feat: Ren'Py screens (screen/call screen/show screen) with actions and styles
Converter - screens.py parses the screen language: containers (fixed, frame, vbox, hbox, grid, vpgrid, viewport, button, has), widgets (text, textbutton, imagebutton, add, bar ...), if/for/use/transclude, default, python, key, timer, on, inline ATL, conditional properties, and decompiled forms (unparenthesised operators, glued property values, comma separated actions) - style statements, call/show/hide screen operators and Python-level renpy.show_screen are translated; only screens the game shows are audited, unused stock screens no longer block an import; undefined screens do - ATL values may be computed at run time and transforms take parameters (at blink(0.2, 0.3)); blur property Player - screens.ts builds the DOM from the IR and rebuilds it on state changes; buttons with idle/hover/selected/insensitive states, tooltips, sounds, modal screens, timers and keys that survive re-rendering, saved with the save file - Actions: Jump, Call, Return, SetVariable, Toggle*, SetScreenVariable, Show, Hide, ToggleScreen, Function, Play, Notify, If, Language, ShowMenu, OpenURL ... - Crop/LiveCrop/Solid/Frame/Transform/DynamicDisplayable values, crop property, globals(), renpy.variant/change_language/seen_image, transition stubs Tests: screen parser and runtime (linkedom DOM), screens fixture compiled from tests/fixtures/screens.rpy. Docs: docs/SCREENS.md. Twisted-Thoughts now passes the strict compatibility check. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -2,17 +2,22 @@
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export type AtlProps = Record<string, any>;
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/** A literal, or an expression evaluated when the timeline runs (`{ e: expr }`). */
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export type AtlValue<T = any> = T | { e: any };
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export interface AtlBlock {
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steps: AtlStep[];
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repeat: null | true | number;
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repeat: null | true | AtlValue<number>;
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/** Parameters of `transform name(a, b=1):`. */
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params?: { n: string; d: any; kind: string }[];
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}
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export type AtlStep =
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| { op: "set"; props: AtlProps }
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| { op: "move"; warp: "linear" | "ease" | "easein" | "easeout"; t: number; props: AtlProps }
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| { op: "pause"; t: number }
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| { op: "move"; warp: "linear" | "ease" | "easein" | "easeout"; t: AtlValue<number>; props: AtlProps }
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| { op: "pause"; t: AtlValue<number> }
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| { op: "parallel"; blocks: AtlBlock[] }
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| { op: "choice"; blocks: { w: number; block: AtlBlock }[] }
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| { op: "choice"; blocks: { w: AtlValue<number>; block: AtlBlock }[] }
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| { op: "block"; block: AtlBlock }
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| { op: "on"; events: string[]; block: AtlBlock }
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| { op: "use"; name: string };
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@@ -24,6 +29,20 @@ export interface AtlHost {
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props(name: string): AtlProps | null;
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/** Called after every change of the working properties. */
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apply(props: AtlProps): void;
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/** Evaluate a run-time value with the transform's parameters in scope. */
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eval?(expr: any, vars: Map<string, any>): any;
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}
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/** Bind `name(args)` of an `at` clause to the transform's parameters. `ev` evaluates in the caller's scope. */
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export function bindArguments(block: AtlBlock, spec: { args?: any[]; kw?: Record<string, any> },
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ev: (expr: any) => any): Map<string, any> {
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const vars = new Map<string, any>();
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(block.params ?? []).forEach((p, i) => {
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if (spec.kw && Object.hasOwn(spec.kw, p.n)) vars.set(p.n, ev(spec.kw[p.n]));
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else if (spec.args && i < spec.args.length) vars.set(p.n, ev(spec.args[i]));
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else vars.set(p.n, p.d ? ev(p.d) : null);
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});
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return vars;
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}
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const SHOW_EVENTS = new Set(["show", "appear", "default", "start", "update", "replace"]);
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@@ -50,15 +69,34 @@ function nextFrame() {
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export class AtlRunner {
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private token = 0;
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constructor(private host: AtlHost, private props: AtlProps) {}
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constructor(private host: AtlHost, private props: AtlProps, private vars: Map<string, any> = new Map()) {}
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/** Start the timeline; resolves when it ends (never, for endless loops) or is stopped. */
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async start(block: AtlBlock): Promise<void> {
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/** Resolve `{ e: expr }` values (also inside tuples). */
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private val<T = any>(v: AtlValue<T> | undefined): any {
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if (Array.isArray(v)) return v.map((x) => this.val(x));
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if (v && typeof v === "object" && "e" in v) return this.host.eval ? this.host.eval((v as any).e, this.vars) : null;
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return v;
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}
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private props_(values: AtlProps): AtlProps {
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return Object.fromEntries(Object.entries(values).map(([k, v]) => [k, this.val(v)]));
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}
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private seconds(v: AtlValue<number> | undefined): number {
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const n = Number(this.val(v));
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return Number.isFinite(n) ? Math.max(0, n) : 0;
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}
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/** Start the timeline; resolves when it ends (never, for endless loops) or is stopped.
