feat: Ren'Py screens (screen/call screen/show screen) with actions and styles
Converter - screens.py parses the screen language: containers (fixed, frame, vbox, hbox, grid, vpgrid, viewport, button, has), widgets (text, textbutton, imagebutton, add, bar ...), if/for/use/transclude, default, python, key, timer, on, inline ATL, conditional properties, and decompiled forms (unparenthesised operators, glued property values, comma separated actions) - style statements, call/show/hide screen operators and Python-level renpy.show_screen are translated; only screens the game shows are audited, unused stock screens no longer block an import; undefined screens do - ATL values may be computed at run time and transforms take parameters (at blink(0.2, 0.3)); blur property Player - screens.ts builds the DOM from the IR and rebuilds it on state changes; buttons with idle/hover/selected/insensitive states, tooltips, sounds, modal screens, timers and keys that survive re-rendering, saved with the save file - Actions: Jump, Call, Return, SetVariable, Toggle*, SetScreenVariable, Show, Hide, ToggleScreen, Function, Play, Notify, If, Language, ShowMenu, OpenURL ... - Crop/LiveCrop/Solid/Frame/Transform/DynamicDisplayable values, crop property, globals(), renpy.variant/change_language/seen_image, transition stubs Tests: screen parser and runtime (linkedom DOM), screens fixture compiled from tests/fixtures/screens.rpy. Docs: docs/SCREENS.md. Twisted-Thoughts now passes the strict compatibility check. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -191,6 +191,8 @@ def convert_archive(archive: Path, filename: str, work: Path, progress: Progress
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"images": images,
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"transforms": data.transforms,
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"atl": data.atl,
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"screens": {name: data.screens[name] for name in sorted(_used_screens(data))},
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"styles": data.styles,
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"transitions": data.transitions,
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"audio": audio,
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"channels": data.channels,
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@@ -297,6 +299,20 @@ def _size(path: Path) -> int:
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ENGINE_DIRS = ("cache", "saves", "tl", "renpy", "0x52-urm")
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def _used_screens(data: ScriptData) -> set[str]:
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"""Screens the game shows (and the ones those open); the rest stay out of game.json."""
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from app.converter.screens import referenced_screens
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used = {name for name in data.screen_used if name in data.screens}
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pending = list(used)
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while pending:
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for other in referenced_screens(data.screens[pending.pop()], data.screens):
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if other not in used:
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used.add(other)
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pending.append(other)
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return used
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def _is_engine_file(game_dir: Path, p: Path) -> bool:
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parts = [x.lower() for x in p.relative_to(game_dir).parts]
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return len(parts) > 1 and parts[0] in ENGINE_DIRS
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