Compare commits

..
2 Commits
Author SHA1 Message Date
Leonid Pershin 3f3c0200a8 Refactor engine architecture and project structure
CI / build-test (push) Successful in 1m9s
Updated the organization of engine libraries to group features by architectural role rather than by individual feature. Enhanced documentation in CLAUDE.md and architecture.md to reflect these changes. Removed obsolete project references and added new modules for content management and simulation. Adjusted project files for MrGameEng.Graphics and MrGameEng.UI.Tests to align with the new structure.

This refactor aims to streamline the development process and improve clarity in the engine's architecture.
2026-06-12 07:47:12 +03:00
Leonid Pershin c30e2ce764 Remove obsolete project files for MrGameEng.AI, MrGameEng.Assets, MrGameEng.Atlases, and MrGameEng.Collisions modules. Introduce new AssetManager and related classes for asset loading and management, including support for texture atlases and mod definitions. Enhance mod loading capabilities with DefDatabase and LanguageManager for JSON-based definitions and localization. Implement a shelf packing algorithm for efficient texture atlas creation. 2026-06-12 07:47:04 +03:00
75 changed files with 156 additions and 477 deletions
+46 -25
View File
@@ -10,38 +10,56 @@ Keep them up to date when architecture or conventions change.
## Solution layout
```
src/ MrGameEng.* engine libraries (one per functional area)
src/ MrGameEng.* engine libraries (grouped by role, not one-per-feature)
tests/ xUnit test projects, one per engine library
tools/ CLI tools (atlas packer)
docs/ architecture, conventions, roadmap (Russian)
```
Libraries are grouped by architectural role rather than split per feature, to avoid a
sprawl of two-file projects. A feature lives in a subfolder of its host library and
keeps its own `MrGameEng.<Feature>` namespace (namespaces are independent of the
assembly), so `using MrGameEng.Tilemaps;` etc. still resolve after a merge.
The engine has no sample project: the **LittleSim** game
(https://gitea.hsrv.site/mrleo1nid/LittleSim, this repo as the `engine/` submodule)
is the living showcase — new engine features are demonstrated there.
Engine modules: `Core` (game loop, ECS world, scenes, time), `Graphics` (custom batched
renderer, camera, sprites), `Input`, `Audio`, `Assets` (runtime loading, no content
pipeline), `Assets.Generator` (Roslyn source generator for typed asset handles),
`Atlases` (texture-atlas builder + runtime loader; CLI wrapper in `tools/MrGameEng.AtlasTool`),
`Tilemaps` (code-built tile grids rendered through the batcher; `scene.UseTilemaps()`
after `UseRenderer2D()`), `Pathfinding` (grid A*/Dijkstra/BFS and flow fields over a
game-implemented `IPathGrid`; Core-only, owns no world data),
`AI` (utility-AI primitives — `ResponseCurve`, `Consideration<TContext>`, `UtilityAction<TContext>`,
`UtilityAi<TContext>` selector, and a `Blackboard`; deterministic, generic over a game context,
Core-only, owns no world data), `Collisions` (`Collider`
component, spatial hash rebuilt per tick, pairs/queries/raycast; `scene.UseCollisions()`
after movement systems), `UI` (Myra integration: `scene.UseUI()` after `UseRenderer2D()`),
`DevConsole` (in-game console capturing `Core.Log`; `scene.UseDevConsole()` last in OnLoad),
`Mods` (mod discovery + load order from `About/About.json`, JSON `Defs/` with parent
inheritance and later-mod override, `Languages/<code>/` localization, merged content
trees for textures; the game ships its own content as the `Core` mod).
Dependency rule: every module may depend only on `Core`; `Core` depends only on
MonoGame and Friflo.Engine.ECS. `Assets.Generator` is a netstandard2.0 analyzer.
Documented exceptions: Myra renders with its own SpriteBatch internally; `Atlases`
depends on `Graphics` (Texture2DRegion) and `Assets` (loader registration);
`Tilemaps` depends on `Graphics` (regions, layers, renderer);
`Collisions` depends on `Graphics` (Transform2D, RectF).
Engine libraries (each feature is a namespaced subfolder of its host):
- **`Core`** — game loop, ECS world, scenes, time, plus **Input** (`MrGameEng.Input`:
`InputManager`, `ActionMap`, `InputSystem`, in `Core/Input/`). Depends only on
MonoGame and Friflo.Engine.ECS.
- **`Graphics`** — custom batched renderer, camera, sprites, plus **Tilemaps**
(`MrGameEng.Tilemaps`: code-built tile grids rendered through the batcher,
`scene.UseTilemaps()` after `UseRenderer2D()`, in `Graphics/Tilemaps/`). → `Core`.
- **`Audio`** — ogg playback (NVorbis). → `Core`.
