CI / build-test (push) Failing after 1m13s
AtlasBuilder packs a directory tree of loose images into atlas pages plus JSON metadata (deterministic shelf packing, incremental rebuilds, orphan cleanup); TextureAtlas loads them back handing out Texture2DRegions, so sprites from one page batch into a single draw call. The asset handle generator maps .atlas files to TextureAtlas and skips page images. Demonstrated in the sample (Assets/Atlases + 'atlas' console command), wrapped as tools/MrGameEng.AtlasTool for build scripts. Documented dependency exception: Atlases depends on Graphics and Assets.
23 lines
621 B
XML
23 lines
621 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<InternalsVisibleTo Include="MrGameEng.Atlases.Tests" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="StbImageSharp" />
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<PackageReference Include="StbImageWriteSharp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
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<ProjectReference Include="..\MrGameEng.Graphics\MrGameEng.Graphics.csproj" />
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<ProjectReference Include="..\MrGameEng.Assets\MrGameEng.Assets.csproj" />
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</ItemGroup>
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</Project>
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