Commit Graph
1 Commits
Author SHA1 Message Date
Leonid PershinandClaude Fable 5 5d3c18de40 Add MrGameEng.Mods: mod loading, JSON defs and localization
CI / build-test (push) Failing after 1m8s
Mods are folders with About/About.json metadata; ModLoader resolves a
deterministic load order (dependencies first, ties alphabetical) and
later mods override earlier ones everywhere.

DefDatabase loads JSON def files ({ "type", "defs": [...] }) into
game-registered Def subclasses, with parent inheritance (own fields on
top of the parent's, nested values replaced whole), abstract parents
and full replacement of same-named defs by later mods.

LanguageManager loads Languages/<code>/*.json flat key-string maps,
switches language at runtime and falls back current -> default -> key.

ModContentTree merges one content folder across mods by relative path;
AtlasBuilder gains an explicit-sources Build overload so a merged
texture tree can be packed incrementally at game start.

The LittleSim game now ships its entire content as the Core mod,
demonstrating the module end to end.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 21:51:17 +03:00