Localization stages 2-3: drafts, publishing, translation editor

- games.main_version_id, version visibility (draft/published) and kind
  (original/translation/mod), version_history; migration 0002
- permissions translations.edit and versions.publish
- "Translate" creates a translation draft; publishing merges the changed
  languages into the main version in place (players keep their saves), the
  previous manifest goes to the history and can be restored
- translation API: overview with per-state stats, entries with filters,
  search and scene context, save, glossary, locale font, PO/CSV export/import
- translation editor page: languages and progress, lines and strings,
  filters, autosave, approve/outdated/fuzzy actions, glossary highlighting,
  "play from here" with the scene restored
- player: ?lang= and ?at= from the editor, per-locale font

(models.py and permissions.py for this landed earlier in 9ee3e1f)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
mrleo1nidandClaude Opus 5.5 committed 2026-10-25 03:56:19 +03:00
1 parent 4e047f3aa0
commit ac164d1782
20 files changed
+2039 -298

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import io
from typing import Annotated
from fastapi import APIRouter, Depends, HTTPException, Request, status
from PIL import Image, UnidentifiedImageError
from sqlalchemy import exists, func, or_, select, true
from starlette.concurrency import run_in_threadpool
from app.blobs import put_bytes
from app.uploads import remove_upload
from app.deps import DB, CurrentUser, has_perm, require
from app.models import Game, GameVersion, User
from app.schemas import GameDetailOut, GameIn, GameOut, GameUpdateIn
router = APIRouter(prefix="/api/games", tags=["games"])
Player = Annotated[User, Depends(require("games.play"))]
Uploader = Annotated[User, Depends(require("games.upload"))]
MAX_COVER_BYTES = 20 * 1024 * 1024
def visible_versions_filter(user: User):
"""Versions a user can see: ready ones, plus their own in any state."""
if has_perm(user, "versions.manage_any") or has_perm(user, "games.delete"):
return true()
return or_(GameVersion.status == "ready", GameVersion.owner_id == user.id)
async def get_game(db: DB, game_id: int) -> Game:
game = await db.get(Game, game_id)
if not game:
raise HTTPException(status.HTTP_404_NOT_FOUND, "Игра не найдена")
return game
def can_edit_game(user: User, game: Game) -> bool:
return has_perm(user, "games.edit") or (
has_perm(user, "games.upload") and game.created_by_id == user.id
)
@router.get("", response_model=list[GameOut])
async def list_games(user: Player, db: DB, q: str = "", tag: str = "") -> list[dict]:
stmt = select(Game).order_by(Game.title)
if q.strip():
pattern = f"%{q.strip()}%"
stmt = stmt.where(
or_(
Game.title.ilike(pattern),
Game.description.ilike(pattern),
Game.tags.any(q.strip().lower()),
)
)
if tag:
stmt = stmt.where(Game.tags.any(tag.lower()))
stmt = stmt.where(
exists().where(GameVersion.game_id == Game.id, visible_versions_filter(user))
| (Game.created_by_id == user.id)
)
games = list((await db.scalars(stmt.limit(500))).all())
counts: dict[int, dict[str, int]] = {}
if games:
rows = await db.execute(
select(GameVersion.game_id, GameVersion.status, func.count())
.where(GameVersion.game_id.in_([g.id for g in games]), visible_versions_filter(user))
.group_by(GameVersion.game_id, GameVersion.status)
)
for game_id, st, n in rows:
key = "ready" if st == "ready" else "failed" if st == "failed" else "pending"
counts.setdefault(game_id, {}).setdefault(key, 0)
counts[game_id][key] += n
return [
{
**GameOut.model_validate(g).model_dump(),
"ready_versions": counts.get(g.id, {}).get("ready", 0),