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* The result is true only when the timeline ran to its end. */
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async start(block: AtlBlock): Promise<boolean> {
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const token = ++this.token;
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try {
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await this.run(block, token, 0, "show");
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return true;
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} catch (err) {
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if (!(err instanceof Stopped)) throw err;
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return false;
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}
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}
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@@ -126,7 +164,7 @@ export class AtlRunner {
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}
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loops++;
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if (block.repeat === null) return;
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if (block.repeat !== true && loops >= block.repeat) return;
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if (block.repeat !== true && loops >= this.seconds(block.repeat as AtlValue<number>)) return;
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// a loop without any waiting step would freeze the page: yield one frame per turn
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if (!waited && performance.now() - startedAt < 1) await nextFrame();
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}
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@@ -136,22 +174,27 @@ export class AtlRunner {
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private async step(step: AtlStep, token: number, depth: number, event: string): Promise<boolean> {
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switch (step.op) {
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case "set":
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Object.assign(this.props, step.props);
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Object.assign(this.props, this.props_(step.props));
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this.apply();
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return false;
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case "pause":
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await this.sleep(step.t, token);
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return step.t > 0;
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case "move":
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await this.move(step, token);
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return step.t > 0;
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case "pause": {
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const t = this.seconds(step.t);
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await this.sleep(t, token);
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return t > 0;
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}
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case "move": {
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const t = this.seconds(step.t);
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await this.move(step, t, token);
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return t > 0;
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}
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case "parallel":
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await Promise.all(step.blocks.map((b) => this.run(b, token, depth + 1, event)));
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return true;
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case "choice": {
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const total = step.blocks.reduce((s, b) => s + b.w, 0);
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const weights = step.blocks.map((b) => this.seconds(b.w) || 1);
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const total = weights.reduce((s, w) => s + w, 0);
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let pick = Math.random() * total;
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const chosen = step.blocks.find((b) => (pick -= b.w) < 0) ?? step.blocks[step.blocks.length - 1];
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const chosen = step.blocks.find((_, i) => (pick -= weights[i]) < 0) ?? step.blocks[step.blocks.length - 1];
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if (chosen) await this.run(chosen.block, token, depth + 1, event);
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return true;
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}
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@@ -199,22 +242,23 @@ export class AtlRunner {
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}
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}
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private async move(step: Extract<AtlStep, { op: "move" }>, token: number) {
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private async move(step: Extract<AtlStep, { op: "move" }>, seconds: number, token: number) {
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const target = this.props_(step.props);
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const from: AtlProps = {};
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for (const key of Object.keys(step.props)) from[key] = this.current(key);
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for (const key of Object.keys(target)) from[key] = this.current(key);
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const curve = curves[step.warp] ?? curves.linear;
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const start = performance.now();
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const duration = step.t * 1000;
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const duration = seconds * 1000;
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while (duration > 0) {
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await nextFrame();
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this.alive(token);
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const raw = Math.min(1, (performance.now() - start) / duration);
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const k = curve(raw);
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for (const [key, to] of Object.entries(step.props)) this.props[key] = mix(from[key], to, k);
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for (const [key, to] of Object.entries(target)) this.props[key] = mix(from[key], to, k);
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this.apply();
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if (raw >= 1) return;
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}
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Object.assign(this.props, step.props);
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Object.assign(this.props, target);
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this.apply();
