Load memory_context at session start, search before topic work, save decisions/bugs/gotchas before ending a session. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -61,3 +61,13 @@ dotnet run --project samples/MrGameEng.Sample
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- Nullable reference types enabled, warnings as errors, file-scoped namespaces.
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- Nullable reference types enabled, warnings as errors, file-scoped namespaces.
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- Public engine API requires XML doc comments (English).
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- Public engine API requires XML doc comments (English).
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- Tests: xUnit, named `Method_Scenario_Expectation`.
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- Tests: xUnit, named `Method_Scenario_Expectation`.
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## Memory (echovault MCP)
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- At session start, call `memory_context` to load prior decisions for this project;
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call `memory_search` before working on a topic that may have prior context
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(e.g. "renderer", "transitions", "generator").
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- Before ending a session where you decided, fixed or learned something, save it with
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`memory_save`: decisions (X over Y + why), bug root causes, non-obvious gotchas
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(e.g. Friflo/Myra API traps). Write for a future agent with zero context.
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- Don't save what the repo already records (code, docs/, git history) or trivia.
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