feat: report ATL problems only for used transforms; animate moving images
- Unsupported ATL constructs in a transform now block the import only when the transform is used (at clause, another transform, even before its definition). Stock screens.rpy transforms for unused screens no longer fail games - image blocks with one picture plus linear/ease/parallel/repeat keep their animation (image-level ATL); the renderer also starts it - Python: skip @gui.variant/@renpy.variant functions (inactive variants), treat @renpy.pure as transparent, read renpy.store.x as x - Accept renpy.transition, end_replay, block_rollback and music set_pause/set_pan as presentation-only no-ops, and implement them in the player (set_pause and set_pan were allowed by the converter but missing at runtime) - Skip the 0x52-URM add-on directory (in-game console / save editor) when parsing scripts and media - Tests for lazy ATL warnings, moving images and variants Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -91,7 +91,7 @@ export class Renderer {
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this.master.insertBefore(el, behind ?? later ?? null);
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}
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this.shown.set(tag, entry);
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this.animate(entry, base, atSpecs);
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this.animate(entry, base, [...(img.def.at ?? []), ...atSpecs]);
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}
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/** Start the ATL timelines of an image; each works on its own copy of the properties. */
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