feat: import F95 screenshot galleries with AVIF support
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@@ -47,6 +47,7 @@ export interface Game {
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tags: string[];
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engine: string;
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cover_hash: string | null;
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gallery_hashes: string[];
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main_version_id: number | null;
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created_at: string;
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ready_versions?: number;
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@@ -10,6 +10,7 @@ import { LanguageMenu } from "../ui/LanguageMenu";
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import { aggregateLanguages, versionLanguages } from "./languages";
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import { useUi } from "../ui/Ui";
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import { useUploads } from "../uploads";
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import { GameGallery, mergeGallery, type GalleryImage } from "../ui/GameGallery";
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const STATUS: Record<Version["status"], string> = {
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uploading: "Загружается",
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@@ -224,6 +225,7 @@ export function GamePage() {
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</div>
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</div>
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{!editing && <GameGallery images={(game.gallery_hashes ?? []).map(hash => ({ hash }))} />}
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<div className="section-title" style={{ marginTop: "var(--space-5)" }}>
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<h2>Версии</h2>
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<span className="count">{game.versions.length}</span>
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@@ -365,6 +367,8 @@ function Report({ report }: { report: Record<string, any> | null }) {
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function GameEditor({ game, onDone }: { game: GameDetail; onDone: (changed: boolean) => void }) {
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const [coverHash, setCoverHash] = useState<string | null>(null);
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const [coverPreview, setCoverPreview] = useState<string | null>(null);
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const [gallery, setGallery] = useState<GalleryImage[]>((game.gallery_hashes ?? []).map(hash => ({ hash })));
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const [importing, setImporting] = useState(false);
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const [title, setTitle] = useState(game.title);
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const [description, setDescription] = useState(game.description);
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const [tags, setTags] = useState(game.tags.join(", "));
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@@ -374,6 +378,7 @@ function GameEditor({ game, onDone }: { game: GameDetail; onDone: (changed: bool
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await api.patch(`/api/games/${game.id}`, {
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title, description, tags: tags.split(",").map((t) => t.trim()).filter(Boolean),
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...(coverHash ? { cover_hash: coverHash } : {}),
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gallery_hashes: gallery.map(image => image.hash),
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});
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onDone(true);
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} catch (e) {
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@@ -382,20 +387,22 @@ function GameEditor({ game, onDone }: { game: GameDetail; onDone: (changed: bool
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};
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return (
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<form className="editor" onSubmit={(e) => { e.preventDefault(); void save(); }}>
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<F95Fetch onLoaded={(m) => {
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<F95Fetch onBusyChange={setImporting} onLoaded={(m) => {
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setTitle(m.title);
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setDescription(m.description);
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setTags(m.tags.join(", "));
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setCoverHash(m.cover_hash);
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setCoverPreview(m.cover_preview);
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setGallery(items => mergeGallery(items, m.gallery ?? []));
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}} />
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{coverHash && <F95CoverPreview source={coverPreview} editing onRemove={() => { setCoverHash(null); setCoverPreview(null); }} />}
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<GameGallery images={gallery} onRemove={hash => setGallery(items => items.filter(image => image.hash !== hash))} />
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<label className="field"><span>Название</span><input value={title} onChange={(e) => setTitle(e.target.value)} /></label>
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<label className="field"><span>Описание</span><textarea value={description} onChange={(e) => setDescription(e.target.value)} rows={5} /></label>
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<label className="field"><span>Теги</span><input value={tags} onChange={(e) => setTags(e.target.value)} placeholder="через запятую: романтика, драма" /></label>
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{error && <ErrorNote>{error}</ErrorNote>}
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<div className="actions">