"pending_versions": counts.get(g.id, {}).get("pending", 0),
"failed_versions": counts.get(g.id, {}).get("failed", 0),
}
for g in games
]
@router.post("", response_model=GameOut, status_code=201)
async def create_game(body: GameIn, user: Uploader, db: DB) -> Game:
game = Game(
title=body.title.strip(),
description=body.description,
tags=sorted({t.strip().lower() for t in body.tags if t.strip()}),
created_by_id=user.id,
)
db.add(game)
await db.commit()
return game
@router.get("/{game_id}", response_model=GameDetailOut)
async def game_detail(game_id: int, user: Player, db: DB) -> dict:
game = await get_game(db, game_id)
versions = (
await db.scalars(
select(GameVersion)
.where(GameVersion.game_id == game.id, visible_versions_filter(user))
.order_by(GameVersion.parent_id.is_not(None), GameVersion.created_at)
)
).all()
return {**GameOut.model_validate(game).model_dump(), "versions": list(versions)}
@router.patch("/{game_id}", response_model=GameOut)
async def update_game(game_id: int, body: GameUpdateIn, user: CurrentUser, db: DB) -> Game:
game = await get_game(db, game_id)
if not can_edit_game(user, game):
raise HTTPException(status.HTTP_403_FORBIDDEN, "Нет прав на редактирование")
if body.title is not None:
game.title = body.title.strip()
if body.description is not None:
game.description = body.description
if body.tags is not None:
game.tags = sorted({t.strip().lower() for t in body.tags if t.strip()})
await db.commit()
return game
@router.put("/{game_id}/cover", response_model=GameOut)
async def upload_cover(game_id: int, request: Request, user: CurrentUser, db: DB) -> Game:
game = await get_game(db, game_id)
if not can_edit_game(user, game):
raise HTTPException(status.HTTP_403_FORBIDDEN, "Нет прав на редактирование")
data = await request.body()
if len(data) > MAX_COVER_BYTES:
raise HTTPException(status.HTTP_413_REQUEST_ENTITY_TOO_LARGE, "Слишком большой файл")
try:
game.cover_hash = await run_in_threadpool(make_cover, data)
except (UnidentifiedImageError, OSError):
raise HTTPException(status.HTTP_400_BAD_REQUEST, "Не удалось прочитать изображение")
await db.commit()
return game
@router.delete("/{game_id}", status_code=204)
async def delete_game(game_id: int, _: Annotated[User, Depends(require("games.delete"))],
db: DB) -> None:
game = await get_game(db, game_id)
version_ids = (await db.scalars(select(GameVersion.id).where(GameVersion.game_id == game.id))).all()
await db.delete(game)
await db.commit()
for vid in version_ids:
remove_upload(vid)
def make_cover(data: bytes) -> str:
img = Image.open(io.BytesIO(data))
img.thumbnail((640, 640))
if img.mode not in ("RGB", "RGBA"):
img = img.convert("RGBA")
out = io.BytesIO()
img.save(out, "WEBP", quality=85)
return put_bytes(out.getvalue(), ".webp")[0]
import io
from typing import Annotated
from fastapi import APIRouter, Depends, HTTPException, Request, status
from PIL import Image, UnidentifiedImageError
from sqlalchemy import and_, exists, func, or_, select, true
from starlette.concurrency import run_in_threadpool
from app.blobs import put_bytes
from app.uploads import remove_upload
from app.deps import DB, CurrentUser, has_perm, require
from app.models import Game, GameVersion, User
from app.schemas import GameDetailOut, GameIn, GameOut, GameUpdateIn, VersionOut
from app.translation import version_languages
router = APIRouter(prefix="/api/games", tags=["games"])
Player = Annotated[User, Depends(require("games.play"))]
Uploader = Annotated[User, Depends(require("games.upload"))]
MAX_COVER_BYTES = 20 * 1024 * 1024
def visible_versions_filter(user: User):
"""Versions a user can see: ready published ones (reviewers also see drafts),
plus their own in any state."""
