feat: Ren'Py screens (screen/call screen/show screen) with actions and styles
Converter - screens.py parses the screen language: containers (fixed, frame, vbox, hbox, grid, vpgrid, viewport, button, has), widgets (text, textbutton, imagebutton, add, bar ...), if/for/use/transclude, default, python, key, timer, on, inline ATL, conditional properties, and decompiled forms (unparenthesised operators, glued property values, comma separated actions) - style statements, call/show/hide screen operators and Python-level renpy.show_screen are translated; only screens the game shows are audited, unused stock screens no longer block an import; undefined screens do - ATL values may be computed at run time and transforms take parameters (at blink(0.2, 0.3)); blur property Player - screens.ts builds the DOM from the IR and rebuilds it on state changes; buttons with idle/hover/selected/insensitive states, tooltips, sounds, modal screens, timers and keys that survive re-rendering, saved with the save file - Actions: Jump, Call, Return, SetVariable, Toggle*, SetScreenVariable, Show, Hide, ToggleScreen, Function, Play, Notify, If, Language, ShowMenu, OpenURL ... - Crop/LiveCrop/Solid/Frame/Transform/DynamicDisplayable values, crop property, globals(), renpy.variant/change_language/seen_image, transition stubs Tests: screen parser and runtime (linkedom DOM), screens fixture compiled from tests/fixtures/screens.rpy. Docs: docs/SCREENS.md. Twisted-Thoughts now passes the strict compatibility check. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -145,8 +145,8 @@ LOCKED`), Redis не нужен.
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Планы:
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* поддержка `screen`-языка и ATL `function`/`matrixcolor`/шейдеров (базовый ATL
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с движением уже есть: `backend/app/converter/atl.py`, `frontend/src/player/atl.ts`);
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* ATL `function`, `matrixcolor`, шейдеры и `im.*` (экраны и ATL с движением уже есть:
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[SCREENS.md](SCREENS.md), `backend/app/converter/atl.py`, `frontend/src/player/atl.ts`);
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* другие движки (TyranoBuilder, RPG Maker MV) через тот же IR;
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* дальнейшее дробление `engine.ts` на модули (рендер сцены, UI, сохранения);
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* типизация backend под `mypy` (сейчас проверка справочная).
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