feat: generator interpreter for Python that waits for the player (Ren'Py)

Python containing renpy.input, narrator("..."), character calls, renpy.say,
renpy.pause, renpy.display_menu, renpy.with_statement or renpy.call_screen now
runs through loops, try, functions, methods and expressions.

Player
- python.ts: execG/evalG/callG run only the code that may wait (mayBlock);
  everything else stays on the synchronous fast path. A waiting call returns a
  BlockingCall; outside the generator interpreter it is an explicit error. The
  interpreter scope is set aside while the player decides
- engine: drives the generator and answers requests (dialogue, text input with
  length/allow/exclude, pause, choice menu, transition, call screen)
- renpy.show/hide/scene, transitions and transforms as Python values,
  Character(...) objects, Borders, set_tag_attributes

Converter
- blocking_names() lists game functions that may wait, transitively, and ships
  them as game.json "blocking"; character calls are allowed
- hide screen of an unknown screen is harmless; images defined by a parenthesised
  expression are supported

Hooked now passes the strict compatibility check (with Tomie and Twisted-Thoughts).
Tests: waiting.py fixture run through the generator interpreter; blocking-name analysis.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
mrleo1nidandClaude Sonnet 5.5 committed 2026-10-25 14:22:38 +03:00
1 parent ea03cebf6a
commit 3923ee72fb
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@@ -19,6 +19,7 @@ from app.converter.compatibility import (
CompatibilityError,
Issue,
audit_ir,
blocking_names,
detect,
require_supported_scripts,
)
@@ -191,6 +192,7 @@ def convert_archive(archive: Path, filename: str, work: Path, progress: Progress
"images": images,
"transforms": data.transforms,
"atl": data.atl,
"blocking": blocking_names(data),
"screens": {name: data.screens[name] for name in sorted(_used_screens(data))},
"styles": data.styles,
"transitions": data.transitions,