Update README.md to include project description, developer documentation links, and license information.
CI / build-test (push) Successful in 1m6s
CI / build-test (push) Successful in 1m6s
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using Friflo.Engine.ECS;
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using Friflo.Engine.ECS.Systems;
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using MrGameEng.Core;
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using Xunit;
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namespace MrGameEng.Core.Tests;
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public class SceneSystemsTests
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{
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private struct Velocity : IComponent
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{
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public float X;
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}
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private struct Translation : IComponent
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{
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public float X;
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}
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private sealed class MoveSystem : QuerySystem<Translation, Velocity>
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{
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protected override void OnUpdate()
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{
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foreach (var (translations, velocities, _) in Query.Chunks)
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{
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var t = translations.Span;
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var v = velocities.Span;
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for (var i = 0; i < t.Length; i++)
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{
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t[i].X += v[i].X * Tick.deltaTime;
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}
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}
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}
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}
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private sealed class MovingScene : Scene
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{
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public Entity Mover;
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protected override void OnLoad()
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{
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Mover = Store.CreateEntity(new Translation { X = 0f }, new Velocity { X = 10f });
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UpdateSystems.Add(new MoveSystem());
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}
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}
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[Fact]
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public void Update_RunsRegisteredQuerySystem_WithClockDelta()
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{
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var context = new EngineContext();
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var scene = new MovingScene();
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context.Scenes.Switch(scene);
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context.Clock.Advance(0.5f);
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context.Scenes.Update(context.Clock);
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Assert.Equal(5f, scene.Mover.GetComponent<Translation>().X, 3);
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}
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[Fact]
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public void TimeScale_AffectsSystemDelta()
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{
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var context = new EngineContext();
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var scene = new MovingScene();
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context.Scenes.Switch(scene);
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context.Clock.TimeScale = 0f;
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context.Clock.Advance(0.5f);
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context.Scenes.Update(context.Clock);
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Assert.Equal(0f, scene.Mover.GetComponent<Translation>().X);
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}
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}
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