Fix MIST gallery scene controls, video positioning and audio overlap
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10 files changed
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@@ -147,6 +147,14 @@ export class AudioSystem {
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stop(ch: string, fadeout = 0) {
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const c = this.channels.get(ch);
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// Rapid script advances can replace a track before its previous crossfade
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// ends. Retire that older tail instead of accumulating music on one channel.
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for (const [el, playback] of this.playing) {
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if (playback.channel !== ch || el === c?.el) continue;
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playback.cancelFade();
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el.pause();
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this.playing.delete(el);
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}
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if (!c?.el) return;
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const el = c.el;
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c.el = null;
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@@ -249,6 +249,7 @@ export class Engine {
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this.gen++;
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this.wakeAll();
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this.audio.stopAll();
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this.renderer.reset();
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this.resizeObserver.disconnect();
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window.removeEventListener("keydown", this.onKey);
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window.removeEventListener("keyup", this.onKeyUp);
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@@ -1480,7 +1481,14 @@ export class Engine {
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private jump(target: string, args?: { a: any[]; kw: Record<string, any> }, frame?: Frame) {
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if (this.gallerySession && isMistGallery(this.game) && target === "myroomcontrol") {
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if (truthy(this.store.replaywatch)) target = "rewatchscene";
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if (truthy(this.store.replaywatch)) {
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// Scene endings restore the room's HUD before this jump. The isolated
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// gallery bypasses the room label, so retire that HUD and scene media here.
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this.screens.clear();
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this.audio.stopAll();
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this.renderer.reset();
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target = "rewatchscene";
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}
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else { this.closeUnlockedGallery(); return; }
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}
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if (target === "main_menu_screen" || target === "_main_menu_screen") target = "__main_menu__";
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@@ -2039,15 +2047,15 @@ export class Engine {
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}
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if (this.skip) return Promise.resolve();
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return this.wait((done) => {
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const timer = window.setTimeout(() => {
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this.onAdvance = null;
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done();
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}, seconds * 1000);
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this.onAdvance = () => {
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const finish = () => {
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clearTimeout(timer);
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this.onAdvance = null;
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this.skipTick = null;
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done();
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};
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const timer = window.setTimeout(finish, seconds * 1000);
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this.onAdvance = finish;
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this.skipTick = () => { if (this.skip) finish(); };
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});
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}
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@@ -25,7 +25,7 @@
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.pg-stage.pg-game-name-font .pg-namebox { font-family: "pg-game-name-font", "Segoe UI", system-ui, sans-serif; }
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.pg-stage.pg-locale-font, .pg-stage.pg-locale-font .pg-namebox { font-family: "pg-locale-font", "Segoe UI", system-ui, sans-serif; }
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.pg-layer { position: absolute; inset: 0; }
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.pg-layer { position: absolute; inset: 0; pointer-events: none; }
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.pg-transition { pointer-events: none; }
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.pg-transition > .pg-old { position: absolute; inset: 0; background: #000; }
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.pg-fill { position: absolute; inset: 0; }
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@@ -239,6 +239,7 @@ export class RenderHost {
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private events(root: HTMLElement, value: PyInstance, started: number) {
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const handler = this.options.py.attrOf(value, "event");
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if (typeof handler !== "function") return;
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root.style.pointerEvents = "auto";
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const send = (type: number, ev: PointerEvent, button = 0) => {
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const box = root.getBoundingClientRect();
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const scale = box.width && root.offsetWidth ? root.offsetWidth / box.width : 1;
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@@ -43,6 +43,7 @@ export interface RendererHost {
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interface Entry extends ShownImage {
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el: HTMLElement;
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runners: { runner: AtlRunner; block: AtlBlock }[];
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resize?: ResizeObserver;
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}
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/** One of the game's layers (config.layers): its own pictures, its own transform (camera) and, if screens are shown on it, their container. */
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@@ -166,6 +167,7 @@ export class Renderer {
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const layer = this.layers.get(layerName);
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if (!layer) return;
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for (const e of layer.shown.values()) {
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e.resize?.disconnect();
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e.runners.forEach((r) => r.runner.stop());
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e.el.remove();
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}
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@@ -192,6 +194,7 @@ export class Renderer {
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const entry: Entry = { tag, name: img.name, at: atSpecs, zorder: opts.zorder ?? prev?.zorder ?? 0, el,
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runners: [] };
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prev?.runners.forEach((r) => r.runner.stop());
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prev?.resize?.disconnect();
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if (prev) {
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prev.el.replaceWith(el);
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} else {
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@@ -201,6 +204,12 @@ export class Renderer {
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}
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layer.shown.set(tag, entry);
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this.style(el, { ...base }); // now that it is in the page it has a size
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// Movies acquire their intrinsic dimensions after metadata loads. Animations
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// can also change size when replacing a frame. Keep the current ATL position.