- **`Content`** — the asset/content pipeline: **Assets** (`MrGameEng.Assets`: runtime
loading, no MGCB pipeline; FontStash), **Atlases** (`MrGameEng.Atlases`: texture-atlas
builder + runtime loader, CLI wrapper in `tools/MrGameEng.AtlasTool`; StbImage), and
**Mods** (`MrGameEng.Mods`: mod discovery + load order from `About/About.json`, JSON
`Defs/` with parent inheritance and later-mod override, `Languages/<code>/`
localization, merged texture content trees; the game ships its content as the `Core`
mod). → `Core`, `Graphics` (Atlases needs `Texture2DRegion`).
- **`Simulation`** — deterministic gameplay primitives that own no world data:
**Pathfinding** (`MrGameEng.Pathfinding`: grid A*/Dijkstra/BFS and flow fields over a
game-implemented `IPathGrid`), **AI** (`MrGameEng.AI`: utility-AI primitives —
`ResponseCurve`, `Consideration<TContext>`, `UtilityAction<TContext>`,
`UtilityAi<TContext>` selector, `Blackboard`; generic over a game context), and
**Collisions** (`MrGameEng.Collisions`: `Collider` component, spatial hash rebuilt per
tick, pairs/queries/raycast, `scene.UseCollisions()` after movement systems).
`Core`, `Graphics` (Collisions needs `Transform2D`, `RectF`).
- **`UI`** — Myra integration (`scene.UseUI()` after `UseRenderer2D()`) plus
**DevConsole** (`MrGameEng.DevConsole`: in-game console capturing `Core.Log`,
`scene.UseDevConsole()` last in OnLoad). → `Core` (Myra renders with its own
SpriteBatch internally).
- **`Assets.Generator`** — Roslyn source generator for typed asset handles; standalone
netstandard2.0 analyzer.
Dependency rule: a library may depend only on `Core` and `Graphics`; `Core` depends only
on MonoGame and Friflo.Engine.ECS. Features grouped into one library share its package
set (e.g. `Content` carries both FontStash and StbImage) — keep optional/heavy deps
(Myra, NVorbis) in their own library so the rest of the engine stays free of them.
## Commands
@@ -71,8 +89,11 @@ generator do not load under the SDK 8 compiler); the target framework stays net8
(textures via `Texture2D.FromFile`, fonts via FontStashSharp, ogg via NVorbis,
shaders precompiled by `dotnet-mgfxc` at build time). Game code references assets
only through generated typed handles (`AssetRef<T>`), never string paths.
- New engine functionality goes into the matching module, or a new
`MrGameEng.<Area>` library if it is a distinct area — never into `Core` by default.
- New engine functionality goes into the host library for its role (a namespaced
subfolder, e.g. a new render feature under `Graphics/`), not a fresh project. Add a
new `MrGameEng.<Area>` library only when the area is a genuinely new role or needs an
isolated heavy/optional dependency — never into `Core` by default, never a
two-file project per feature.
- Every public engine feature must be covered by tests where logic is testable
without a GPU, and demonstrated in the LittleSim game (the engine's showcase).
+70 -250
View File
@@ -15,51 +15,27 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Graphics", "src\M
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Graphics.Tests", "tests\MrGameEng.Graphics.Tests\MrGameEng.Graphics.Tests.csproj", "{F3C7CE85-EF6B-4CEE-9042-50B8710EF656}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Assets", "src\MrGameEng.Assets\MrGameEng.Assets.csproj", "{8FDFB833-57DC-4013-8399-5B2F67C9B14E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Assets.Generator", "src\MrGameEng.Assets.Generator\MrGameEng.Assets.Generator.csproj", "{FA351009-2001-42A8-8091-54438111E2F1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Assets.Generator.Tests", "tests\MrGameEng.Assets.Generator.Tests\MrGameEng.Assets.Generator.Tests.csproj", "{234790A6-1705-48C3-BF31-3DC79721B1E9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Input", "src\MrGameEng.Input\MrGameEng.Input.csproj", "{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Audio", "src\MrGameEng.Audio\MrGameEng.Audio.csproj", "{D55753A2-4CC0-4BCC-80D5-01E919FF97BE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Input.Tests", "tests\MrGameEng.Input.Tests\MrGameEng.Input.Tests.csproj", "{0E0710AB-6132-4E64-9AFC-03B0601F92C6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.UI", "src\MrGameEng.UI\MrGameEng.UI.csproj", "{17EB97D5-DCF8-47DF-B810-DA45AE314170}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.DevConsole", "src\MrGameEng.DevConsole\MrGameEng.DevConsole.csproj", "{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.DevConsole.Tests", "tests\MrGameEng.DevConsole.Tests\MrGameEng.DevConsole.Tests.csproj", "{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Atlases", "src\MrGameEng.Atlases\MrGameEng.Atlases.csproj", "{B5980FD4-43DF-41B3-97BB-B93D89761FB9}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tools", "tools", "{07C2787E-EAC7-C090-1BA3-A61EC2A24D84}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.AtlasTool", "tools\MrGameEng.AtlasTool\MrGameEng.AtlasTool.csproj", "{C9782A2A-1D37-4EAF-A628-AB6F399DE9F9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Atlases.Tests", "tests\MrGameEng.Atlases.Tests\MrGameEng.Atlases.Tests.csproj", "{1951D50B-122A-45B5-9356-F186A3CBC974}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Content", "src\MrGameEng.Content\MrGameEng.Content.csproj", "{6726902A-59ED-4BDA-B376-947514A19019}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Tilemaps", "src\MrGameEng.Tilemaps\MrGameEng.Tilemaps.csproj", "{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Simulation", "src\MrGameEng.Simulation\MrGameEng.Simulation.csproj", "{F1C3CB22-B7EC-4258-9504-2549DE290137}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Tilemaps.Tests", "tests\MrGameEng.Tilemaps.Tests\MrGameEng.Tilemaps.Tests.csproj", "{10B318BB-BB00-4A9D-8AF3-D36C570B6286}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Content.Tests", "tests\MrGameEng.Content.Tests\MrGameEng.Content.Tests.csproj", "{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Pathfinding", "src\MrGameEng.Pathfinding\MrGameEng.Pathfinding.csproj", "{84064C54-688F-4A58-9EC6-BFD478816306}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Simulation.Tests", "tests\MrGameEng.Simulation.Tests\MrGameEng.Simulation.Tests.csproj", "{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Collisions", "src\MrGameEng.Collisions\MrGameEng.Collisions.csproj", "{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Pathfinding.Tests", "tests\MrGameEng.Pathfinding.Tests\MrGameEng.Pathfinding.Tests.csproj", "{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Collisions.Tests", "tests\MrGameEng.Collisions.Tests\MrGameEng.Collisions.Tests.csproj", "{B8C132F5-C4C8-4931-B0CE-885811F44DB0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Mods", "src\MrGameEng.Mods\MrGameEng.Mods.csproj", "{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.Mods.Tests", "tests\MrGameEng.Mods.Tests\MrGameEng.Mods.Tests.csproj", "{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.AI", "src\MrGameEng.AI\MrGameEng.AI.csproj", "{576BC97D-E7B4-4F5B-B982-C58AA64991B0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.AI.Tests", "tests\MrGameEng.AI.Tests\MrGameEng.AI.Tests.csproj", "{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrGameEng.UI.Tests", "tests\MrGameEng.UI.Tests\MrGameEng.UI.Tests.csproj", "{7F7D9641-2409-40CB-88A9-56BCE8C90A45}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -119,18 +95,6 @@ Global
{F3C7CE85-EF6B-4CEE-9042-50B8710EF656}.Release|x64.Build.0 = Release|Any CPU
{F3C7CE85-EF6B-4CEE-9042-50B8710EF656}.Release|x86.ActiveCfg = Release|Any CPU
{F3C7CE85-EF6B-4CEE-9042-50B8710EF656}.Release|x86.Build.0 = Release|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Debug|x64.ActiveCfg = Debug|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Debug|x64.Build.0 = Debug|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Debug|x86.ActiveCfg = Debug|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Debug|x86.Build.0 = Debug|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Release|Any CPU.Build.0 = Release|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Release|x64.ActiveCfg = Release|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Release|x64.Build.0 = Release|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Release|x86.ActiveCfg = Release|Any CPU
{8FDFB833-57DC-4013-8399-5B2F67C9B14E}.Release|x86.Build.0 = Release|Any CPU
{FA351009-2001-42A8-8091-54438111E2F1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FA351009-2001-42A8-8091-54438111E2F1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FA351009-2001-42A8-8091-54438111E2F1}.Debug|x64.ActiveCfg = Debug|Any CPU
@@ -155,18 +119,6 @@ Global
{234790A6-1705-48C3-BF31-3DC79721B1E9}.Release|x64.Build.0 = Release|Any CPU
{234790A6-1705-48C3-BF31-3DC79721B1E9}.Release|x86.ActiveCfg = Release|Any CPU
{234790A6-1705-48C3-BF31-3DC79721B1E9}.Release|x86.Build.0 = Release|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Debug|x64.ActiveCfg = Debug|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Debug|x64.Build.0 = Debug|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Debug|x86.ActiveCfg = Debug|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Debug|x86.Build.0 = Debug|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Release|Any CPU.Build.0 = Release|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Release|x64.ActiveCfg = Release|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Release|x64.Build.0 = Release|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Release|x86.ActiveCfg = Release|Any CPU
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD}.Release|x86.Build.0 = Release|Any CPU
{D55753A2-4CC0-4BCC-80D5-01E919FF97BE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D55753A2-4CC0-4BCC-80D5-01E919FF97BE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D55753A2-4CC0-4BCC-80D5-01E919FF97BE}.Debug|x64.ActiveCfg = Debug|Any CPU
@@ -179,18 +131,6 @@ Global
{D55753A2-4CC0-4BCC-80D5-01E919FF97BE}.Release|x64.Build.0 = Release|Any CPU
{D55753A2-4CC0-4BCC-80D5-01E919FF97BE}.Release|x86.ActiveCfg = Release|Any CPU
{D55753A2-4CC0-4BCC-80D5-01E919FF97BE}.Release|x86.Build.0 = Release|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Debug|x64.ActiveCfg = Debug|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Debug|x64.Build.0 = Debug|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Debug|x86.ActiveCfg = Debug|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Debug|x86.Build.0 = Debug|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Release|Any CPU.Build.0 = Release|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Release|x64.ActiveCfg = Release|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Release|x64.Build.0 = Release|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Release|x86.ActiveCfg = Release|Any CPU
{0E0710AB-6132-4E64-9AFC-03B0601F92C6}.Release|x86.Build.0 = Release|Any CPU
{17EB97D5-DCF8-47DF-B810-DA45AE314170}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{17EB97D5-DCF8-47DF-B810-DA45AE314170}.Debug|Any CPU.Build.0 = Debug|Any CPU
{17EB97D5-DCF8-47DF-B810-DA45AE314170}.Debug|x64.ActiveCfg = Debug|Any CPU
@@ -203,42 +143,6 @@ Global
{17EB97D5-DCF8-47DF-B810-DA45AE314170}.Release|x64.Build.0 = Release|Any CPU
{17EB97D5-DCF8-47DF-B810-DA45AE314170}.Release|x86.ActiveCfg = Release|Any CPU
{17EB97D5-DCF8-47DF-B810-DA45AE314170}.Release|x86.Build.0 = Release|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Debug|x64.ActiveCfg = Debug|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Debug|x64.Build.0 = Debug|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Debug|x86.ActiveCfg = Debug|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Debug|x86.Build.0 = Debug|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Release|Any CPU.Build.0 = Release|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Release|x64.ActiveCfg = Release|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Release|x64.Build.0 = Release|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Release|x86.ActiveCfg = Release|Any CPU
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5}.Release|x86.Build.0 = Release|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Debug|x64.ActiveCfg = Debug|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Debug|x64.Build.0 = Debug|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Debug|x86.ActiveCfg = Debug|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Debug|x86.Build.0 = Debug|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Release|Any CPU.Build.0 = Release|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Release|x64.ActiveCfg = Release|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Release|x64.Build.0 = Release|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Release|x86.ActiveCfg = Release|Any CPU
