fix: apply audio volume during fades and redesign player settings
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@@ -0,0 +1,100 @@
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import assert from "node:assert/strict";
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import { readFileSync } from "node:fs";
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import { beforeEach, test } from "node:test";
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import ts from "typescript";
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// Exercise the production module with a deterministic media element and animation clock.
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const source = readFileSync(new URL("../src/player/audio.ts", import.meta.url), "utf8");
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const { outputText } = ts.transpileModule(source, { compilerOptions: { target: ts.ScriptTarget.ES2022, module: ts.ModuleKind.ESNext } });
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const { AudioSystem } = await import(`data:text/javascript;base64,${Buffer.from(outputText).toString("base64")}`);
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let now, frames, elements;
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beforeEach(() => {
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now = 0;
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frames = new Map();
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elements = [];
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let id = 0;
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globalThis.performance = { now: () => now };
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globalThis.requestAnimationFrame = (fn) => { frames.set(++id, fn); return id; };
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globalThis.cancelAnimationFrame = (key) => frames.delete(key);
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globalThis.Audio = class {
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volume = 1;
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paused = true;
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constructor(src) { this.src = src; elements.push(this); }
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play() { this.paused = false; return Promise.resolve(); }
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pause() { this.paused = true; }
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};
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});
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function tick(ms) {
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now += ms;
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const callbacks = [...frames.values()];
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frames.clear();
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callbacks.forEach((fn) => fn());
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}
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const volumes = () => ({ music: 0.7, sound: 0.8, voice: 1 });
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const system = (registered = {}) => new AudioSystem(volumes(), (file) => file, registered);
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test("volume changes apply immediately to each mixer and future tracks", () => {
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const audio = system({ ambience: { mixer: "sfx", loop: true }, score: { mixer: "music", loop: true } });
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for (const ch of ["music", "sound", "voice", "ambience", "score"]) audio.play(ch, [ch], {});
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audio.setVolumes({ music: 0, sound: 0.25, voice: 0.5 });
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assert.deepEqual(elements.map((el) => el.volume), [0, 0.25, 0.5, 0.25, 0]);
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audio.play("music", ["next"], { fadeout: 0 });
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assert.equal(elements.at(-1).volume, 0);
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});
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test("fade-in respects live volume changes and stays muted at zero", () => {
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const audio = system();
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audio.play("music", ["track"], { fadein: 2 });
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tick(1000);
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assert.equal(elements[0].volume, 0.35);
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audio.setVolumes({ ...volumes(), music: 0.2 });
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assert.equal(elements[0].volume, 0.1);
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tick(500);
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assert.ok(Math.abs(elements[0].volume - 0.15) < 1e-9);
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audio.setVolumes({ ...volumes(), music: 0 });
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tick(500);
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assert.equal(elements[0].volume, 0);
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});
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test("outgoing tracks also obey the mixer during crossfade", () => {
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const audio = system();
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audio.play("music", ["old"], {});
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audio.play("music", ["new"], { fadeout: 2, fadein: 2 });
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tick(500);
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audio.setVolumes({ ...volumes(), music: 0 });
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tick(500);
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assert.deepEqual(elements.map((el) => el.volume), [0, 0]);
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tick(1000);
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assert.equal(elements[0].paused, true);
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});
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test("stopping during fade-in cancels the old animation", () => {
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const audio = system();
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audio.play("music", ["track"], { fadein: 2 });
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tick(500);
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audio.stop("music", 0.5);
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tick(500);
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tick(1000);
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assert.equal(elements[0].volume, 0);
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assert.equal(elements[0].paused, true);
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assert.equal(frames.size, 0);
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});
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test("stopAll stops outgoing audio and cancels every fade", () => {
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const audio = system();
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audio.play("music", ["old"], {});
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audio.play("music", ["new"], { fadeout: 3, fadein: 3 });
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audio.stopAll();
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assert.ok(elements.every((el) => el.paused));
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assert.equal(frames.size, 0);
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assert.equal(audio.current("music"), null);
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});
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test("queued tracks use the latest mixer volume", () => {
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const audio = system();
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audio.play("sound", ["first", "second"], {});
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audio.setVolumes({ ...volumes(), sound: 0.12 });
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elements[0].onended();
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assert.equal(elements[1].volume, 0.12);
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assert.equal(audio.current("sound").file, "second");
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});
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