@
CI / build-test (push) Failing after 1m8s

Add MrGameEng.AI utility-AI module; format codebase with CSharpier

New MrGameEng.AI module (ResponseCurve, Consideration, UtilityAction,
UtilityAi selector, Blackboard) plus CSharpier formatting applied across
the whole engine. Documents the CSharpier convention in CLAUDE.md.
@
This commit is contained in:
Leonid Pershin
2026-06-12 07:19:10 +03:00
parent 4ae730cafa
commit fd6343bd09
96 changed files with 2066 additions and 589 deletions
@@ -168,7 +168,9 @@ public class CollisionWorldTests
Assert.Equal(nearEntity, hit.Entity);
Assert.Equal(25f, hit.Point.X, 1);
Assert.True(scene.World.Raycast(new Vector2(0f, 0f), new Vector2(100f, 0f), out hit, mask: 0b10));
Assert.True(
scene.World.Raycast(new Vector2(0f, 0f), new Vector2(100f, 0f), out hit, mask: 0b10)
);
Assert.Equal(farEntity, hit.Entity);
}
@@ -1,5 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
@@ -15,5 +14,4 @@
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.Collisions\MrGameEng.Collisions.csproj" />
</ItemGroup>
</Project>