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0}.Release|x86.Build.0 = Release|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Debug|x64.ActiveCfg = Debug|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Debug|x64.Build.0 = Debug|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Debug|x86.ActiveCfg = Debug|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Debug|x86.Build.0 = Debug|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Release|Any CPU.Build.0 = Release|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Release|x64.ActiveCfg = Release|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Release|x64.Build.0 = Release|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Release|x86.ActiveCfg = Release|Any CPU
{B5980FD4-43DF-41B3-97BB-B93D89761FB9}.Release|x86.Build.0 = Release|Any CPU
{C9782A2A-1D37-4EAF-A628-AB6F399DE9F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C9782A2A-1D37-4EAF-A628-AB6F399DE9F9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C9782A2A-1D37-4EAF-A628-AB6F399DE9F9}.Debug|x64.ActiveCfg = Debug|Any CPU
@@ -251,138 +155,66 @@ Global
{C9782A2A-1D37-4EAF-A628-AB6F399DE9F9}.Release|x64.Build.0 = Release|Any CPU
{C9782A2A-1D37-4EAF-A628-AB6F399DE9F9}.Release|x86.ActiveCfg = Release|Any CPU
{C9782A2A-1D37-4EAF-A628-AB6F399DE9F9}.Release|x86.Build.0 = Release|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Debug|x64.ActiveCfg = Debug|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Debug|x64.Build.0 = Debug|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Debug|x86.ActiveCfg = Debug|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Debug|x86.Build.0 = Debug|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Release|Any CPU.Build.0 = Release|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Release|x64.ActiveCfg = Release|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Release|x64.Build.0 = Release|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Release|x86.ActiveCfg = Release|Any CPU
{1951D50B-122A-45B5-9356-F186A3CBC974}.Release|x86.Build.0 = Release|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Debug|x64.ActiveCfg = Debug|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Debug|x64.Build.0 = Debug|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Debug|x86.ActiveCfg = Debug|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Debug|x86.Build.0 = Debug|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Release|Any CPU.Build.0 = Release|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Release|x64.ActiveCfg = Release|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Release|x64.Build.0 = Release|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Release|x86.ActiveCfg = Release|Any CPU
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9}.Release|x86.Build.0 = Release|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Debug|Any CPU.Build.0 = Debug|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Debug|x64.ActiveCfg = Debug|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Debug|x64.Build.0 = Debug|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Debug|x86.ActiveCfg = Debug|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Debug|x86.Build.0 = Debug|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Release|Any CPU.ActiveCfg = Release|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Release|Any CPU.Build.0 = Release|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Release|x64.ActiveCfg = Release|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Release|x64.Build.0 = Release|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Release|x86.ActiveCfg = Release|Any CPU
{10B318BB-BB00-4A9D-8AF3-D36C570B6286}.Release|x86.Build.0 = Release|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Debug|Any CPU.Build.0 = Debug|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Debug|x64.ActiveCfg = Debug|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Debug|x64.Build.0 = Debug|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Debug|x86.ActiveCfg = Debug|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Debug|x86.Build.0 = Debug|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Release|Any CPU.ActiveCfg = Release|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Release|Any CPU.Build.0 = Release|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Release|x64.ActiveCfg = Release|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Release|x64.Build.0 = Release|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Release|x86.ActiveCfg = Release|Any CPU
{84064C54-688F-4A58-9EC6-BFD478816306}.Release|x86.Build.0 = Release|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Debug|x64.ActiveCfg = Debug|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Debug|x64.Build.0 = Debug|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Debug|x86.ActiveCfg = Debug|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Debug|x86.Build.0 = Debug|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Release|Any CPU.Build.0 = Release|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Release|x64.ActiveCfg = Release|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Release|x64.Build.0 = Release|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Release|x86.ActiveCfg = Release|Any CPU
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC}.Release|x86.Build.0 = Release|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Debug|x64.ActiveCfg = Debug|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Debug|x64.Build.0 = Debug|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Debug|x86.ActiveCfg = Debug|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Debug|x86.Build.0 = Debug|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Release|Any CPU.Build.0 = Release|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Release|x64.ActiveCfg = Release|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Release|x64.Build.0 = Release|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Release|x86.ActiveCfg = Release|Any CPU