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}
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}
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@@ -6,6 +6,7 @@ import { Renderer, type ResolvedImage } from "./renderer";
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import { fastPoint, interpolate, parseText, plainText, renderText, waitPoints } from "./text";
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import { languageName, rememberLanguage, type Translator } from "./i18n";
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import { naniText } from "./naninovel";
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import { ScreenManager, type ScreenHost } from "./screens";
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import { DEFAULT_SETTINGS, SLOTS, Restart, el, loadJSON, saveJSON, type SaveApi, type SaveMeta, type Settings } from "./engine-util";
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import type {
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CharacterDef, Expr, Frame, GameData, ImageDef, Label, Layer, Manifest, Node, SaveData, ScriptModule,
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@@ -35,6 +36,9 @@ export class Engine {
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private stack: Frame[] = [];
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private gen = 0;
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private waiters: (() => void)[] = [];
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private screens: ScreenManager;
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private screenFonts = new Map<string, string>();
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private seenImages = new Set<string>();
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private running = false;
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private skip = false;
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@@ -101,7 +105,8 @@ export class Engine {
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del: (n) => void delete this.store[n],
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};
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this.py = new Python(scope);
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this.builtins = this.makeBuiltins();
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this.screens = new ScreenManager(this.screenHost(), game.screens ?? {}, game.styles ?? {});
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this.builtins = { ...this.makeBuiltins(), ...this.screens.builtins() };
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const [w, h] = game.resolution;
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this.baseSize = Number(game.ui.text_size) || Math.round(h * 0.0306);
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@@ -113,6 +118,15 @@ export class Engine {
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evalCond: (c) => truthy(this.safeEval(c)),
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transform: (name) => game.transforms[name] ?? null,
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atl: (name) => game.atl?.[name] ?? null,
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evalExpr: (expr, frame) => {
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const saved = this.py.locals;
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this.py.locals = frame ? [...saved, frame] : saved;
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try {
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return this.safeEval(expr);
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} finally {
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this.py.locals = saved;
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}
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},
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text: (e) => this.interp(this.tr.str(pyStr(this.safeEval(e)))),
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});
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this.audio = new AudioSystem(this.settings, (f) => this.fileUrl(f), game.channels ?? {});
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@@ -125,6 +139,7 @@ export class Engine {
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}
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destroy() {
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this.screens.destroy();
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this.gen++;
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this.wakeAll();
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this.audio.stopAll();
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@@ -303,8 +318,12 @@ export class Engine {
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throw new JumpSignal("jump", "__quit__");
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},
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version: () => "pgvn",
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...this.screens.renpyApi(),
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// presentation-only: nothing to roll back or replay, and the next transition is chosen by `with`
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end_replay: () => null,
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variant: (name: string) => ["pc", "large", "web", "medium"].includes(String(name)),
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change_language: (code: any) => void this.setLanguage(code === null || code === undefined ? this.game.sourceLang ?? "und" : String(code)),
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seen_image: (name: any) => this.seenImages.has(String(name)),
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block_rollback: () => null,
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transition: () => null,
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};
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@@ -330,6 +349,10 @@ export class Engine {
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random,
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math: { floor: Math.floor, ceil: Math.ceil, sqrt: Math.sqrt, pi: Math.PI, pow: Math.pow },
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len: (x: any) => (x instanceof PyDict ? x.map.size : x?.length ?? 0),
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// a read-only view: `"name" in globals()` works, writes do not reach the game
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globals: () => new PyDict(Object.entries(this.store)),
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...Object.fromEntries(["Dissolve", "Fade", "ImageDissolve", "MoveTransition", "CropMove", "PushMove",
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"Pixellate", "ComposeTransition", "With"].map((n) => [n, () => null])),
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str: (x: any) => pyStr(x),
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int: (x: any) => Math.trunc(num(x)),
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float: (x: any) => num(x),
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@@ -385,7 +408,72 @@ export class Engine {
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}
