Localization stages 2-3: drafts, publishing, translation editor
- games.main_version_id, version visibility (draft/published) and kind
(original/translation/mod), version_history; migration 0002
- permissions translations.edit and versions.publish
- "Translate" creates a translation draft; publishing merges the changed
languages into the main version in place (players keep their saves), the
previous manifest goes to the history and can be restored
- translation API: overview with per-state stats, entries with filters,
search and scene context, save, glossary, locale font, PO/CSV export/import
- translation editor page: languages and progress, lines and strings,
filters, autosave, approve/outdated/fuzzy actions, glossary highlighting,
"play from here" with the scene restored
- player: ?lang= and ?at= from the editor, per-locale font
(models.py and permissions.py for this landed earlier in 9ee3e1f)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -8,7 +8,7 @@ from app.blobs import BLOB_ID_RE, blob_path
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from app.bootstrap import bootstrap
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from app.config import get_settings
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from app.db import SessionLocal
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from app.routers import auth, games, roles, users, versions
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from app.routers import auth, games, i18n, metadata, roles, users, versions
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logging.basicConfig(level=logging.INFO)
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@@ -24,7 +24,7 @@ async def lifespan(_: FastAPI):
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app = FastAPI(title="pgames-manager", lifespan=lifespan, docs_url="/api/docs",
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openapi_url="/api/openapi.json")
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for r in (auth, users, roles, games, versions):
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for r in (auth, users, roles, games, versions, i18n, metadata):
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app.include_router(r.router)
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