Update README.md to include project description, developer documentation links, and license information.
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Leonid Pershin
2026-06-11 04:03:07 +03:00
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using Friflo.Engine.ECS;
using Microsoft.Xna.Framework;
using MrGameEng.Graphics;
namespace MrGameEng.Sample;
/// <summary>Действия игрока, привязанные к клавишам через ActionMap.</summary>
public enum SampleAction
{
MoveLeft,
MoveRight,
MoveUp,
MoveDown,
Jump,
Pause,
ToggleMusic,
SwitchScene,
}
/// <summary>Скорость для движущихся сущностей сэмпла.</summary>
public struct Velocity : IComponent
{
public Vector2 Value;
}
/// <summary>Слои рендера сэмпла; регистрируются один раз на общий Renderer2D.</summary>
public static class SampleLayers
{
public static LayerId Actors { get; private set; }
public static LayerId Ui { get; private set; }
private static bool _registered;
public static void EnsureRegistered(Renderer2D renderer)
{
if (_registered)
{
return;
}
Actors = renderer.Layers.Register("Actors", LayerSpace.World, LayerSortMode.YSort);
Ui = renderer.Layers.Register("UI", LayerSpace.Screen);
_registered = true;
}
}