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}
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private screenHost(): ScreenHost {
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const engine = this;
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return {
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py: this.py,
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fileUrl: (path) => this.fileUrl(path),
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image: (value) => this.screenImage(value),
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text: (el, value, size) => renderText(el, parseText(this.interp(this.tr.str(value))), Infinity, size),
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fontFamily: (file) => this.screenFont(file),
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get baseSize() { return engine.baseSize; },
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play: (channel, file, loop) => this.audio.play(channel, [file], { loop }),
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stop: (channel) => this.audio.stop(channel, 0),
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notify: (message) => this.notify(message),
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jump: (label) => this.restart(() => this.guardedJump(label)),
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call: (label) => this.restart(() => this.call(label)),
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quit: () => this.onExit(),
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mainMenu: () => this.restart(() => { this.stack = []; this.cur = { label: "", path: [0] }; }),
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openMenu: () => this.openGameMenu(),
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openUrl: (url) => {
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if (/^https?:\/\//i.test(url)) window.open(url, "_blank", "noopener,noreferrer");
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},
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setLanguage: (code) => void this.setLanguage(code ?? this.game.sourceLang ?? "und"),
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transform: (name) => this.game.transforms[name] ?? null,
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atl: (name) => this.game.atl?.[name] ?? null,
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};
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}
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/** A jump requested from a widget; the special menu/quit targets end the session instead. */
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private guardedJump(label: string) {
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try {
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this.jump(label);
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} catch (err) {
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if (!(err instanceof Restart)) throw err;
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this.cur = { label: "", path: [0] };
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if (err.message === "__quit__") this.onExit();
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}
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}
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private screenImage(value: string): HTMLElement | null {
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if (/^#[0-9a-f]{3,8}$/i.test(value)) {
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const box = el("div");
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box.style.background = value;
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box.style.width = box.style.height = "100%";
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return box;
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}
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const resolved = this.resolveImage(value.split(" "));
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if (resolved) return this.renderer.displayable(resolved.def);
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const url = this.fileUrl(value);
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if (!url) return null;
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const img = new Image();
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img.src = url;
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img.draggable = false;
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return img;
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}
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private screenFont(file: string): string | null {
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let family = this.screenFonts.get(file);
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if (!family) {
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family = `pg-scr-${this.screenFonts.size}`;
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this.screenFonts.set(file, family);
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this.loadFont(family, file);
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}
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return family;
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}
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private resetStore() {
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this.screens.clear();
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this.store = {};
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try {
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this.py.exec(this.game.init);
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@@ -557,6 +645,7 @@ export class Engine {
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}
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try {
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await this.exec(node);
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this.screens.refresh();
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} catch (err) {
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if (err instanceof JumpSignal) {
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if (err.kind === "jump") this.jump(err.target);
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@@ -577,6 +666,13 @@ export class Engine {
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}
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}
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private screenArgs(node: Node) {
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return {
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args: (node.args ?? []).map((e: Expr) => this.safeEval(e)),
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kw: Object.fromEntries(Object.entries(node.kw ?? {}).map(([k, e]) => [k, this.safeEval(e as Expr)])),
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};
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}
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private async exec(node: Node) {
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switch (node.op) {
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case "nani_exit":
