Add MrGameEng.AI utility-AI module; format codebase with CSharpier New MrGameEng.AI module (ResponseCurve, Consideration, UtilityAction, UtilityAi selector, Blackboard) plus CSharpier formatting applied across the whole engine. Documents the CSharpier convention in CLAUDE.md. @
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@@ -8,10 +8,7 @@ public class FlowFieldTests
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[Fact]
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public void Build_DistancesGrowFromGoal_DirectionsDescend()
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{
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var grid = new TestGrid(
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".....",
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".###.",
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".....");
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var grid = new TestGrid(".....", ".###.", ".....");
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var builder = new FlowFieldBuilder(grid);
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var field = new FlowField();
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@@ -25,7 +22,11 @@ public class FlowFieldTests
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{
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for (var x = 0; x < grid.Width; x++)
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{
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if (!grid.IsPassable(x, y) || !field.IsReachable(x, y) || field.DistanceAt(x, y) == 0f)
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if (
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!grid.IsPassable(x, y)
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|| !field.IsReachable(x, y)
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|| field.DistanceAt(x, y) == 0f
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)
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{
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continue;
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}
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@@ -34,8 +35,10 @@ public class FlowFieldTests
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Assert.NotEqual(Vector2.Zero, direction);
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var nx = x + Math.Sign(MathF.Round(direction.X * 10f));
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var ny = y + Math.Sign(MathF.Round(direction.Y * 10f));
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Assert.True(field.DistanceAt(nx, ny) < field.DistanceAt(x, y),
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$"direction at ({x},{y}) does not descend");
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Assert.True(
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field.DistanceAt(nx, ny) < field.DistanceAt(x, y),
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$"direction at ({x},{y}) does not descend"
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);
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}
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}
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}
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@@ -43,10 +46,7 @@ public class FlowFieldTests
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[Fact]
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public void Build_UnreachablePocket_IsFlagged()
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{
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var grid = new TestGrid(
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"..#..",
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"..#..",
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"..#..");
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var grid = new TestGrid("..#..", "..#..", "..#..");
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var builder = new FlowFieldBuilder(grid);
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var field = new FlowField();
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