CI / build-test (push) Failing after 1m13s
AtlasBuilder packs a directory tree of loose images into atlas pages plus JSON metadata (deterministic shelf packing, incremental rebuilds, orphan cleanup); TextureAtlas loads them back handing out Texture2DRegions, so sprites from one page batch into a single draw call. The asset handle generator maps .atlas files to TextureAtlas and skips page images. Demonstrated in the sample (Assets/Atlases + 'atlas' console command), wrapped as tools/MrGameEng.AtlasTool for build scripts. Documented dependency exception: Atlases depends on Graphics and Assets.
31 lines
454 B
Plaintext
31 lines
454 B
Plaintext
{
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"version": 1,
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"name": "Textures",
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"pageSize": 2048,
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"padding": 2,
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"pages": [
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{
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"file": "Textures.atlas.0.png",
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"width": 256,
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"height": 128
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}
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],
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"regions": [
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{
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"key": "player",
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"page": 0,
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"x": 68,
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"y": 2,
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"w": 64,
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"h": 32
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},
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{
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"key": "shapes",
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"page": 0,
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"x": 2,
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"y": 2,
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"w": 64,
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"h": 64
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}
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]
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} |