Update README.md to include project description, developer documentation links, and license information.
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This commit is contained in:
Leonid Pershin
2026-06-11 04:03:07 +03:00
parent 31aba3aeee
commit ff2231a8ab
72 changed files with 4113 additions and 0 deletions
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using Microsoft.Xna.Framework.Input;
using MrGameEng.Input;
using Xunit;
namespace MrGameEng.Input.Tests;
public class ActionMapTests
{
private enum GameAction
{
Jump,
MoveLeft,
MoveRight,
}
private static void Frame(InputManager input, params Keys[] keys) =>
input.Apply(new KeyboardState(keys), default, GamePadState.Default);
[Fact]
public void IsDown_TrueWhenAnyBindingIsHeld()
{
var input = new InputManager();
var map = new ActionMap<GameAction>(input)
.Bind(GameAction.Jump, Keys.Space)
.Bind(GameAction.Jump, Keys.W);
Frame(input, Keys.W);
Assert.True(map.IsDown(GameAction.Jump));
}
[Fact]
public void IsPressed_EdgeTriggered()
{
var input = new InputManager();
var map = new ActionMap<GameAction>(input).Bind(GameAction.Jump, Keys.Space);
Frame(input, Keys.Space);
Assert.True(map.IsPressed(GameAction.Jump));
Frame(input, Keys.Space);
Assert.False(map.IsPressed(GameAction.Jump));
Assert.True(map.IsDown(GameAction.Jump));
}
[Fact]
public void Unbind_RemovesAllBindings()
{
var input = new InputManager();
var map = new ActionMap<GameAction>(input).Bind(GameAction.Jump, Keys.Space);
map.Unbind(GameAction.Jump);
Frame(input, Keys.Space);
Assert.False(map.IsDown(GameAction.Jump));
}
[Fact]
public void GetAxis_CombinesTwoActions()
{
var input = new InputManager();
var map = new ActionMap<GameAction>(input)
.Bind(GameAction.MoveLeft, Keys.A)
.Bind(GameAction.MoveRight, Keys.D);
Frame(input, Keys.A);
Assert.Equal(-1f, map.GetAxis(GameAction.MoveLeft, GameAction.MoveRight));
Frame(input, Keys.A, Keys.D);
Assert.Equal(0f, map.GetAxis(GameAction.MoveLeft, GameAction.MoveRight));
Frame(input, Keys.D);
Assert.Equal(1f, map.GetAxis(GameAction.MoveLeft, GameAction.MoveRight));
}
}