Initial MVP: local visual novel library with Ren'Py → PGVN converter
- FastAPI backend: admin bootstrap with forced credential change, admin-created users with one-time generated passwords, roles as permission sets - Games and versions with content-addressed blob storage; forks copy only the manifest, so mods share assets with the original - Worker: archive/RPA extraction, unrpyc for .rpyc, own .rpy parser, Python subset translated via ast, media converted to WebP/Opus/WebM - React panel (library search, game page, upload, users, roles) and a framework-free web player with saves, history, skip/auto, transitions - docker compose: postgres, backend, worker, nginx on a single HTTP port Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Sample game used by converter tests and the end-to-end check.
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define e = Character("Эйлин", color="#c8ffc8")
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define m = Character("[player_name]", color="#c8c8ff")
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define n = Character(None, kind=nvl)
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define flash = Fade(0.1, 0.0, 0.5, color="#fff")
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define audio.theme = "audio/theme.ogg"
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default points = 0
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default player_name = "Гость"
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default inventory = []
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image bg room = "bg room.png"
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image eileen happy = "eileen happy.png"
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image eileen sad = Transform("eileen happy.png", alpha=0.7)
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image black = "#000"
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transform slightleft:
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xalign 0.3 yalign 1.0
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init python:
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def helper():
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return 1
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bonus = 5
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persistent.seen_intro = False
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label start:
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scene bg room with fade
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play music theme fadein 1.0
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"Добро пожаловать в {b}тестовую{/b} новеллу."
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show eileen happy at left with dissolve
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e "Привет! Как тебя зовут?"
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$ player_name = "Алекс"
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m "Меня зовут [player_name]."
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menu:
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e "Что будем делать?"
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"Пойдём гулять" if points >= 0:
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$ points += 1
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$ inventory.append("map")
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jump walk
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"Останемся дома":
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$ points -= 1
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call stay_home
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e "Вернулись из call."
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jump ending
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label walk:
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show eileen sad at slightleft
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e sad "На улице дождь..."
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with flash
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$ renpy.pause(0.5)
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if points > 0 and "map" in inventory:
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e "Но у нас есть карта, [points] очков!"
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elif points == 0:
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e "Ничего."
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else:
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e "Плохо."
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jump ending
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label stay_home:
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hide eileen with dissolve
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"Тихий вечер дома."
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$ i = 0
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while i < 2:
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$ i += 1
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"Тик-так [i]."
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return
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label ending:
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stop music fadeout 1.0
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scene black with dissolve
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centered "Конец. Очки: [points]"
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return
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@@ -0,0 +1,72 @@
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"""Build a small Ren'Py-like game archive for tests and manual checks.
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python -m tests.make_sample out.zip
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"""
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import io
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import math
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import struct
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import sys
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import wave
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import zipfile
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from pathlib import Path
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from PIL import Image, ImageDraw
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from app.converter.rpa import write_rpa
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FIXTURES = Path(__file__).parent / "fixtures" / "sample"
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def _png(size, color, text="", alpha=False) -> bytes:
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img = Image.new("RGBA" if alpha else "RGB", size, (0, 0, 0, 0) if alpha else color)
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d = ImageDraw.Draw(img)
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if alpha:
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w, h = size
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d.ellipse((w * 0.2, h * 0.05, w * 0.8, h * 0.45), fill=color)
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d.rectangle((w * 0.25, h * 0.45, w * 0.75, h), fill=color)
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else:
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for y in range(0, size[1], 40):
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d.line((0, y, size[0], y), fill=tuple(min(255, c + 25) for c in color), width=2)
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if text:
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d.text((20, 20), text, fill=(255, 255, 255, 255))
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out = io.BytesIO()
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img.save(out, "PNG")
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return out.getvalue()
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def _wav(seconds=2.0, freq=440) -> bytes:
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out = io.BytesIO()
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with wave.open(out, "wb") as w:
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w.setnchannels(1)
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w.setsampwidth(2)
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w.setframerate(22050)
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frames = b"".join(struct.pack("<h", int(8000 * math.sin(2 * math.pi * freq * i / 22050)))
