feat: render API shim - a game's renpy.Displayable subclasses are drawn and receive events
CI / frontend (push) Failing after 1m13s
CI / backend (push) Failing after 1m33s

Games write their own displayables with render(), renpy.Render, blit, fill, canvas() and renpy.redraw.
render.ts keeps a tree of placed pieces (child renders, ordinary displayables, fills and drawing
commands) and turns it into DOM elements that stay put between redraws; pointer events reach event()
as pygame-style objects, and a returned value ends the interaction. Shaders and GPU properties are
accepted and ignored. The converter whitelists the calls and methods and accepts `import pygame`.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
mrleo1nidandClaude Sonnet 5.5 committed 2026-10-26 15:20:35 +03:00
1 parent 6d78b8b847
commit 3f51f06fec
8 files changed
+354 -3

No files matched your search

+22
View File
@@ -0,0 +1,22 @@
class Meter(renpy.Displayable):
def __init__(self, value, **kwargs):
super(Meter, self).__init__(**kwargs)
self.value = value
self.moves = 0
def render(self, width, height, st, at):
renpy.redraw(self, 0.1)
rv = renpy.Render(width, 20)
rv.fill("#fff", (0, 0, self.value, 20))
canvas = rv.canvas()
canvas.circle("#f00", (5, 5), 4)
rv.blit(renpy.render("pic.png", width, height, st, at), (3, 4))
return rv
def event(self, ev, x, y, st):
if ev.type == pygame.MOUSEMOTION:
self.moves += 1
raise renpy.IgnoreEvent()
meter = Meter(60)