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@@ -688,6 +784,26 @@ export class Engine {
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return this.jump(node.target ?? pyStr(this.safeEval(node.expr)));
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case "call":
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return this.call(node.target ?? pyStr(this.safeEval(node.expr)), node.args);
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case "call_screen": {
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const { args, kw } = this.screenArgs(node);
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this.interactionStart();
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this.setSkip(false);
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const value = await this.wait<any>((done) => this.screens.show(node.name, args, kw, { call: true, onReturn: done }));
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this.screens.hideCall(node.name);
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this.store._return = value ?? null;
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this.advance();
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return;
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}
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case "show_screen": {
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const { args, kw } = this.screenArgs(node);
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this.screens.show(node.name, args, kw);
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this.advance();
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return;
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}
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case "hide_screen":
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this.screens.hide(node.name);
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this.advance();
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return;
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case "camera":
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this.renderer.camera(node.at ?? []);
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this.advance();
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@@ -727,6 +843,7 @@ export class Engine {
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return;
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}
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const tag = node.as ?? (node.img.name ? node.img.name[0] : img.name[0]);
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for (let n = 1; n <= img.name.length; n++) this.seenImages.add(img.name.slice(0, n).join(" "));
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const zorder = node.zorder ? Number(this.safeEval(node.zorder)) : undefined;
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this.renderer.show(img, tag, node.at ?? [], { zorder, behind: node.behind });
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}
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@@ -1003,6 +1120,7 @@ export class Engine {
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this.wakeAll();
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this.onAdvance = null;
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this.skipTick = null;
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this.screens.hideCalls();
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this.closeScreen();
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this.menuEl.classList.add("pg-hidden");
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this.centeredEl.classList.add("pg-hidden");
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@@ -1097,6 +1215,7 @@ export class Engine {
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cur: anchor(this.cur),
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stack: this.stack.map((f) => ({ ...anchor(f), saved: encodeValue(f.saved) })),
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store: encodeValue(this.store),
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screens: encodeValue(this.screens.snapshot()),
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scene: this.renderer.snapshot(),
|
||||
music: this.audio.current("music"),
|
||||
window: this.windowShown,
|
||||
@@ -1142,6 +1261,7 @@ export class Engine {
|
||||
this.restart(() => {
|
||||
this.resetStore();
|
||||
Object.assign(this.store, decodeValue(data.store));
|
||||
this.screens.restore(decodeValue(data.screens ?? []));
|
||||
this.renderer.scene();
|
||||
for (const s of data.scene) {
|
||||
const img = this.resolveImage(s.name);
|
||||
@@ -1239,7 +1359,7 @@ export class Engine {
|
||||
this.centeredEl = el("div", "pg-centered pg-hidden");
|
||||
this.screen = el("div", "pg-screen pg-hidden");
|
||||
this.notifyEl = el("div", "pg-notify pg-hidden");
|
||||
stage.append(this.nvlEl, this.textbox, this.centeredEl, this.menuEl, this.screen, this.notifyEl);
|
||||
stage.append(this.nvlEl, this.textbox, this.centeredEl, this.menuEl, this.screens.layer, this.screen, this.notifyEl);
|
||||
|
||||
// touch-friendly menu button outside the scaled stage
|
||||
const hud = el("button", "pg-hud-btn", "☰");
|
||||
@@ -1255,7 +1375,7 @@ export class Engine {
|
||||
|
||||
stage.addEventListener("click", (ev) => {
|
||||
if (!this.screen.classList.contains("pg-hidden")) return;
|
||||
if ((ev.target as HTMLElement).closest(".pg-menu, .pg-quick")) return;
|
||||
if ((ev.target as HTMLElement).closest(".pg-menu, .pg-quick, .pg-sbtn, .pg-sframe, .pg-swindow, .pg-sviewport, .pg-sbar, .pg-smodal")) return;
|
||||
this.advanceInput();
|
||||
});
|
||||
stage.addEventListener("wheel", (ev) => {
|
||||
|
||||
@@ -343,3 +343,20 @@
|
||||
.pg-dialog-row { display: flex; justify-content: flex-end; gap: 10px; }
|
||||
.pg-dialog button { font-size: 15px; padding: 9px 18px; }
|
||||
.pg-dialog .pg-primary { background: #ff9f43; border-color: #ff9f43; color: #1a1205; font-weight: 650; }
|
||||
|
||||
/* --- game screens (Ren'Py screen language) ------------------------------------------ */
|
||||
.pg-usr { position: absolute; inset: 0; pointer-events: none; }
|
||||
.pg-sinst { position: absolute; inset: 0; pointer-events: none; }
|
||||
.pg-sinst.pg-smodal { pointer-events: auto; }
|
||||
.pg-sw { pointer-events: none; min-width: 0; min-height: 0; color: var(--pg-text, #fff); font-size: var(--pg-font, 24px); }
|
||||
.pg-sframe, .pg-swindow, .pg-sviewport, .pg-sbar, .pg-sbtn { pointer-events: auto; }
|
||||
.pg-sbtn { cursor: pointer; user-select: none; }
|
||||
.pg-sbtn.pg-sdisabled { cursor: default; }
|
||||
.pg-sbtn:focus-visible { outline: 2px solid var(--pg-accent, #4af); outline-offset: 2px; }
|
||||
.pg-simgbtn img, .pg-simgbtn .pg-simg { display: block; pointer-events: none; }
|
||||
.pg-stext { white-space: pre-wrap; }
|
||||
.pg-sbar { background: rgba(255, 255, 255, 0.18); min-width: 40px; min-height: 12px; }
|
||||
.pg-sbar-fill { background: var(--pg-accent, #4af); width: 100%; height: 100%; }
|
||||
.pg-sbar:not(.pg-svbar) .pg-sbar-fill { height: 100%; }
|
||||
.pg-sadd { pointer-events: none; }
|
||||
.pg-sviewport { scrollbar-width: thin; }
|
||||
@@ -1,7 +1,7 @@
|
||||
// DOM renderer for the image layer: one absolutely positioned element per shown tag.