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for i in range(int(22050 * seconds)))
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w.writeframes(frames)
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return out.getvalue()
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def build(path: Path) -> Path:
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script = (FIXTURES / "script.rpy").read_bytes()
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options = 'define config.name = "Тестовая новелла"\ninit python:\n gui.init(1280, 720)\n'
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rpa_path = path.with_suffix(".rpa.tmp")
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write_rpa(rpa_path, {
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"script.rpy": script,
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"images/bg room.png": _png((1280, 720), (60, 70, 110), "bg room"),
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"images/eileen happy.png": _png((400, 650), (220, 160, 170), alpha=True),
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})
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with zipfile.ZipFile(path, "w", zipfile.ZIP_DEFLATED) as zf:
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zf.writestr("SampleGame-1.0-pc/game/archive.rpa", rpa_path.read_bytes())
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zf.writestr("SampleGame-1.0-pc/game/options.rpy", options)
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zf.writestr("SampleGame-1.0-pc/game/audio/theme.wav", _wav())
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zf.writestr("SampleGame-1.0-pc/game/gui/main_menu.png",
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_png((1280, 720), (30, 30, 50), "Main menu"))
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zf.writestr("SampleGame-1.0-pc/renpy/common/00start.rpy", "label _start:\n return\n")
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zf.writestr("SampleGame-1.0-pc/SampleGame.exe", b"MZ")
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rpa_path.unlink()
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return path
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if __name__ == "__main__":
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print(build(Path(sys.argv[1] if len(sys.argv) > 1 else "sample.zip")))
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@@ -0,0 +1,81 @@
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import json
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import shutil
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import pytest
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from app.blobs import read_bytes
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from app.config import get_settings
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from app.converter import pyexpr
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from app.converter.pipeline import convert_archive
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from app.converter.rpy_parser import RpyParser, ScriptData
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from tests.make_sample import build
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@pytest.fixture
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def data_dir(tmp_path, monkeypatch):
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monkeypatch.setenv("DATA_DIR", str(tmp_path / "data"))
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get_settings.cache_clear()
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yield tmp_path / "data"
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get_settings.cache_clear()
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def parse(src: str) -> ScriptData:
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d = ScriptData()
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RpyParser(d, "t.rpy").parse(src)
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return d
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def test_expr_translation():
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e = pyexpr.parse_expr("a >= 1 and 'x' in inv or not flag")
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assert e["k"] == "bool" and e["op"] == "or"
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with pytest.raises(pyexpr.Unsupported):
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pyexpr.parse_expr("lambda: 1")
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def test_say_variants():
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d = parse('label start:\n "narration"\n e happy "hi" with dissolve\n'
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' "Bob" "named"\n centered "c"\n')
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body = d.modules["t.rpy"][0]["body"]
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assert body[0] == {"op": "say", "what": "narration"}
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assert body[1]["who"] == "e" and body[1]["attrs"] == ["happy"] and body[1]["with"]["t"] == "dissolve"
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assert body[2]["whoStr"] == "Bob"
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assert body[3]["who"] == "centered"
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def test_string_whitespace_and_escapes():
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d = parse('label start:\n "multi\n line \\"q\\" {b}x{/b}"\n')
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assert d.modules["t.rpy"][0]["body"][0]["what"] == 'multi line "q" {b}x{/b}'
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def test_if_chain_and_menu():
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d = parse("label start:\n if a:\n jump x\n elif b:\n pass\n else:\n"
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" return\n menu:\n \"A\" if c:\n jump y\n \"B\":\n"
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" pass\n")
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body = d.modules["t.rpy"][0]["body"]
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assert [b["c"] is None for b in body[0]["branches"]] == [False, False, True]
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assert [i["text"] for i in body[1]["items"]] == ["A", "B"]
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def test_unsupported_python_is_reported_not_fatal():
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d = parse("init python:\n def f():\n pass\n x = 1\nlabel start:\n $ y = x\n")
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assert d.warnings and d.init_code[0]["op"] == "set"
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def test_full_pipeline(data_dir, tmp_path):
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archive = build(tmp_path / "sample.zip")
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steps = []
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result = convert_archive(archive, "sample.zip", tmp_path / "work", steps.append)
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files = result.manifest["files"]
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assert "game.json" in files and "script/script.json" in files
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assert "images/bg room.webp" in files
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game = json.loads(read_bytes(files["game.json"]["hash"]))
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assert game["title"] == "Тестовая новелла"
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assert game["resolution"] == [1280, 720]
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assert game["images"]["bg room"]["file"] == "images/bg room.webp"
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assert game["images"]["eileen sad"]["props"]["alpha"] == 0.7
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assert "e" in game["characters"]
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assert result.cover_source is not None
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script = json.loads(read_bytes(files["script/script.json"]["hash"]))
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assert [lbl["name"] for lbl in script["labels"]] == ["start", "walk", "stay_home", "ending"]
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if shutil.which("ffmpeg"):
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assert "audio/theme.ogg" in files
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