Add MrGameEng.Tilemaps: code-built tile grids rendered through the batcher
CI / build-test (push) Failing after 1m4s

TileSet maps ids to texture regions with tints (0 = empty), TileGrid is a
bounds-checked dense ushort grid, and the Tilemap component places a grid
in the world per render layer. UseTilemaps() inserts TilemapRenderSystem
before the flush; it submits only the camera-visible cell range
(TilemapMath.VisibleCells), so frame cost scales with the screen, not the
grid. Demonstrated in the sample as a checkerboard floor; Tiled loading
stays on the roadmap on top of this API.
This commit is contained in:
Leonid Pershin
2026-06-11 10:24:47 +03:00
parent b318d1e795
commit b3415120c3
15 changed files with 548 additions and 6 deletions
@@ -0,0 +1,19 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" />
<PackageReference Include="xunit.v3" />
<PackageReference Include="xunit.runner.visualstudio" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.Tilemaps\MrGameEng.Tilemaps.csproj" />
</ItemGroup>
</Project>
@@ -0,0 +1,152 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MrGameEng.Graphics;
using Xunit;
namespace MrGameEng.Tilemaps.Tests;
public class TileGridTests
{
[Fact]
public void NewGrid_IsEmpty()
{
var grid = new TileGrid(4, 3);
Assert.Equal(4, grid.Width);
Assert.Equal(3, grid.Height);
for (var y = 0; y < 3; y++)
{
for (var x = 0; x < 4; x++)
{
Assert.Equal(0, grid[x, y]);
}
}
}
[Fact]
public void SetGet_RoundtripsPerCell()
{
var grid = new TileGrid(3, 3);
grid[2, 1] = 7;
Assert.Equal(7, grid[2, 1]);
Assert.Equal(0, grid[1, 2]);
}
[Fact]
public void Fill_SetsEveryCell()
{
var grid = new TileGrid(5, 5);
grid.Fill(3);
Assert.Equal(3, grid[0, 0]);
Assert.Equal(3, grid[4, 4]);
}
[Theory]
[InlineData(-1, 0)]
[InlineData(0, -1)]
[InlineData(3, 0)]
[InlineData(0, 2)]
public void OutOfBounds_Throws(int x, int y)
{
var grid = new TileGrid(3, 2);
Assert.False(grid.Contains(x, y));
Assert.Throws<ArgumentOutOfRangeException>(() => grid[x, y]);
Assert.Throws<ArgumentOutOfRangeException>(() => grid[x, y] = 1);
}
[Theory]
[InlineData(0, 0)]
[InlineData(-1, 1)]
public void InvalidSize_Throws(int width, int height)
{
Assert.Throws<ArgumentOutOfRangeException>(() => new TileGrid(width, height));
}
}
public class TileSetTests
{
// Texture2D == null допустим в headless-тестах (см. Texture2DRegion).
private static Texture2DRegion Region(int size = 16) =>
new(null!, new Rectangle(0, 0, size, size));
[Fact]
public void Add_ReturnsSequentialIds_StartingAtOne()
{
var tiles = new TileSet();
var first = tiles.Add(Region());
var second = tiles.Add(Region(), Color.Red);
Assert.Equal(1, first);
Assert.Equal(2, second);
Assert.Equal(3, tiles.Count);
Assert.Equal(Color.White, tiles[first].Color);
Assert.Equal(Color.Red, tiles[second].Color);
}
[Fact]
public void EmptyTileZero_HasNoRegion()
{
var tiles = new TileSet();
Assert.Null(tiles[0].Region);
}
}
public class TilemapMathTests
{
[Fact]
public void CameraInsideMap_ReturnsClampedRange()
{
var cull = new RectF(35f, 18f, 40f, 30f); // правый край 75, нижний 48
var visible = TilemapMath.VisibleCells(in cull, Vector2.Zero, 16f, 10, 10,
out var x0, out var y0, out var x1, out var y1);
Assert.True(visible);
Assert.Equal((2, 1, 4, 3), (x0, y0, x1, y1));
}
[Fact]
public void MapOffsetByOrigin_ShiftsRange()
{
var cull = new RectF(0f, 0f, 64f, 64f);
var visible = TilemapMath.VisibleCells(in cull, new Vector2(-32f, -32f), 16f, 100, 100,
out var x0, out var y0, out var x1, out var y1);
Assert.True(visible);
Assert.Equal((2, 2, 6, 6), (x0, y0, x1, y1));
}
[Fact]
public void CameraLargerThanMap_ClampsToWholeGrid()
{
var cull = new RectF(-1000f, -1000f, 5000f, 5000f);
var visible = TilemapMath.VisibleCells(in cull, Vector2.Zero, 16f, 8, 6,
out var x0, out var y0, out var x1, out var y1);
Assert.True(visible);
Assert.Equal((0, 0, 7, 5), (x0, y0, x1, y1));
}
[Theory]
[InlineData(200f, 0f)] // справа от карты
[InlineData(-200f, 0f)] // слева
[InlineData(0f, 200f)] // ниже
public void CameraOutsideMap_ReturnsFalse(float offsetX, float offsetY)
{
var cull = new RectF(offsetX, offsetY, 100f, 100f);
var visible = TilemapMath.VisibleCells(in cull, new Vector2(-150f, -150f), 16f, 8, 8,
out _, out _, out _, out _);
Assert.False(visible);
}
}