|
||||
// The stage has the game's native resolution and is scaled with a CSS transform.
|
||||
|
||||
import { AtlRunner, type AtlBlock } from "./atl";
|
||||
import { AtlRunner, bindArguments, type AtlBlock } from "./atl";
|
||||
import type { AtSpec, ImageDef, ShownImage, Transition } from "./types";
|
||||
|
||||
const POSITIONS: Record<string, Record<string, number>> = {
|
||||
@@ -29,6 +29,8 @@ export interface RendererHost {
|
||||
evalCond(e: any): boolean;
|
||||
transform(name: string): Record<string, any> | null;
|
||||
atl(name: string): AtlBlock | null;
|
||||
/** Evaluate an expression, optionally with extra variables (ATL parameters) in scope. */
|
||||
evalExpr(expr: any, frame?: Map<string, any>): any;
|
||||
text(e: any): string;
|
||||
}
|
||||
|
||||
@@ -105,7 +107,8 @@ export class Renderer {
|
||||
block: (name) => this.host.atl(name),
|
||||
props: (name) => this.host.transform(name),
|
||||
apply: (p) => this.style(entry.el, { ...p }),
|
||||
}, live);
|
||||
eval: (expr, frame) => this.host.evalExpr(expr, frame),
|
||||
}, live, bindArguments(block, spec, (e) => this.host.evalExpr(e)));
|
||||
entry.runners.push({ runner, block });
|
||||
void runner.start(block).catch((err) => console.warn("[pgvn] ATL", err));
|
||||
}
|
||||
@@ -207,6 +210,11 @@ export class Renderer {
|
||||
return document.createElement("div");
|
||||
}
|
||||
|
||||
/** An element for an image definition, for UI built outside the scene (screens). */
|
||||
displayable(def: ImageDef): HTMLElement {
|
||||
return this.build(def);
|
||||
}
|
||||
|
||||
/** Frame-by-frame ATL animation: swaps children on timers while attached. */
|
||||
private animated(def: ImageDef, depth: number): HTMLElement {
|
||||
const box = document.createElement("div");
|
||||
@@ -311,7 +319,10 @@ export class Renderer {
|
||||
if (ax.endsWith("px") || ay.endsWith("px"))
|
||||
el.style.transform = `translate(calc(-1 * ${ax}), calc(-1 * ${ay})) scale(${zx}, ${zy})`;
|
||||
if (p.alpha !== undefined) el.style.opacity = String(p.alpha);
|
||||
if (p.filter) el.style.filter = `${p.filter}(1)`;
|
||||
const filters: string[] = [];
|
||||
if (p.filter) filters.push(`${p.filter}(1)`);
|
||||
if (typeof p.blur === "number" && p.blur > 0) filters.push(`blur(${p.blur}px)`);
|
||||
if (filters.length) el.style.filter = filters.join(" ");
|
||||
}
|
||||
|
||||
// --- transitions ---------------------------------------------------------------
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -53,6 +53,9 @@ export interface AtSpec {
|
||||
props?: Record<string, any>;
|
||||
/** Animated transform: a name from GameData.atl or an inline timeline. */
|
||||
atl?: string | import("./atl").AtlBlock;
|
||||
/** Arguments of `at name(args)` for a parameterised transform. */
|
||||
args?: Expr[];
|
||||
kw?: Record<string, Expr>;
|
||||
effect?: "shake";
|
||||
d?: number;
|
||||
dist?: number;
|
||||
@@ -109,6 +112,8 @@ export interface GameData {
|
||||
images: Record<string, ImageDef>;
|
||||
transforms: Record<string, Record<string, any>>;
|
||||
atl?: Record<string, import("./atl").AtlBlock>;
|
||||
screens?: Record<string, import("./screens").ScreenDef>;
|
||||
styles?: Record<string, import("./screens").StyleDef>;
|
||||
transitions: Record<string, Transition | null>;
|
||||
audio: Record<string, string>;
|
||||
channels?: Record<string, { mixer: string; loop: boolean }>;
|
||||
@@ -155,4 +160,5 @@ export interface SaveData {
|
||||
camera?: AtSpec[];
|
||||
menuSeen?: string[];
|
||||
text?: string;
|
||||
screens?: { name: string; args: any[]; kw: Record<string, any> }[];
|
||||
}
|
||||
Reference in new issue
Block a user