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3}.Release|x86.Build.0 = Release|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Debug|x64.ActiveCfg = Debug|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Debug|x64.Build.0 = Debug|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Debug|x86.ActiveCfg = Debug|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Debug|x86.Build.0 = Debug|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Release|Any CPU.Build.0 = Release|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Release|x64.ActiveCfg = Release|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Release|x64.Build.0 = Release|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Release|x86.ActiveCfg = Release|Any CPU
{B8C132F5-C4C8-4931-B0CE-885811F44DB0}.Release|x86.Build.0 = Release|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Debug|x64.ActiveCfg = Debug|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Debug|x64.Build.0 = Debug|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Debug|x86.ActiveCfg = Debug|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Debug|x86.Build.0 = Debug|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Release|Any CPU.Build.0 = Release|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Release|x64.ActiveCfg = Release|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Release|x64.Build.0 = Release|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Release|x86.ActiveCfg = Release|Any CPU
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592}.Release|x86.Build.0 = Release|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Debug|x64.ActiveCfg = Debug|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Debug|x64.Build.0 = Debug|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Debug|x86.ActiveCfg = Debug|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Debug|x86.Build.0 = Debug|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Release|Any CPU.Build.0 = Release|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Release|x64.ActiveCfg = Release|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Release|x64.Build.0 = Release|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Release|x86.ActiveCfg = Release|Any CPU
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF}.Release|x86.Build.0 = Release|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Debug|x64.ActiveCfg = Debug|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Debug|x64.Build.0 = Debug|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Debug|x86.ActiveCfg = Debug|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Debug|x86.Build.0 = Debug|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Release|Any CPU.Build.0 = Release|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Release|x64.ActiveCfg = Release|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Release|x64.Build.0 = Release|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Release|x86.ActiveCfg = Release|Any CPU
{576BC97D-E7B4-4F5B-B982-C58AA64991B0}.Release|x86.Build.0 = Release|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Debug|x64.ActiveCfg = Debug|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Debug|x64.Build.0 = Debug|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Debug|x86.ActiveCfg = Debug|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Debug|x86.Build.0 = Debug|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Release|Any CPU.Build.0 = Release|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Release|x64.ActiveCfg = Release|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Release|x64.Build.0 = Release|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Release|x86.ActiveCfg = Release|Any CPU
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E}.Release|x86.Build.0 = Release|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Debug|x64.ActiveCfg = Debug|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Debug|x64.Build.0 = Debug|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Debug|x86.ActiveCfg = Debug|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Debug|x86.Build.0 = Debug|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Release|Any CPU.Build.0 = Release|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Release|x64.ActiveCfg = Release|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Release|x64.Build.0 = Release|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Release|x86.ActiveCfg = Release|Any CPU
{6726902A-59ED-4BDA-B376-947514A19019}.Release|x86.Build.0 = Release|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Debug|x64.ActiveCfg = Debug|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Debug|x64.Build.0 = Debug|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Debug|x86.ActiveCfg = Debug|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Debug|x86.Build.0 = Debug|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Release|Any CPU.Build.0 = Release|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Release|x64.ActiveCfg = Release|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Release|x64.Build.0 = Release|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Release|x86.ActiveCfg = Release|Any CPU
{F1C3CB22-B7EC-4258-9504-2549DE290137}.Release|x86.Build.0 = Release|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Debug|x64.ActiveCfg = Debug|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Debug|x64.Build.0 = Debug|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Debug|x86.ActiveCfg = Debug|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Debug|x86.Build.0 = Debug|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Release|Any CPU.Build.0 = Release|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Release|x64.ActiveCfg = Release|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Release|x64.Build.0 = Release|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Release|x86.ActiveCfg = Release|Any CPU
