Add MrGameEng.Atlases: texture atlas builder, runtime loader and CLI tool
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AtlasBuilder packs a directory tree of loose images into atlas pages plus
JSON metadata (deterministic shelf packing, incremental rebuilds, orphan
cleanup); TextureAtlas loads them back handing out Texture2DRegions, so
sprites from one page batch into a single draw call. The asset handle
generator maps .atlas files to TextureAtlas and skips page images.
Demonstrated in the sample (Assets/Atlases + 'atlas' console command),
wrapped as tools/MrGameEng.AtlasTool for build scripts.

Documented dependency exception: Atlases depends on Graphics and Assets.
This commit is contained in:
Leonid Pershin
2026-06-11 08:18:30 +03:00
parent d6f19b9119
commit b318d1e795
21 changed files with 1209 additions and 1 deletions
+2
View File
@@ -7,6 +7,8 @@
<PackageVersion Include="FontStashSharp.MonoGame" Version="1.5.6" />
<PackageVersion Include="NVorbis" Version="0.10.5" />
<PackageVersion Include="Myra" Version="1.6.1" />
<PackageVersion Include="StbImageSharp" Version="2.30.15" />
<PackageVersion Include="StbImageWriteSharp" Version="1.16.7" />
<!-- Source generator -->
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" />