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<button className="btn btn-primary" disabled={!title.trim()}>Сохранить</button>
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<button className="btn btn-primary" disabled={!title.trim() || importing || gallery.length > 48}>Сохранить</button>
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<button type="button" className="btn" onClick={() => onDone(false)}>Отмена</button>
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</div>
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</form>
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@@ -5,6 +5,7 @@ import { UploadProgress, useUploads } from "../uploads";
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import { ErrorNote, PageHeader } from "../ui/Bits";
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import { F95CoverPreview, F95Fetch } from "../ui/F95Fetch";
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import { Icon } from "../ui/Icon";
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import { GameGallery, type GalleryImage } from "../ui/GameGallery";
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const ARCHIVE = /\.(zip|7z|rar|tar|gz|tgz|bz2|xz)$/i;
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@@ -15,6 +16,8 @@ export function NewGame() {
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const [tags, setTags] = useState("");
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const [coverHash, setCoverHash] = useState<string | null>(null);
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const [coverPreview, setCoverPreview] = useState<string | null>(null);
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const [gallery, setGallery] = useState<GalleryImage[]>([]);
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const [importing, setImporting] = useState(false);
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const [file, setFile] = useState<File | null>(null);
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const [over, setOver] = useState(false);
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const { start } = useUploads();
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@@ -39,13 +42,14 @@ export function NewGame() {
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e.preventDefault();
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if (!file) return;
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setError("");
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start({ file, title, description, coverHash, tags: tags.split(",").map((t) => t.trim()).filter(Boolean) });
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start({ file, title, description, coverHash, galleryHashes: gallery.map(image => image.hash), tags: tags.split(",").map((t) => t.trim()).filter(Boolean) });
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setFile(null);
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setTitle("");
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setDescription("");
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setTags("");
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setCoverHash(null);
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setCoverPreview(null);
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setGallery([]);
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};
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return (
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@@ -73,14 +77,16 @@ export function NewGame() {
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)}
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</label>
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<F95Fetch onLoaded={(m) => {
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<F95Fetch onBusyChange={setImporting} onLoaded={(m) => {
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setTitle(m.title);
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setDescription(m.description);
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setTags(m.tags.join(", "));
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setCoverHash(m.cover_hash);
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setCoverPreview(m.cover_preview);
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setGallery(m.gallery ?? []);
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}} />
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{coverHash && <F95CoverPreview source={coverPreview} onRemove={() => { setCoverHash(null); setCoverPreview(null); }} />}
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<GameGallery images={gallery} onRemove={hash => setGallery(items => items.filter(image => image.hash !== hash))} />
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<div className="form-row game-metadata-row">
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<label className="field">
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<span>Название</span>
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@@ -99,7 +105,7 @@ export function NewGame() {
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{error && <ErrorNote>{error}</ErrorNote>}
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<div className="actions">
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<button className="btn btn-primary btn-lg" disabled={!file}>
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<button className="btn btn-primary btn-lg" disabled={!file || importing}>
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<Icon name="upload" size={20} />Загрузить
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</button>
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<button type="button" className="btn btn-ghost" onClick={() => navigate(-1)}>Отмена</button>
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@@ -730,6 +730,15 @@ input[type="file"] { padding: 0.4rem; }
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.f95-cover-image img { width: 100%; height: 100%; object-fit: contain; }
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.f95-cover-info { min-width: 0; display: flex; flex-direction: column; gap: 0.4rem; align-items: flex-start; }
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.game-metadata-row { align-items: flex-start; }
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.game-gallery { min-width: 0; margin-block: var(--space-3); }
