feat: Ren'Py screens (screen/call screen/show screen) with actions and styles
Converter - screens.py parses the screen language: containers (fixed, frame, vbox, hbox, grid, vpgrid, viewport, button, has), widgets (text, textbutton, imagebutton, add, bar ...), if/for/use/transclude, default, python, key, timer, on, inline ATL, conditional properties, and decompiled forms (unparenthesised operators, glued property values, comma separated actions) - style statements, call/show/hide screen operators and Python-level renpy.show_screen are translated; only screens the game shows are audited, unused stock screens no longer block an import; undefined screens do - ATL values may be computed at run time and transforms take parameters (at blink(0.2, 0.3)); blur property Player - screens.ts builds the DOM from the IR and rebuilds it on state changes; buttons with idle/hover/selected/insensitive states, tooltips, sounds, modal screens, timers and keys that survive re-rendering, saved with the save file - Actions: Jump, Call, Return, SetVariable, Toggle*, SetScreenVariable, Show, Hide, ToggleScreen, Function, Play, Notify, If, Language, ShowMenu, OpenURL ... - Crop/LiveCrop/Solid/Frame/Transform/DynamicDisplayable values, crop property, globals(), renpy.variant/change_language/seen_image, transition stubs Tests: screen parser and runtime (linkedom DOM), screens fixture compiled from tests/fixtures/screens.rpy. Docs: docs/SCREENS.md. Twisted-Thoughts now passes the strict compatibility check. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -1,7 +1,7 @@
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// DOM renderer for the image layer: one absolutely positioned element per shown tag.
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// The stage has the game's native resolution and is scaled with a CSS transform.
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import { AtlRunner, type AtlBlock } from "./atl";
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import { AtlRunner, bindArguments, type AtlBlock } from "./atl";
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import type { AtSpec, ImageDef, ShownImage, Transition } from "./types";
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const POSITIONS: Record<string, Record<string, number>> = {
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@@ -29,6 +29,8 @@ export interface RendererHost {
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evalCond(e: any): boolean;
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transform(name: string): Record<string, any> | null;
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atl(name: string): AtlBlock | null;
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/** Evaluate an expression, optionally with extra variables (ATL parameters) in scope. */
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evalExpr(expr: any, frame?: Map<string, any>): any;
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text(e: any): string;
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}
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@@ -105,7 +107,8 @@ export class Renderer {
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block: (name) => this.host.atl(name),
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props: (name) => this.host.transform(name),
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apply: (p) => this.style(entry.el, { ...p }),
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}, live);
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eval: (expr, frame) => this.host.evalExpr(expr, frame),
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}, live, bindArguments(block, spec, (e) => this.host.evalExpr(e)));
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entry.runners.push({ runner, block });
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void runner.start(block).catch((err) => console.warn("[pgvn] ATL", err));
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}
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@@ -207,6 +210,11 @@ export class Renderer {
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return document.createElement("div");
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}
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/** An element for an image definition, for UI built outside the scene (screens). */
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displayable(def: ImageDef): HTMLElement {
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return this.build(def);
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}
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/** Frame-by-frame ATL animation: swaps children on timers while attached. */
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private animated(def: ImageDef, depth: number): HTMLElement {
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const box = document.createElement("div");
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@@ -311,7 +319,10 @@ export class Renderer {
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if (ax.endsWith("px") || ay.endsWith("px"))
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el.style.transform = `translate(calc(-1 * ${ax}), calc(-1 * ${ay})) scale(${zx}, ${zy})`;
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if (p.alpha !== undefined) el.style.opacity = String(p.alpha);
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if (p.filter) el.style.filter = `${p.filter}(1)`;
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const filters: string[] = [];
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if (p.filter) filters.push(`${p.filter}(1)`);
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if (typeof p.blur === "number" && p.blur > 0) filters.push(`blur(${p.blur}px)`);
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if (filters.length) el.style.filter = filters.join(" ");
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}
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// --- transitions ---------------------------------------------------------------
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