Update README.md to include project description, developer documentation links, and license information.
CI / build-test (push) Successful in 1m6s

This commit is contained in:
Leonid Pershin
2026-06-11 04:03:07 +03:00
parent 31aba3aeee
commit ff2231a8ab
72 changed files with 4113 additions and 0 deletions
@@ -0,0 +1,141 @@
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Text;
using MrGameEng.Assets.Generator;
using Xunit;
namespace MrGameEng.Assets.Generator.Tests;
public class AssetHandlesGeneratorTests
{
private sealed class FakeAdditionalText(string path) : AdditionalText
{
public override string Path { get; } = path;
public override SourceText GetText(CancellationToken cancellationToken = default) =>
SourceText.From(string.Empty);
}
private sealed class FakeOptions(Dictionary<string, string> values) : AnalyzerConfigOptions
{
public override bool TryGetValue(string key, out string value) =>
values.TryGetValue(key, out value!);
}
private sealed class FakeOptionsProvider(Dictionary<string, string> values) : AnalyzerConfigOptionsProvider
{
public override AnalyzerConfigOptions GlobalOptions { get; } = new FakeOptions(values);
public override AnalyzerConfigOptions GetOptions(SyntaxTree tree) => GlobalOptions;
public override AnalyzerConfigOptions GetOptions(AdditionalText textFile) => GlobalOptions;
}
private static string RunGenerator(string[] files, Dictionary<string, string>? options = null)
{
var driver = CSharpGeneratorDriver.Create(
[new AssetHandlesGenerator().AsSourceGenerator()],
additionalTexts: Array.ConvertAll(files, f => (AdditionalText)new FakeAdditionalText(f)),
optionsProvider: new FakeOptionsProvider(options ?? new Dictionary<string, string>
{
["build_property.RootNamespace"] = "MyGame",
}));
var compilation = CSharpCompilation.Create("test");
var result = driver.RunGenerators(compilation).GetRunResult();
return Assert.Single(Assert.Single(result.Results).GeneratedSources).SourceText.ToString();
}
[Fact]
public void GeneratesTypedHandles_ForKnownExtensions()
{
var source = RunGenerator(
[
@"D:\game\Assets\Textures\player.png",
@"D:\game\Assets\Sounds\jump.wav",
@"D:\game\Assets\Fonts\main.ttf",
@"D:\game\Assets\Music\theme.ogg",
]);
Assert.Contains("namespace MyGame;", source);
Assert.Contains("public static partial class GameAssets", source);
Assert.Contains("public static class Textures", source);
Assert.Contains(
"AssetRef<global::Microsoft.Xna.Framework.Graphics.Texture2D> Player = new(\"Textures/player.png\")",
source);
Assert.Contains(
"AssetRef<global::Microsoft.Xna.Framework.Audio.SoundEffect> Jump = new(\"Sounds/jump.wav\")",
source);
Assert.Contains("AssetRef<global::FontStashSharp.FontSystem> Main", source);
Assert.Contains("AssetRef<global::MrGameEng.Core.MusicTrack> Theme", source);
}
[Fact]
public void IgnoresUnknownExtensions_AndFilesOutsideAssets()
{
var source = RunGenerator(
[
@"D:\game\Assets\readme.md",
@"D:\game\Other\image.png",
@"D:\game\Assets\valid.png",
]);
Assert.Contains("Valid", source);
Assert.DoesNotContain("Readme", source);
Assert.DoesNotContain("Image", source);
}
[Fact]
public void NestedDirectories_BecomeNestedClasses()
{
var source = RunGenerator([@"C:\proj\Assets\UI\Icons\save-icon.png"]);
Assert.Contains("public static class UI", source);
Assert.Contains("public static class Icons", source);
Assert.Contains("SaveIcon = new(\"UI/Icons/save-icon.png\")", source);
}
[Fact]
public void GeneratedCode_Compiles()
{
var source = RunGenerator([@"D:\game\Assets\player.png"]);
// Подменяем внешние типы заглушками, чтобы скомпилировать сгенерированный код изолированно.
const string stubs = """
namespace MrGameEng.Assets { public readonly record struct AssetRef<T>(string Path) where T : class; }
namespace Microsoft.Xna.Framework.Graphics { public sealed class Texture2D; }
""";
var compilation = CSharpCompilation.Create(
"generated",
[CSharpSyntaxTree.ParseText(source), CSharpSyntaxTree.ParseText(stubs)],
[MetadataReference.CreateFromFile(typeof(object).Assembly.Location),
MetadataReference.CreateFromFile(System.Runtime.Loader.AssemblyLoadContext.Default
.LoadFromAssemblyName(new System.Reflection.AssemblyName("System.Runtime")).Location)],
new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));
var errors = compilation.GetDiagnostics().Where(d => d.Severity == DiagnosticSeverity.Error).ToList();
Assert.Empty(errors);
}
[Theory]
[InlineData("player", "Player")]
[InlineData("save-icon", "SaveIcon")]
[InlineData("8bit_font", "_8bitFont")]
[InlineData("...", "_")]
public void Identifier_SanitizesNames(string input, string expected)
{
Assert.Equal(expected, AssetHandlesGenerator.Identifier(input));
}
[Theory]
[InlineData(@"D:\game\Assets\a.png", "a.png")]
[InlineData("/home/user/game/Assets/sub/b.wav", "sub/b.wav")]
[InlineData(@"D:\game\NotAssets\c.png", null)]
[InlineData(@"D:\game\Assets\unknown.xyz", null)]
public void ToAssetPath_ExtractsRelativePath(string fullPath, string? expected)
{
Assert.Equal(expected, AssetHandlesGenerator.ToAssetPath(fullPath));
}
}