feat: generator interpreter for Python that waits for the player (Ren'Py)
Python containing renpy.input, narrator("..."), character calls, renpy.say,
renpy.pause, renpy.display_menu, renpy.with_statement or renpy.call_screen now
runs through loops, try, functions, methods and expressions.
Player
- python.ts: execG/evalG/callG run only the code that may wait (mayBlock);
everything else stays on the synchronous fast path. A waiting call returns a
BlockingCall; outside the generator interpreter it is an explicit error. The
interpreter scope is set aside while the player decides
- engine: drives the generator and answers requests (dialogue, text input with
length/allow/exclude, pause, choice menu, transition, call screen)
- renpy.show/hide/scene, transitions and transforms as Python values,
Character(...) objects, Borders, set_tag_attributes
Converter
- blocking_names() lists game functions that may wait, transitively, and ships
them as game.json "blocking"; character calls are allowed
- hide screen of an unknown screen is harmless; images defined by a parenthesised
expression are supported
Hooked now passes the strict compatibility check (with Tomie and Twisted-Thoughts).
Tests: waiting.py fixture run through the generator interpreter; blocking-name analysis.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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# Source of waiting.ir.json (Python that waits for the player through ask()). Regenerate from backend/ with:
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# python -m tests.make_ir ../frontend/tests/fixtures/waiting.py ../frontend/tests/fixtures/waiting.ir.json
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def greet(n):
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name = ask("name?")
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while len(name) < 2:
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name = ask("again")
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return "hi " + name
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def helper(k):
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total = 0
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for i in range(k):
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try:
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v = ask("v")
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total += int(v)
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except ValueError:
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continue
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return total
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class Q(object):
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def __init__(self):
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self.v = ask("init")
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def twice(self):
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return ask("x") + ask("y")
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result = greet(1) + "!"
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t = helper(3)
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q = Q()
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r2 = q.twice()
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cond = "a" if ask("c") == "yes" else "b"
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plain = len("abc") + 1
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