
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public static class TopicTags
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{
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public const string Study = "study";
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public const string Games = "games";
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public const string Food = "food";
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public const string Family = "family";
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public const string Sport = "sport";
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public const string Gossip = "gossip";
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public const string Rude = "rude";
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public const string Appearance = "appearance";
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}
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/// <summary>Teacher-after-lesson and reprimand topics in core. Names match TopicDef ids.</summary>
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public static class TeacherTopics
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{
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public const string Question = "TopicQuestion";
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public const string Praise = "TopicPraise";
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public const string Discipline = "TopicDiscipline";
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}
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