Add MrGameEng.AI utility-AI module; format codebase with CSharpier New MrGameEng.AI module (ResponseCurve, Consideration, UtilityAction, UtilityAi selector, Blackboard) plus CSharpier formatting applied across the whole engine. Documents the CSharpier convention in CLAUDE.md. @
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@@ -168,7 +168,9 @@ public class CollisionWorldTests
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Assert.Equal(nearEntity, hit.Entity);
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Assert.Equal(25f, hit.Point.X, 1);
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Assert.True(scene.World.Raycast(new Vector2(0f, 0f), new Vector2(100f, 0f), out hit, mask: 0b10));
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Assert.True(
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scene.World.Raycast(new Vector2(0f, 0f), new Vector2(100f, 0f), out hit, mask: 0b10)
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);
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Assert.Equal(farEntity, hit.Entity);
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}
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