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39}.Release|x86.Build.0 = Release|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Debug|x64.ActiveCfg = Debug|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Debug|x64.Build.0 = Debug|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Debug|x86.ActiveCfg = Debug|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Debug|x86.Build.0 = Debug|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Release|Any CPU.Build.0 = Release|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Release|x64.ActiveCfg = Release|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Release|x64.Build.0 = Release|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Release|x86.ActiveCfg = Release|Any CPU
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272}.Release|x86.Build.0 = Release|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Debug|x64.ActiveCfg = Debug|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Debug|x64.Build.0 = Debug|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Debug|x86.ActiveCfg = Debug|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Debug|x86.Build.0 = Debug|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Release|Any CPU.Build.0 = Release|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Release|x64.ActiveCfg = Release|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Release|x64.Build.0 = Release|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Release|x86.ActiveCfg = Release|Any CPU
{7F7D9641-2409-40CB-88A9-56BCE8C90A45}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -392,27 +224,15 @@ Global
{2E9A054C-77A1-484B-BBFF-51FC40CD7D87} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{1936FFA7-B642-4B1C-A01A-A3B25BBFCAD1} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{F3C7CE85-EF6B-4CEE-9042-50B8710EF656} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{8FDFB833-57DC-4013-8399-5B2F67C9B14E} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{FA351009-2001-42A8-8091-54438111E2F1} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{234790A6-1705-48C3-BF31-3DC79721B1E9} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{9F4D0E2A-1FAB-4DEB-AE7F-768EFB660AFD} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{D55753A2-4CC0-4BCC-80D5-01E919FF97BE} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{0E0710AB-6132-4E64-9AFC-03B0601F92C6} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{17EB97D5-DCF8-47DF-B810-DA45AE314170} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{5F5E2C77-F2AC-4CC7-9CB7-5E46E4CFACB5} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{0439A95B-5BF6-48AA-9EA9-BE4F6CCF19D0} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{B5980FD4-43DF-41B3-97BB-B93D89761FB9} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{C9782A2A-1D37-4EAF-A628-AB6F399DE9F9} = {07C2787E-EAC7-C090-1BA3-A61EC2A24D84}
{1951D50B-122A-45B5-9356-F186A3CBC974} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{43FCB103-4EBA-464D-BF39-9F1FA83E52E9} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{10B318BB-BB00-4A9D-8AF3-D36C570B6286} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{84064C54-688F-4A58-9EC6-BFD478816306} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{E069CBFD-F4FA-4400-84AE-090F9B81BDFC} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{D9FFA22D-0CFF-4A1E-AD56-BA4BD00526B3} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{B8C132F5-C4C8-4931-B0CE-885811F44DB0} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{1EB7D51B-CF32-4EB3-881B-C20AED6ED592} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{1C0BBFAC-6A4F-4541-8703-E9C77F637BAF} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{576BC97D-E7B4-4F5B-B982-C58AA64991B0} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{EF6711F8-6129-4719-B39A-CB1CF7CC2C4E} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{6726902A-59ED-4BDA-B376-947514A19019} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{F1C3CB22-B7EC-4258-9504-2549DE290137} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{6A47DB40-FD1F-4DD5-A82E-1E526D3E1C39} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{C34F2AFF-F2B0-4AC4-A6F9-B114A06FB272} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{7F7D9641-2409-40CB-88A9-56BCE8C90A45} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
EndGlobalSection
EndGlobal
+30 -27
View File
@@ -27,24 +27,23 @@
## Модули
| Библиотека | Ответственность |
|------------------------------|------------------------------------------------------------|
| `MrGameEng.Core` | Игровой цикл (хост над `Game`), `EntityStore`, `SystemRoot`, сцены, время, жизненный цикл |
| `MrGameEng.Graphics` | Собственный батчер-рендерер (см. «Рендеринг»), камера, спрайты, анимации, слои |
| `MrGameEng.Input` | Абстракция ввода: клавиатура, мышь, геймпад; action maps |
| `MrGameEng.Audio` | Звуковые эффекты и музыка |
| `MrGameEng.Assets` | Runtime-загрузка ресурсов без Content Pipeline, кэш, `AssetRef<T>` |
| `MrGameEng.Assets.Generator` | Roslyn incremental source generator: классы с типизированными хендлами ресурсов |
| `MrGameEng.Atlases` | Текстурные атласы: офлайн-сборка из дерева картинок (`AtlasBuilder`) и рантайм-загрузка (`TextureAtlas`); CLI — `tools/MrGameEng.AtlasTool` |
| `MrGameEng.Tilemaps` | Тайловые карты, создаваемые кодом: `TileGrid` + `TileSet` + компонент `Tilemap`, отрисовка видимых клеток через батчер |
| `MrGameEng.Pathfinding` | Поиск пути по гриду: A*, Dijkstra, BFS и flow fields для толп; чистая логика без зависимостей |
| `MrGameEng.AI` | Примитивы utility-ИИ: кривые отклика, соображения, действия и выбор (`UtilityAi<TContext>`), `Blackboard`; детерминированно, generic по контексту игры, без данных мира |
| `MrGameEng.Collisions` | Определение столкновений: компонент `Collider`, spatial hash, пары/запросы/raycast |
| `MrGameEng.UI` | Игровой UI на [Myra](https://github.com/rds1983/Myra): `Desktop` на сцену, виджеты, скининг |
| `MrGameEng.DevConsole` | Ингейм-консоль разработчика: логи `Log`, команды, история, автодополнение |
| `MrGameEng.Mods` | Система модов: обнаружение и порядок загрузки (`About/About.json`), JSON-дефы с наследованием и переопределением, локализация (`Languages/<код>/`), слияние деревьев контента |
Библиотеки сгруппированы по архитектурной роли, а не по одной на фичу. Каждая фича —
подпапка библиотеки-хоста со своим неймспейсом `MrGameEng.<Фича>` (неймспейс не
привязан к сборке), поэтому `using MrGameEng.Tilemaps;` и т.п. работают и после слияния.
