2 Commits
Author SHA1 Message Date
Leonid Pershin 96e19c7c61 Lighting: directional sun shadows from the day/night sun angle
DayNight.SunShadow returns a cell offset opposite the sun's east-west position, longest near sunrise/sunset (low sun) and zero at noon/night, tilted slightly south so shadows fall in front of occluders. LightmapBuilder gains a directional shadow pass (MaxShadowCells length cap, SunShadowStrength darkening); LightmapSystem feeds it the current sun shadow each rebuild. Tests cover SunShadow's day-arc behaviour and the builder's directional darkening.
2026-06-14 07:04:11 +03:00
Leonid PershinandClaude Opus 4.8 a684c23cd9 Add Climate and day/night ambient lighting
CI / build-test (push) Successful in 1m11s
Climate (Core) layers a continuous seasonal-plus-daily temperature and the
current season over the Calendar, registered via context.UseClimate. A new
Lighting module (Graphics) adds DayNight: a daylight factor and ambient
color from the calendar's time of day, pushed into the renderer's new
AmbientLight (multiplied into world-space sprites only, so the scene
darkens at night while screen-space overlays stay readable) and exposed as
a sampleable SampleAt for the simulation. Both deterministic and GPU-free,
covered by tests; docs updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 16:45:49 +03:00