Add MrGameEng.AI utility-AI module; format codebase with CSharpier New MrGameEng.AI module (ResponseCurve, Consideration, UtilityAction, UtilityAi selector, Blackboard) plus CSharpier formatting applied across the whole engine. Documents the CSharpier convention in CLAUDE.md. @
This commit is contained in:
@@ -168,7 +168,9 @@ public class CollisionWorldTests
|
||||
Assert.Equal(nearEntity, hit.Entity);
|
||||
Assert.Equal(25f, hit.Point.X, 1);
|
||||
|
||||
Assert.True(scene.World.Raycast(new Vector2(0f, 0f), new Vector2(100f, 0f), out hit, mask: 0b10));
|
||||
Assert.True(
|
||||
scene.World.Raycast(new Vector2(0f, 0f), new Vector2(100f, 0f), out hit, mask: 0b10)
|
||||
);
|
||||
Assert.Equal(farEntity, hit.Entity);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<OutputType>Exe</OutputType>
|
||||
@@ -15,5 +14,4 @@
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\src\MrGameEng.Collisions\MrGameEng.Collisions.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user