Initial MVP: local visual novel library with Ren'Py → PGVN converter
- FastAPI backend: admin bootstrap with forced credential change, admin-created users with one-time generated passwords, roles as permission sets - Games and versions with content-addressed blob storage; forks copy only the manifest, so mods share assets with the original - Worker: archive/RPA extraction, unrpyc for .rpyc, own .rpy parser, Python subset translated via ast, media converted to WebP/Opus/WebM - React panel (library search, game page, upload, users, roles) and a framework-free web player with saves, history, skip/auto, transitions - docker compose: postgres, backend, worker, nginx on a single HTTP port Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Sample game used by converter tests and the end-to-end check.
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define e = Character("Эйлин", color="#c8ffc8")
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define m = Character("[player_name]", color="#c8c8ff")
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define n = Character(None, kind=nvl)
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define flash = Fade(0.1, 0.0, 0.5, color="#fff")
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define audio.theme = "audio/theme.ogg"
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default points = 0
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default player_name = "Гость"
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default inventory = []
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image bg room = "bg room.png"
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image eileen happy = "eileen happy.png"
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image eileen sad = Transform("eileen happy.png", alpha=0.7)
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image black = "#000"
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transform slightleft:
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xalign 0.3 yalign 1.0
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init python:
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def helper():
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return 1
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bonus = 5
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persistent.seen_intro = False
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label start:
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scene bg room with fade
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play music theme fadein 1.0
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"Добро пожаловать в {b}тестовую{/b} новеллу."
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show eileen happy at left with dissolve
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e "Привет! Как тебя зовут?"
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$ player_name = "Алекс"
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m "Меня зовут [player_name]."
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menu:
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e "Что будем делать?"
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"Пойдём гулять" if points >= 0:
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$ points += 1
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$ inventory.append("map")
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jump walk
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"Останемся дома":
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$ points -= 1
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call stay_home
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e "Вернулись из call."
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jump ending
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label walk:
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show eileen sad at slightleft
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e sad "На улице дождь..."
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with flash
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$ renpy.pause(0.5)
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if points > 0 and "map" in inventory:
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e "Но у нас есть карта, [points] очков!"
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elif points == 0:
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e "Ничего."
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else:
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e "Плохо."
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jump ending
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label stay_home:
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hide eileen with dissolve
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"Тихий вечер дома."
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$ i = 0
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while i < 2:
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$ i += 1
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"Тик-так [i]."
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return
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label ending:
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stop music fadeout 1.0
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scene black with dissolve
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centered "Конец. Очки: [points]"
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return
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