Update README.md to include project description, developer documentation links, and license information.
CI / build-test (push) Successful in 1m6s
CI / build-test (push) Successful in 1m6s
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using Microsoft.Xna.Framework.Input;
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using MrGameEng.Input;
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using Xunit;
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namespace MrGameEng.Input.Tests;
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public class ActionMapTests
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{
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private enum GameAction
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{
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Jump,
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MoveLeft,
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MoveRight,
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}
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private static void Frame(InputManager input, params Keys[] keys) =>
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input.Apply(new KeyboardState(keys), default, GamePadState.Default);
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[Fact]
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public void IsDown_TrueWhenAnyBindingIsHeld()
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{
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var input = new InputManager();
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var map = new ActionMap<GameAction>(input)
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.Bind(GameAction.Jump, Keys.Space)
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.Bind(GameAction.Jump, Keys.W);
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Frame(input, Keys.W);
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Assert.True(map.IsDown(GameAction.Jump));
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}
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[Fact]
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public void IsPressed_EdgeTriggered()
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{
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var input = new InputManager();
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var map = new ActionMap<GameAction>(input).Bind(GameAction.Jump, Keys.Space);
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Frame(input, Keys.Space);
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Assert.True(map.IsPressed(GameAction.Jump));
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Frame(input, Keys.Space);
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Assert.False(map.IsPressed(GameAction.Jump));
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Assert.True(map.IsDown(GameAction.Jump));
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}
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[Fact]
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public void Unbind_RemovesAllBindings()
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{
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var input = new InputManager();
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var map = new ActionMap<GameAction>(input).Bind(GameAction.Jump, Keys.Space);
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map.Unbind(GameAction.Jump);
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Frame(input, Keys.Space);
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Assert.False(map.IsDown(GameAction.Jump));
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}
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[Fact]
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public void GetAxis_CombinesTwoActions()
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{
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var input = new InputManager();
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var map = new ActionMap<GameAction>(input)
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.Bind(GameAction.MoveLeft, Keys.A)
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.Bind(GameAction.MoveRight, Keys.D);
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Frame(input, Keys.A);
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Assert.Equal(-1f, map.GetAxis(GameAction.MoveLeft, GameAction.MoveRight));
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Frame(input, Keys.A, Keys.D);
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Assert.Equal(0f, map.GetAxis(GameAction.MoveLeft, GameAction.MoveRight));
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Frame(input, Keys.D);
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Assert.Equal(1f, map.GetAxis(GameAction.MoveLeft, GameAction.MoveRight));
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}
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}
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