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.game-gallery-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(min(150px, 100%), 1fr)); gap: var(--space-3); }
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.game-gallery-item { min-width: 0; display: flex; flex-direction: column; align-items: flex-start; }
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.game-gallery-thumb { width: 100%; aspect-ratio: 16 / 10; padding: 0; border: 1px solid var(--border); border-radius: var(--radius-s); overflow: hidden; background: var(--surface-2); cursor: zoom-in; }
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.game-gallery-thumb img { width: 100%; height: 100%; object-fit: cover; }
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.game-gallery-viewer { width: min(1100px, 94vw); max-height: 94dvh; padding: var(--space-3); border: 1px solid var(--border); border-radius: var(--radius); background: var(--surface); color: var(--text); }
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.game-gallery-viewer::backdrop { background: rgba(0, 0, 0, 0.85); }
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.game-gallery-viewer > img { display: block; width: 100%; max-height: 75dvh; object-fit: contain; }
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.game-gallery-toolbar { display: flex; align-items: center; justify-content: space-between; flex-wrap: wrap; gap: 0.5rem; margin-bottom: var(--space-3); }
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@media (max-width: 520px) {
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.f95-cover { align-items: flex-start; flex-direction: column; }
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.game-metadata-row > .field { flex-basis: 100%; min-width: 0; }
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@@ -1,6 +1,7 @@
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import { useEffect, useId, useRef, useState } from "react";
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import { createPortal } from "react-dom";
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import { api } from "../api";
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import type { GalleryImage } from "./GameGallery";
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export interface F95Meta {
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url: string;
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@@ -10,6 +11,8 @@ export interface F95Meta {
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cover_hash: string | null;
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cover_preview: string | null;
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cover_warning: string | null;
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gallery: GalleryImage[];
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gallery_warning: string | null;
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auth_required: boolean;
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metadata_available: boolean;
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}
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@@ -18,7 +21,7 @@ interface CookieValues { xf_user: string; xf_session: string; cf_clearance: stri
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const EMPTY_COOKIES: CookieValues = { xf_user: "", xf_session: "", cf_clearance: "" };
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/** Imports editable metadata and a locally cached cover from an F95zone thread. */
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export function F95Fetch({ onLoaded }: { onLoaded: (m: F95Meta) => void }) {
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export function F95Fetch({ onLoaded, onBusyChange }: { onLoaded: (m: F95Meta) => void; onBusyChange?: (busy: boolean) => void }) {
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const [url, setUrl] = useState("");
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const [busy, setBusy] = useState(false);
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const [error, setError] = useState("");
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@@ -28,6 +31,7 @@ export function F95Fetch({ onLoaded }: { onLoaded: (m: F95Meta) => void }) {
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const [agent, setAgent] = useState("");
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const [result, setResult] = useState<F95Meta | null>(null);
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const [notice, setNotice] = useState("");
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useEffect(() => { onBusyChange?.(busy); }, [busy, onBusyChange]);
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const decline = () => {
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setNeedsAuth(false);
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@@ -96,13 +100,15 @@ export function F95Fetch({ onLoaded }: { onLoaded: (m: F95Meta) => void }) {
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</button>
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</div>
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<span className="hint">Заполнит поля по теме игры. Изменения сохранятся после отправки формы.</span>
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{busy && <div className="note note-info" role="status">Загружаем данные и обложку из F95zone…</div>}
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{!busy && result?.metadata_available && <div className={`note ${result.cover_warning ? "note-info" : "note-ok"}`} role="status">
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{busy && <div className="note note-info" role="status">Загружаем данные, обложку и галерею из F95zone…</div>}
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{!busy && result?.metadata_available && <div className={`note ${result.cover_warning || result.gallery_warning ? "note-info" : "note-ok"}`} role="status">
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<div><b>Данные из F95zone загружены</b>
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<p className="small">{result.cover_hash && result.cover_preview
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? "Название, описание и теги заполнены, обложка подготовлена. Проверьте результат перед сохранением."
