Files
mrgameeng/src/MrGameEng.Tilemaps/MrGameEng.Tilemaps.csproj
T
Leonid Pershin b3415120c3
CI / build-test (push) Failing after 1m4s
Add MrGameEng.Tilemaps: code-built tile grids rendered through the batcher
TileSet maps ids to texture regions with tints (0 = empty), TileGrid is a
bounds-checked dense ushort grid, and the Tilemap component places a grid
in the world per render layer. UseTilemaps() inserts TilemapRenderSystem
before the flush; it submits only the camera-visible cell range
(TilemapMath.VisibleCells), so frame cost scales with the screen, not the
grid. Demonstrated in the sample as a checkerboard floor; Tiled loading
stays on the roadmap on top of this API.
2026-06-11 10:24:47 +03:00

17 lines
410 B
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<InternalsVisibleTo Include="MrGameEng.Tilemaps.Tests" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MrGameEng.Core\MrGameEng.Core.csproj" />
<ProjectReference Include="..\MrGameEng.Graphics\MrGameEng.Graphics.csproj" />
</ItemGroup>
</Project>