Планируемые модули (по мере развития): `Physics2D`, `Particles`.
| Библиотека (сборка) | Фичи (неймспейсы) и ответственность |
|------------------------------|------------------------------------------------------------|
| `MrGameEng.Core` | Игровой цикл (хост над `Game`), `EntityStore`, `SystemRoot`, сцены, время, жизненный цикл. **Input** (`MrGameEng.Input`, `Core/Input/`): клавиатура, мышь, геймпад, action maps |
| `MrGameEng.Graphics` | Собственный батчер-рендерер (см. «Рендеринг»), камера, спрайты, анимации, слои. **Tilemaps** (`MrGameEng.Tilemaps`, `Graphics/Tilemaps/`): тайловые карты кодом — `TileGrid` + `TileSet` + компонент `Tilemap`, отрисовка видимых клеток через батчер |
| `MrGameEng.Audio` | Звуковые эффекты и музыка (NVorbis) |
| `MrGameEng.Content` | Пайплайн контента. **Assets** (`MrGameEng.Assets`): runtime-загрузка без Content Pipeline, кэш, `AssetRef<T>`. **Atlases** (`MrGameEng.Atlases`): текстурные атласы — сборка из дерева картинок (`AtlasBuilder`) и рантайм-загрузка (`TextureAtlas`), CLI `tools/MrGameEng.AtlasTool`. **Mods** (`MrGameEng.Mods`): система модов — порядок загрузки, JSON-дефы, локализация, слияние деревьев контента |
| `MrGameEng.Simulation` | Детерминированные геймплей-примитивы без данных мира. **Pathfinding** (`MrGameEng.Pathfinding`): A*, Dijkstra, BFS, flow fields по гриду. **AI** (`MrGameEng.AI`): utility-ИИ — кривые отклика, соображения, действия, выбор (`UtilityAi<TContext>`), `Blackboard`. **Collisions** (`MrGameEng.Collisions`): компонент `Collider`, spatial hash, пары/запросы/raycast |
| `MrGameEng.UI` | Игровой UI на [Myra](https://github.com/rds1983/Myra): `Desktop` на сцену, виджеты, скининг. **DevConsole** (`MrGameEng.DevConsole`): ингейм-консоль — логи `Log`, команды, история, автодополнение |
| `MrGameEng.Assets.Generator` | Roslyn incremental source generator: классы с типизированными хендлами ресурсов (отдельный анализатор netstandard2.0) |
Планируемые области (по мере развития): `Physics2D`, `Particles` — добавляются как
подпапки подходящей библиотеки или новой библиотекой, если это новая роль/тяжёлая
зависимость.
### MrGameEng.Mods
@@ -70,19 +69,23 @@
### Правило зависимостей
```
MrGameEng.Graphics ─┐
MrGameEng.Input ─┤
MrGameEng.Audio ─┼──► MrGameEng.Core ──► MonoGame.Framework.DesktopGL
MrGameEng.Assets ─┘ └──► Friflo.Engine.ECS
MrGameEng.Audio ─┐
MrGameEng.Graphics ─┼──► MrGameEng.Core ──► MonoGame.Framework.DesktopGL
──► Friflo.Engine.ECS
MrGameEng.Content ─┤
MrGameEng.Simulation ─┴──► MrGameEng.Graphics (Content — за Texture2DRegion,
MrGameEng.UI ──► MrGameEng.Core Simulation — за Transform2D/RectF)
```
Модули зависят **только от `Core`** и никогда друг от друга. `Core` зависит только
от MonoGame и Friflo. Если двум модулям нужен общий тип — он переезжает в `Core`.