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: "Название, описание и теги заполнены. Обложку получить не удалось."}</p>
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{result.cover_warning && <p className="small">{result.cover_warning}</p>}
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{!!result.gallery?.length && <p className="small">Изображений для галереи: {result.gallery.length}.</p>}
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{result.gallery_warning && <p className="small">{result.gallery_warning}</p>}
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</div>
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</div>}
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{!busy && !result?.metadata_available && warning && <div className="note note-info" role="status">{warning}</div>}
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@@ -0,0 +1,59 @@
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import { useEffect, useRef, useState } from "react";
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import { createPortal } from "react-dom";
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export interface GalleryImage { hash: string; preview?: string }
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export function mergeGallery(current: GalleryImage[], incoming: GalleryImage[]): GalleryImage[] {
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const images = new Map(current.map(image => [image.hash, image]));
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for (const image of incoming) images.set(image.hash, image);
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return [...images.values()];
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}
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export function GameGallery({ images, onRemove }: { images: GalleryImage[]; onRemove?: (hash: string) => void }) {
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const [active, setActive] = useState<string | null>(null);
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const index = images.findIndex(image => image.hash === active);
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if (!images.length) return null;
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return <section className="game-gallery" aria-label="Галерея игры">
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<div className="section-title"><h2>Галерея</h2><span className="count">{images.length}</span></div>
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{onRemove && <p className="hint">Изображения сохранятся вместе с игрой. Ненужные кадры можно убрать.</p>}
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{onRemove && images.length > 48 && <p className="note note-error" role="alert">В галерее можно сохранить до 48 изображений. Уберите лишние кадры.</p>}
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<div className="game-gallery-grid">
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{images.map((image, i) => <div className="game-gallery-item" key={image.hash}>
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<button type="button" className="game-gallery-thumb" onClick={() => setActive(image.hash)} aria-label={`Открыть изображение ${i + 1}`}>
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<img src={image.preview ?? `/blobs/${image.hash}`} alt={`Кадр ${i + 1}`} loading="lazy" />
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</button>
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{onRemove && <button type="button" className="btn btn-ghost btn-sm" onClick={() => onRemove(image.hash)} aria-label={`Убрать изображение ${i + 1}`}>Убрать</button>}
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</div>)}
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</div>
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{index >= 0 && createPortal(<GalleryViewer images={images} index={index}
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onSelect={i => setActive(images[i].hash)} onClose={() => setActive(null)} />, document.body)}
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</section>;
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}
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function GalleryViewer({ images, index, onSelect, onClose }: {
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images: GalleryImage[]; index: number; onSelect: (index: number) => void; onClose: () => void;
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}) {
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const dialog = useRef<HTMLDialogElement>(null);
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useEffect(() => {
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dialog.current?.showModal();
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const overflow = document.body.style.overflow;
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document.body.style.overflow = "hidden";
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return () => { document.body.style.overflow = overflow; };
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}, []);
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const move = (step: number) => onSelect((index + step + images.length) % images.length);
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const image = images[index];
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return <dialog ref={dialog} className="game-gallery-viewer" aria-label="Просмотр галереи"
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onCancel={onClose} onClick={e => { if (e.target === e.currentTarget) onClose(); }}
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onKeyDown={e => {
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if (e.key === "ArrowLeft") { e.preventDefault(); move(-1); }
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if (e.key === "ArrowRight") { e.preventDefault(); move(1); }
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}}>
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<div className="game-gallery-toolbar">
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<button type="button" className="btn" onClick={() => move(-1)} disabled={images.length < 2}>Назад</button>
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<span aria-live="polite">{index + 1} / {images.length}</span>
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<button type="button" className="btn" onClick={() => move(1)} disabled={images.length < 2}>Далее</button>
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<button type="button" className="btn" onClick={onClose}>Закрыть</button>
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</div>
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<img src={image.preview ?? `/blobs/${image.hash}`} alt={`Кадр ${index + 1}`} />
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</dialog>;
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}
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@@ -25,6 +25,7 @@ interface UploadInput {
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description?: string;
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tags?: string[];
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coverHash?: string | null;
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galleryHashes?: string[];
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}
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interface UploadContextValue {
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@@ -57,6 +58,7 @@ export function UploadProvider({ children }: { children: ReactNode }) {
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title: input.title?.trim() || file.name.replace(/\.(zip|7z|rar|tar.*)$/i, ""),
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description: input.description ?? "", tags: input.tags ?? [],
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cover_hash: input.coverHash ?? null,
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gallery_hashes: input.galleryHashes ?? [],
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});
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gameId = game.id;
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}
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