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Robustness pass over MrGameEng.Net: - WebSocketServer heartbeats each connection (configurable interval/timeout) and drops peers idle past the timeout — detects half-open TCP that vanished without a close frame. Tracks last-activity per connection. - Reassembled messages capped (server and client) so a peer cannot exhaust memory with an oversized fragmented message. - Replication snapshots carry a protocol-version byte; a client receiving a mismatched version drops the message instead of decoding garbage, and a truncated snapshot is ignored without throwing. - ReplicationClient.Clear() deletes all replicated entities, so clients can wipe stale state before reconnecting. Tests: heartbeat healthy-survives / silent-peer-dropped, protocol-version mismatch, truncated snapshot, replication clear. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
99 lines
3.2 KiB
C#
99 lines
3.2 KiB
C#
using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using MrGameEng.Net;
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using Xunit;
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namespace MrGameEng.Net.Tests;
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public class HeartbeatTests
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{
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[Fact]
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public async Task HealthyClient_SurvivesPastIdleTimeout()
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{
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var port = FreePort();
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using var server = new WebSocketServer(
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port,
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heartbeatInterval: TimeSpan.FromMilliseconds(100),
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idleTimeout: TimeSpan.FromMilliseconds(400)
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);
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server.Start();
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using var client = await WebSocketClient.ConnectAsync(
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new Uri($"ws://localhost:{port}/"),
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new CancellationTokenSource(TimeSpan.FromSeconds(10)).Token
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);
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var connection = await WaitFor(
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() => server.TryAcceptConnection(out var c) ? c : null,
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"server accept"
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);
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// Дольше idleTimeout: живой клиент авто-отвечает pong на server-ping и остаётся открыт.
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await Task.Delay(900, TestContext.Current.CancellationToken);
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Assert.True(connection.IsOpen);
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Assert.True(client.IsOpen);
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}
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[Fact]
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public async Task SilentPeer_IsDroppedAfterIdleTimeout()
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{
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var port = FreePort();
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using var server = new WebSocketServer(
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port,
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heartbeatInterval: TimeSpan.FromMilliseconds(100),
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idleTimeout: TimeSpan.FromMilliseconds(400)
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);
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server.Start();
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// Сырой peer: проходит рукопожатие, но дальше молчит и не отвечает на ping.
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using var tcp = new TcpClient();
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await tcp.ConnectAsync(IPAddress.Loopback, port, TestContext.Current.CancellationToken);
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var request =
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"GET / HTTP/1.1\r\n"
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+ "Host: localhost\r\n"
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+ "Upgrade: websocket\r\n"
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+ "Connection: Upgrade\r\n"
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+ "Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==\r\n"
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+ "Sec-WebSocket-Version: 13\r\n"
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+ "\r\n";
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var bytes = Encoding.ASCII.GetBytes(request);
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await tcp.GetStream().WriteAsync(bytes, TestContext.Current.CancellationToken);
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var connection = await WaitFor(
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() => server.TryAcceptConnection(out var c) ? c : null,
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"server accept"
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);
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Assert.True(connection.IsOpen);
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// Peer не отвечает pong'ом → активность не обновляется → сервер закрывает по простою.
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await WaitFor(() => connection.IsOpen ? null : "closed", "idle drop");
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Assert.False(connection.IsOpen);
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}
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private static async Task<T> WaitFor<T>(Func<T?> poll, string what)
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where T : class
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{
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for (var i = 0; i < 200; i++)
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{
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if (poll() is { } result)
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{
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return result;
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}
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await Task.Delay(25);
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}
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throw new TimeoutException($"Timed out waiting for {what}.");
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}
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private static int FreePort()
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{
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var listener = new TcpListener(IPAddress.Loopback, 0);
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listener.Start();
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var port = ((IPEndPoint)listener.LocalEndpoint).Port;
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listener.Stop();
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return port;
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}
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}
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