Библиотека зависит **только от `Core` и `Graphics`**. `Core` зависит только от MonoGame
и Friflo. Если двум библиотекам нужен общий тип — он переезжает в `Core` (или, если это
графический тип, в `Graphics`). `Content` тянет `Graphics` (атласы выдают
`Texture2DRegion`); `Simulation` тянет `Graphics` (`Collisions` использует `Transform2D`,
`RectF`); `UI` — только `Core` (Myra рисует своим SpriteBatch).
Документированные исключения: `MrGameEng.Atlases` зависит от `Graphics`
(выдаёт `Texture2DRegion`) и от `Assets` (регистрирует загрузчик в `AssetManager`) —
атлас по своей природе склейка этих двух областей; `MrGameEng.Tilemaps` зависит от
`Graphics` (рисует регионы через рендерер и слои).
Фичи, собранные в одну библиотеку, делят её набор пакетов (например, `Content` несёт и
FontStash, и StbImage). Тяжёлые/опциональные зависимости (Myra, NVorbis) держим в
отдельных библиотеках, чтобы остальной движок их не тянул.
`MrGameEng.Assets.Generator` — особый случай: это анализатор (netstandard2.0),
он подключается к проекту игры как `Analyzer`, в рантайме не участвует и не зависит
-9
View File
@@ -1,9 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
</ItemGroup>
</Project>
@@ -1,13 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="FontStashSharp.MonoGame" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
</ItemGroup>
</Project>
@@ -4,10 +4,11 @@
</PropertyGroup>
<ItemGroup>
<InternalsVisibleTo Include="MrGameEng.Atlases.Tests" />
<InternalsVisibleTo Include="MrGameEng.Content.Tests" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="FontStashSharp.MonoGame" />
<PackageReference Include="StbImageSharp" />
<PackageReference Include="StbImageWriteSharp" />
</ItemGroup>
@@ -15,6 +16,5 @@
<ItemGroup>
<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
<ProjectReference Include="..\MrGameEng.Graphics\MrGameEng.Graphics.csproj" />
<ProjectReference Include="..\MrGameEng.Assets\MrGameEng.Assets.csproj" />
</ItemGroup>
</Project>
@@ -1,13 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Myra" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
</ItemGroup>
</Project>
@@ -3,6 +3,10 @@
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<InternalsVisibleTo Include="MrGameEng.Graphics.Tests" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
</ItemGroup>
@@ -1,13 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
</ItemGroup>
<ItemGroup>
<InternalsVisibleTo Include="MrGameEng.Input.Tests" />
</ItemGroup>
</Project>
-13
View File
@@ -1,13 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<InternalsVisibleTo Include="MrGameEng.Mods.Tests" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
</ItemGroup>
</Project>
@@ -1,9 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
</ItemGroup>
</Project>
@@ -1,14 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<InternalsVisibleTo Include="MrGameEng.Tilemaps.Tests" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
<ProjectReference Include="..\MrGameEng.Graphics\MrGameEng.Graphics.csproj" />
</ItemGroup>
</Project>
@@ -12,6 +12,6 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.Atlases\MrGameEng.Atlases.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.Content\MrGameEng.Content.csproj" />
</ItemGroup>
</Project>
@@ -1,17 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" />
<PackageReference Include="xunit.v3" />
<PackageReference Include="xunit.runner.visualstudio" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.DevConsole\MrGameEng.DevConsole.csproj" />
</ItemGroup>
</Project>
@@ -1,17 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" />
<PackageReference Include="xunit.v3" />
<PackageReference Include="xunit.runner.visualstudio" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.Input\MrGameEng.Input.csproj" />
</ItemGroup>
</Project>
@@ -1,17 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" />
<PackageReference Include="xunit.v3" />
<PackageReference Include="xunit.runner.visualstudio" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.Mods\MrGameEng.Mods.csproj" />
</ItemGroup>
</Project>
@@ -1,17 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" />
<PackageReference Include="xunit.v3" />
<PackageReference Include="xunit.runner.visualstudio" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.Pathfinding\MrGameEng.Pathfinding.csproj" />
</ItemGroup>
</Project>
@@ -12,6 +12,6 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.Collisions\MrGameEng.Collisions.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.Simulation\MrGameEng.Simulation.csproj" />
</ItemGroup>
</Project>
@@ -1,17 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" />
<PackageReference Include="xunit.v3" />
<PackageReference Include="xunit.runner.visualstudio" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.Tilemaps\MrGameEng.Tilemaps.csproj" />
</ItemGroup>
</Project>
@@ -12,6 +12,6 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.AI\MrGameEng.AI.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.UI\MrGameEng.UI.csproj" />
</ItemGroup>
</Project>
@@ -6,6 +6,6 @@
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.Atlases\MrGameEng.Atlases.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.Content\MrGameEng.Content.csproj" />
</ItemGroup>
</Project>