Genetics: GenomeTemplate (per-organism gene allotment) + breed override
CI / build-test (push) Successful in 1m17s

Adds the species/organism layer on top of the gene foundation.
GenomeTemplate carries which GeneDefs an individual has plus the
per-organism base value and spread its alleles are drawn around (and an
optional discrete-variant override), so the same shared GeneDef expresses
different centres for different species — Generate() draws an individual,
Registry() feeds breeding and trait computation.

Genome.Breed gains an optional mutationChance that overrides every gene's
fixed MutationChance, so a caller can drive mutation from an evolvable
trait. Allele sampling (numeric spread+clamp, weighted discrete pick) is
factored into a shared GeneSampling used by both Generate paths.

Covered by GenomeTemplateTests (per-species centres, registry-driven
breeding, mutation override on/off).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-06-12 23:51:02 +03:00
co-authored by Claude Opus 4.8
parent bc18db5df6
commit ead22517ee
4 changed files with 240 additions and 51 deletions
@@ -0,0 +1,106 @@
using MrGameEng.Genetics;
using Xunit;
namespace MrGameEng.Genetics.Tests;
public class GenomeTemplateTests
{
private static GeneDef Numeric(string name, float min, float max) =>
new()
{
DefName = name,
Kind = GeneKind.Numeric,
Min = min,
Max = max,
};
private static GeneDef Discrete(string name, int variants = 2) =>
new()
{
DefName = name,
Kind = GeneKind.Discrete,
Variants = variants,
};
[Fact]
public void Generate_UsesPerEntryBaseAndSpread_NotGeneDefault()
{
var gene = Numeric("opt", min: 0f, max: 100f); // GeneDef.Default is 0
var template = new GenomeTemplate([
new GenomeTemplate.Entry(gene, Base: 50f, Spread: 0.1f),
]);
var random = new Random(3);
for (var i = 0; i < 200; i++)
{
var allele = template.Generate(random)["opt"];
Assert.InRange(allele.A, 45f, 55f); // around the template base, not 0
Assert.InRange(allele.B, 45f, 55f);
}
}
[Fact]
public void Generate_TwoSpecies_DifferInCentre()
{
var gene = Numeric("opt", 0f, 100f);
var oak = new GenomeTemplate([new GenomeTemplate.Entry(gene, 20f, 0f)]);
var grass = new GenomeTemplate([new GenomeTemplate.Entry(gene, 80f, 0f)]);
Assert.Equal(20f, oak.Generate(new Random(1)).Express(gene), 3);
Assert.Equal(80f, grass.Generate(new Random(1)).Express(gene), 3);
}
[Fact]
public void Registry_CoversEntries_AndDrivesBreeding()
{
var template = new GenomeTemplate([
new GenomeTemplate.Entry(Numeric("a", 0f, 10f), 5f, 0.1f),
new GenomeTemplate.Entry(Discrete("morph"), 0f, 0f),
]);
var random = new Random(9);
var a = template.Generate(random);
var b = template.Generate(random);
var child = Genome.Breed(a, b, template.Registry, random);
Assert.True(child.Has("a"));
Assert.True(child.Has("morph"));
}
[Fact]
public void Breed_MutationChanceOverride_ForcesMutation()
{
var gene = Numeric("a", min: -100f, max: 100f);
var registry = new Dictionary<string, GeneDef> { ["a"] = gene };
var parent = new Genome { ["a"] = new Allele(10f, 10f) };
// Override chance to 1 → every inherited allele mutates away from 10.
var moved = false;
for (var seed = 0; seed < 30 && !moved; seed++)
{
var child = Genome.Breed(
parent,
parent,
registry,
new Random(seed),
mutationChance: 1f
);
moved = child["a"].A != 10f || child["a"].B != 10f;
}
Assert.True(moved, "with overridden mutationChance=1 the allele should mutate");
}
[Fact]
public void Breed_MutationChanceZero_KeepsAlleles()
{
var gene = Numeric("a", -100f, 100f);
var registry = new Dictionary<string, GeneDef> { ["a"] = gene };
var parent = new Genome { ["a"] = new Allele(10f, 10f) };
var child = Genome.Breed(parent, parent, registry, new Random(5), mutationChance: 0f);
Assert.Equal(10f, child["a"].A);
Assert.Equal(10f, child["a"].B);
}
}