Files
mrgameeng/samples/MrGameEng.Sample/MrGameEng.Sample.csproj
T
Leonid Pershin b318d1e795
CI / build-test (push) Failing after 1m13s
Add MrGameEng.Atlases: texture atlas builder, runtime loader and CLI tool
AtlasBuilder packs a directory tree of loose images into atlas pages plus
JSON metadata (deterministic shelf packing, incremental rebuilds, orphan
cleanup); TextureAtlas loads them back handing out Texture2DRegions, so
sprites from one page batch into a single draw call. The asset handle
generator maps .atlas files to TextureAtlas and skips page images.
Demonstrated in the sample (Assets/Atlases + 'atlas' console command),
wrapped as tools/MrGameEng.AtlasTool for build scripts.

Documented dependency exception: Atlases depends on Graphics and Assets.
2026-06-11 08:18:30 +03:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MrGameEng.Core\MrGameEng.Core.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.Graphics\MrGameEng.Graphics.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.Input\MrGameEng.Input.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.Audio\MrGameEng.Audio.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.Assets\MrGameEng.Assets.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.Atlases\MrGameEng.Atlases.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.UI\MrGameEng.UI.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.DevConsole\MrGameEng.DevConsole.csproj" />
<ProjectReference Include="..\..\src\MrGameEng.Assets.Generator\MrGameEng.Assets.Generator.csproj"
OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="Assets\**\*.*" />
<None Include="Assets\**\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project>