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entry.resize = new ResizeObserver(() => {
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if (el.isConnected && (el as any).__style) this.style(el, (el as any).__style);
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});
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entry.resize.observe(el);
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this.animate(entry, base, [...(img.def.at ?? []), ...atSpecs], img.def.timeline);
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}
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@@ -254,6 +263,7 @@ export class Renderer {
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const layer = this.layers.get(layerName);
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const e = layer?.shown.get(tag);
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if (!layer || !e) return;
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e.resize?.disconnect();
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layer.shown.delete(tag);
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const exit = e.runners.find((r) => r.runner.hasHideHandler(r.block));
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if (!exit || this.fast) {
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@@ -1400,6 +1400,19 @@ export class ScreenManager {
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const sensitive = props.sensitive ? truthy(this.ev(props.sensitive)) && this.actionSensitive(action) : this.actionSensitive(action);
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const selected = props.selected ? truthy(this.ev(props.selected)) : this.actionSelected(action);
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let hover = false;
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// Keep every state in the same grid cell. Replacing the idle image with an
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// unloaded hover image collapses the hit area and causes enter/leave loops.
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const pictures = new Map<any, HTMLElement>();
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if (images) for (const file of Object.values(images)) {
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if (!file || pictures.has(file)) continue;
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const picture = this.displayable(file);
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if (!picture) continue;
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picture.classList.add("pg-simg");
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picture.style.gridArea = "1 / 1";
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picture.style.pointerEvents = "none";
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pictures.set(file, picture);
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el.append(picture);
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}
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const paint = () => {
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const state = !sensitive ? (selected ? "selected_insensitive" : "insensitive")
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: selected ? (hover ? "selected_hover" : "selected_idle") : hover ? "hover" : "idle";
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@@ -1409,10 +1422,7 @@ export class ScreenManager {
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}
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el.dataset.state = state;
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if (images) {
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const file = images[state];
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const picture = file ? this.displayable(file) : null;
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el.replaceChildren(...(picture ? [picture] : []));
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picture?.classList.add("pg-simg");
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for (const [file, picture] of pictures) picture.style.opacity = file === images[state] ? "1" : "0";
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} else {
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this.look(el, props, state);
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if (label) this.textLook(label, { ...props, ...Object.fromEntries(Object.entries(textProps).map(([k, v]) => [k, v])) }, state);
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@@ -1741,7 +1751,9 @@ export class ScreenManager {
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/** Run what a widget's `action` evaluated to. */
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run(action: any, screen: Instance | null) {
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if (this.suspended) return;
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// Absent hover actions must not rebuild the button under the pointer:
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// its replacement would receive mouseenter again and replay hover_sound.
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if (this.suspended || action === null || action === undefined || action === false) return;
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// actions act on the game, not on the screen's own variable scope
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const { py } = this.host;
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const savedFn = py.fn;
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@@ -93,6 +93,19 @@ test("outgoing tracks also obey the mixer during crossfade", () => {
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assert.equal(elements[0].paused, true);
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});
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test("rapid crossfades keep only the current track and its immediate predecessor", () => {
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const audio = system();
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audio.play("sound", ["effect"], {});
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for (const file of ["one", "two", "three", "four"]) {
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audio.play("music", [file], { fadeout: 2, fadein: 2 });
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tick(100);
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}
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assert.deepEqual(elements.filter(el => !el.paused).map(el => el.src), ["effect", "three", "four"]);
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audio.stop("music");
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assert.deepEqual(elements.filter(el => !el.paused).map(el => el.src), ["effect"]);
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assert.equal(frames.size, 0);
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});
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test("stopping during fade-in cancels the old animation", () => {
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const audio = system();
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audio.play("music", ["track"], { fadein: 2 });
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@@ -8,6 +8,18 @@ const runtime = () => ({ game: { resolution: [640, 480], entry: "start", ui: {},
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transforms: {}, atl: {}, transitions: {}, screens: {}, styles: {}, audio: {} },
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modules: [{ labels: [{ name: "start", body: [{ op: "return" }] }], anchors: {} }] });
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test("enabling Skip interrupts an already running timed pause", async () => {
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const { engine } = makeEngine(runtime());
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try {
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const pause = engine.pause(120);
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assert.equal(typeof engine.onAdvance, 'function');
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engine.setSkip(true);
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await Promise.race([pause, new Promise((_, reject) => setTimeout(() => reject(new Error('Skip left the pause running')), 100))]);
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assert.equal(engine.onAdvance, null);
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assert.equal(engine.skipTick, null);
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} finally { engine.destroy(); }
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});
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test("runtime image declarations produce scaled thumbnails and survive saving", () => {
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const { engine } = makeEngine(runtime());
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try {
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@@ -0,0 +1,97 @@
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import assert from "node:assert/strict";
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import { readFileSync, createReadStream, statSync } from "node:fs";
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import { createServer } from "node:http";
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import { resolve } from "node:path";
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import { fileURLToPath, pathToFileURL } from "node:url";
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import { test } from "node:test";
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import { build } from "esbuild";
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test("MIST gallery scene accepts Skip and menu clicks, keeps video centered and bounds overlapping music", {
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skip: !process.env.PGAMES_PLAYWRIGHT_PATH || !process.env.PGAMES_MIST_RUNTIME || !process.env.PGAMES_MIST_MANIFEST || !process.env.PGAMES_MIST_BLOBS,
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}, async () => {
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const { chromium } = await import(pathToFileURL(process.env.PGAMES_PLAYWRIGHT_PATH + "/index.mjs").href);
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const runtime = readFileSync(process.env.PGAMES_MIST_RUNTIME);
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const manifest = { ...JSON.parse(readFileSync(process.env.PGAMES_MIST_MANIFEST)).manifest, galleryUnlocked: true, versionId: 1 };
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const compiled = await build({ stdin: { contents: `
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import {Engine} from './player/engine';
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const r = await (await fetch('/runtime.json')).json();
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const manifest = await (await fetch('/manifest.json')).json();
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const tr = {lang: 'en', renpyName: null, str: s => s, line: (_, s) => s};
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window.audioCalls = [];
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const e = window.engine = new Engine(document.querySelector('main'), r.game, manifest, r.modules,
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{list: async () => [], get: async () => null, put: async () => {}, remove: async () => {}},
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'mist-playback-browser', () => {}, tr, async () => tr);
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e.settings.cps = 0;
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e.renderer.transitionsOff = true;
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e.audio.setVolumes({music: 0, sound: 0, voice: 0});
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e.audio.setMixer('ambiant', 0);
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const play = e.audio.play.bind(e.audio);
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e.audio.play = (...args) => { window.audioCalls.push(args); return play(...args); };
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e.openUnlockedGallery();`, resolveDir: fileURLToPath(new URL("../src/", import.meta.url)), loader: "tsx" },
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bundle: true, write: false, format: "esm", platform: "browser", logLevel: "silent" });
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const css = readFileSync(new URL("../src/player/player.css", import.meta.url));
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const server = createServer((req, res) => {
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if (req.url === "/bundle.js") { res.setHeader("Content-Type", "text/javascript"); res.end(compiled.outputFiles[0].text); return; }
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if (req.url === "/style.css") { res.setHeader("Content-Type", "text/css"); res.end(css); return; }
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if (req.url === "/runtime.json") { res.setHeader("Content-Type", "application/json"); res.end(runtime); return; }
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if (req.url === "/manifest.json") { res.setHeader("Content-Type", "application/json"); res.end(JSON.stringify(manifest)); return; }
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const hash = req.url?.match(/^\/api\/versions\/1\/files\/([a-f0-9]{64}\.[a-z0-9]+)$/)?.[1];
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if (hash) {
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const path = resolve(process.env.PGAMES_MIST_BLOBS, hash.slice(0, 2), hash.slice(2, 4), hash);
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try {
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const size = statSync(path).size;
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const range = req.headers.range?.match(/^bytes=(\d+)-(\d*)$/);
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const start = range ? Number(range[1]) : 0, end = range?.[2] ? Number(range[2]) : size - 1;
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res.setHeader("Accept-Ranges", "bytes");
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res.setHeader("Content-Type", hash.endsWith(".webm") ? "video/webm" : hash.endsWith(".opus") ? "audio/ogg" : hash.endsWith(".webp") ? "image/webp" : "application/octet-stream");
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res.setHeader("Content-Length", end - start + 1);
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if (range) { res.statusCode = 206; res.setHeader("Content-Range", `bytes ${start}-${end}/${size}`); }
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createReadStream(path, { start, end }).pipe(res);
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} catch { res.statusCode = 404; res.end(); }
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return;
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}
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res.setHeader("Content-Type", "text/html");
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res.end('<!doctype html><meta charset="utf-8"><link rel="stylesheet" href="/style.css"><style>body{margin:0}main{width:960px;height:540px}</style><main></main><script type="module" src="/bundle.js"></script>');
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});
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await new Promise((resolve) => server.listen(0, "127.0.0.1", resolve));
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let browser;
