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mrgameeng/samples/MrGameEng.Sample
Leonid Pershin b3415120c3
CI / build-test (push) Failing after 1m4s
Add MrGameEng.Tilemaps: code-built tile grids rendered through the batcher
TileSet maps ids to texture regions with tints (0 = empty), TileGrid is a
bounds-checked dense ushort grid, and the Tilemap component places a grid
in the world per render layer. UseTilemaps() inserts TilemapRenderSystem
before the flush; it submits only the camera-visible cell range
(TilemapMath.VisibleCells), so frame cost scales with the screen, not the
grid. Demonstrated in the sample as a checkerboard floor; Tiled loading
stays on the roadmap on top of this API.
2026-06-11 10:24:47 +03:00
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