1 Commits
Author SHA1 Message Date
Leonid PershinandClaude Opus 4.8 53659450a6 Add MrGameEng.WorldGen: deterministic procedural world generation
CI / build-test (push) Successful in 1m14s
Introduce a WorldGen module under Simulation with reusable helpers for
seed-based terrain heightmaps: PerlinNoise (deterministic 2D gradient
noise), FractalNoise (fBm over octaves), Falloff (island edge masks),
Heightmap (row-major grid with min-max normalize) and HeightmapGenerator
(settings to normalized heightmap). All deterministic from an integer
seed, allocation-free per sample, covered by xUnit tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:23:45 +03:00