Add Calendar: in-game days layered over GameClock
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Introduce a Calendar in Core that turns scaled clock time into whole
in-game days plus a fraction-of-day, with a configurable SecondsPerDay.
Pausing or changing TimeScale slows or stops it automatically. Pure
read-side and deterministic, registered via context.UseCalendar(...),
mirroring GameSpeed. Covered by xUnit tests; docs updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-06-12 09:46:53 +03:00
co-authored by Claude Opus 4.8
parent 53659450a6
commit f791ee6c95
4 changed files with 142 additions and 2 deletions
@@ -0,0 +1,69 @@
using MrGameEng.Core;
using Xunit;
namespace MrGameEng.Core.Tests;
public class CalendarTests
{
[Fact]
public void Constructor_NonPositiveSecondsPerDay_Throws()
{
Assert.Throws<ArgumentOutOfRangeException>(() => new Calendar(new GameClock(), 0f));
}
[Fact]
public void TotalDays_TracksScaledClockTime()
{
var clock = new GameClock();
var calendar = new Calendar(clock, secondsPerDay: 10f);
clock.Advance(5f); // half a day
Assert.Equal(0.5, calendar.TotalDays, 5);
Assert.Equal(1, calendar.Day);
Assert.Equal(0.5f, calendar.DayProgress, 5);
}
[Fact]
public void Day_CountsFromOne_AndRollsOver()
{
var clock = new GameClock();
var calendar = new Calendar(clock, secondsPerDay: 10f);
Assert.Equal(1, calendar.Day);
clock.Advance(10f); // exactly one day
Assert.Equal(2, calendar.Day);
Assert.Equal(0f, calendar.DayProgress, 5);
clock.Advance(15f); // total 25s = 2.5 days
Assert.Equal(3, calendar.Day);
Assert.Equal(0.5f, calendar.DayProgress, 5);
}
[Fact]
public void Pause_DoesNotAdvanceTheCalendar()
{
var clock = new GameClock { TimeScale = 0f };
var calendar = new Calendar(clock, secondsPerDay: 10f);
clock.Advance(100f);
Assert.Equal(0.0, calendar.TotalDays, 5);
Assert.Equal(1, calendar.Day);
}
[Fact]
public void TimeScale_SpeedsUpTheCalendar()
{
var slow = new GameClock();
var fast = new GameClock { TimeScale = 6f };
var slowCal = new Calendar(slow, secondsPerDay: 10f);
var fastCal = new Calendar(fast, secondsPerDay: 10f);
slow.Advance(10f);
fast.Advance(10f);
Assert.Equal(6.0, fastCal.TotalDays / slowCal.TotalDays, 5);
}
}