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try {
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browser = await chromium.launch({ headless: true, channel: process.env.PGAMES_BROWSER_CHANNEL });
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const page = await browser.newPage({ viewport: { width: 1000, height: 700 } });
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page.setDefaultTimeout(7000);
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await page.goto(`http://127.0.0.1:${server.address().port}`);
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await page.waitForFunction(() => window.engine?.screens.shown.has('rewatchgirlselectscreen'));
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await page.waitForFunction(() => [...document.querySelectorAll('.pg-simgbtn img')].every(el => el.complete && el.naturalWidth > 0));
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await page.locator(".pg-simgbtn").nth(1).click();
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await page.waitForFunction(() => window.engine.screens.shown.has('robgallery'));
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await page.evaluate(() => window.engine.screens.shown.get('robgallery').el.dataset.test = 'robgallery');
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await page.waitForFunction(() => [...document.querySelectorAll('.pg-simgbtn img')].every(el => el.complete && el.naturalWidth > 0));
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await page.locator('[data-test="robgallery"] .pg-simgbtn').nth(1).click();
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await page.waitForFunction(() => !!window.engine.onAdvance && !window.engine.screens.shown.size);
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await page.locator('[data-act="skip"]').click();
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await page.getByRole('button', { name: 'End Scene.', exact: true }).waitFor();
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await page.getByRole('button', { name: 'Keep Looking.', exact: true }).click();
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await page.waitForFunction(() => document.querySelector('.pg-image video, video.pg-image')?.videoWidth > 0);
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const state = await page.evaluate(() => {
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const stage = document.querySelector('.pg-stage').getBoundingClientRect();
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const video = document.querySelector('.pg-image video, video.pg-image').getBoundingClientRect();
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return { dx: video.x - stage.x, dy: video.y - stage.y, width: video.width, height: video.height,
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stageWidth: stage.width, stageHeight: stage.height,
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music: [...window.engine.audio.playing.values()].filter(p => p.channel === 'music').length,
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calls: window.audioCalls.filter(call => call[0] === 'sound').map(call => call[1][0]) };
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});
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assert.ok(Math.abs(state.dx) < 1 && Math.abs(state.dy) < 1, `video drift: ${JSON.stringify(state)}`);
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assert.ok(Math.abs(state.width - state.stageWidth) < 1 && Math.abs(state.height - state.stageHeight) < 1);
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assert.ok(state.music <= 2, `overlapping music tracks: ${state.music}`);
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assert.equal(new Set(state.calls).size, state.calls.length, "the scene's sounds are not replayed by duplicate interpreter loops");
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await page.locator('[data-act="skip"]').click();
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await page.getByRole('button', { name: 'End Scene.', exact: true }).click();
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await page.waitForFunction(() => window.engine.screens.shown.has('rewatchgirlselectscreen'));
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const returned = await page.evaluate(() => ({ screens: [...window.engine.screens.shown.keys()],
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audio: window.engine.audio.playing.size, images: window.engine.renderer.snapshot().length }));
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assert.deepEqual(returned, { screens: ['rewatchgirlselectscreen'], audio: 0, images: 0 });
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} finally {
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await browser?.close();
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await new Promise((resolve) => server.close(resolve));
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}
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});
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@@ -332,3 +332,27 @@ test("a redraw queued before pointerdown preserves the Return button until click
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manager.destroy();
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}
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});
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test("hover keeps image-button geometry and does not redraw screens for absent hover actions", async () => {
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const { manager, calls } = setup();
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const c = v => ({ k: 'const', v });
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manager.screens.hoverTest = { params: [], props: {}, defaults: [], body: [
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{ w: 'imagebutton', args: [], body: [], props: { idle: c('idle.png'), hover: c('hover.png'), hover_sound: c('hover.ogg') } },
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] };
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try {
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manager.show('hoverTest');
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const button = manager.layer.querySelector('.pg-simgbtn');
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const images = [...button.querySelectorAll('img')];
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assert.equal(images.length, 2, 'both state images participate in layout before hovering');
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button.onmouseenter();
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await settle();
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assert.equal(manager.layer.querySelector('.pg-simgbtn'), button, 'no hover rebuild under the pointer');
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assert.deepEqual([...button.querySelectorAll('img')], images, 'images stay attached across state changes');
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assert.deepEqual(images.map(el => el.style.opacity), ['0', '1']);
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assert.deepEqual(calls.play, [['sound', 'hover.ogg', false]]);
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button.onmouseleave();
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await settle();
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assert.equal(manager.layer.querySelector('.pg-simgbtn'), button);
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assert.deepEqual(images.map(el => el.style.opacity), ['1', '0']);
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} finally { manager.destroy(); }
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});
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