Update README.md to include project description, developer documentation links, and license information.
CI / build-test (push) Successful in 1m6s
CI / build-test (push) Successful in 1m6s
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using MrGameEng.Input;
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using Xunit;
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namespace MrGameEng.Input.Tests;
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public class InputManagerTests
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{
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private static MouseState Mouse(int x = 0, int y = 0, int wheel = 0, ButtonState left = ButtonState.Released) =>
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new(x, y, wheel, left, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released);
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private static void Frame(InputManager input, KeyboardState keyboard = default, MouseState mouse = default) =>
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input.Apply(keyboard, mouse, GamePadState.Default);
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[Fact]
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public void KeyPressed_OnlyOnTheFrameItGoesDown()
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{
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var input = new InputManager();
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Frame(input, new KeyboardState(Keys.Space));
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Assert.True(input.IsKeyPressed(Keys.Space));
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Assert.True(input.IsKeyDown(Keys.Space));
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Frame(input, new KeyboardState(Keys.Space));
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Assert.False(input.IsKeyPressed(Keys.Space));
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Assert.True(input.IsKeyDown(Keys.Space));
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}
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[Fact]
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public void KeyReleased_OnlyOnTheFrameItGoesUp()
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{
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var input = new InputManager();
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Frame(input, new KeyboardState(Keys.A));
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Frame(input);
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Assert.True(input.IsKeyReleased(Keys.A));
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Frame(input);
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Assert.False(input.IsKeyReleased(Keys.A));
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}
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[Fact]
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public void MouseDeltaAndWheelDelta_ComputedBetweenFrames()
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{
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var input = new InputManager();
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Frame(input, mouse: Mouse(x: 10, y: 10, wheel: 0));
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Frame(input, mouse: Mouse(x: 25, y: 5, wheel: 120));
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Assert.Equal(new Point(15, -5), input.MouseDelta);
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Assert.Equal(120, input.WheelDelta);
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Assert.Equal(new Point(25, 5), input.MousePosition);
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}
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[Fact]
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public void MousePressed_DetectsLeftButtonEdge()
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{
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var input = new InputManager();
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Frame(input, mouse: Mouse());
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Frame(input, mouse: Mouse(left: ButtonState.Pressed));
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Assert.True(input.IsMousePressed(MouseButton.Left));
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Assert.False(input.IsMousePressed(MouseButton.Right));
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}
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}
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