if has_perm(user, "versions.manage_any") or has_perm(user, "games.delete"):
return true()
ready = GameVersion.status == "ready"
if not has_perm(user, "versions.publish"):
ready = and_(ready, GameVersion.visibility == "published")
return or_(ready, GameVersion.owner_id == user.id)
async def get_game(db: DB, game_id: int) -> Game:
game = await db.get(Game, game_id)
if not game:
raise HTTPException(status.HTTP_404_NOT_FOUND, "Игра не найдена")
return game
def can_edit_game(user: User, game: Game) -> bool:
return has_perm(user, "games.edit") or (
has_perm(user, "games.upload") and game.created_by_id == user.id
)
@router.get("", response_model=list[GameOut])
async def list_games(user: Player, db: DB, q: str = "", tag: str = "") -> list[dict]:
stmt = select(Game).order_by(Game.title)
if q.strip():
pattern = f"%{q.strip()}%"
stmt = stmt.where(
or_(
Game.title.ilike(pattern),
Game.description.ilike(pattern),
Game.tags.any(q.strip().lower()),
)
)
if tag:
stmt = stmt.where(Game.tags.any(tag.lower()))
stmt = stmt.where(
exists().where(GameVersion.game_id == Game.id, visible_versions_filter(user))
| (Game.created_by_id == user.id)
)
games = list((await db.scalars(stmt.limit(500))).all())
counts: dict[int, dict[str, int]] = {}
if games:
rows = await db.execute(
select(GameVersion.game_id, GameVersion.status, func.count())
.where(GameVersion.game_id.in_([g.id for g in games]), visible_versions_filter(user))
.group_by(GameVersion.game_id, GameVersion.status)
)
for game_id, st, n in rows:
key = "ready" if st == "ready" else "failed" if st == "failed" else "pending"
counts.setdefault(game_id, {}).setdefault(key, 0)
counts[game_id][key] += n
return [
{
**GameOut.model_validate(g).model_dump(),
"ready_versions": counts.get(g.id, {}).get("ready", 0),
"pending_versions": counts.get(g.id, {}).get("pending", 0),
"failed_versions": counts.get(g.id, {}).get("failed", 0),
}
for g in games
]
@router.post("", response_model=GameOut, status_code=201)
async def create_game(body: GameIn, user: Uploader, db: DB) -> Game:
game = Game(
title=body.title.strip(),
description=body.description,
tags=sorted({t.strip().lower() for t in body.tags if t.strip()}),
created_by_id=user.id,
)
db.add(game)
await db.commit()
return game
@router.get("/{game_id}", response_model=GameDetailOut)
async def game_detail(game_id: int, user: Player, db: DB) -> dict:
game = await get_game(db, game_id)
versions = (
await db.scalars(
select(GameVersion)
.where(GameVersion.game_id == game.id, visible_versions_filter(user))
.order_by(GameVersion.parent_id.is_not(None), GameVersion.created_at)
)
).all()
return {**GameOut.model_validate(game).model_dump(),
"versions": [{**VersionOut.model_validate(v).model_dump(), **version_languages(v.manifest)}
for v in versions]}
@router.patch("/{game_id}", response_model=GameOut)
async def update_game(game_id: int, body: GameUpdateIn, user: CurrentUser, db: DB) -> Game:
game = await get_game(db, game_id)
if not can_edit_game(user, game):
raise HTTPException(status.HTTP_403_FORBIDDEN, "Нет прав на редактирование")
if body.title is not None:
game.title = body.title.strip()
if body.description is not None:
game.description = body.description
if body.tags is not None:
game.tags = sorted({t.strip().lower() for t in body.tags if t.strip()})
await db.commit()
return game
@router.put("/{game_id}/cover", response_model=GameOut)
async def upload_cover(game_id: int, request: Request, user: CurrentUser, db: DB) -> Game:
game = await get_game(db, game_id)
if not can_edit_game(user, game):
raise HTTPException(status.HTTP_403_FORBIDDEN, "Нет прав на редактирование")
data = await request.body()
if len(data) > MAX_COVER_BYTES:
raise HTTPException(status.HTTP_413_REQUEST_ENTITY_TOO_LARGE, "Слишком большой файл")
try:
game.cover_hash = await run_in_threadpool(make_cover, data)
except (UnidentifiedImageError, OSError):
raise HTTPException(status.HTTP_400_BAD_REQUEST, "Не удалось прочитать изображение")
await db.commit()
return game
@router.delete("/{game_id}", status_code=204)
async def delete_game(game_id: int, _: Annotated[User, Depends(require("games.delete"))],
db: DB) -> None:
game = await get_game(db, game_id)
version_ids = (await db.scalars(select(GameVersion.id).where(GameVersion.game_id == game.id))).all()
await db.delete(game)
await db.commit()
for vid in version_ids:
remove_upload(vid)
def make_cover(data: bytes) -> str:
img = Image.open(io.BytesIO(data))
img.thumbnail((640, 640))
if img.mode not in ("RGB", "RGBA"):
img = img.convert("RGBA")
out = io.BytesIO()
img.save(out, "WEBP", quality=85)
return put_bytes(out.getvalue(), ".webp")[0]
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@@ -0,0 +1,246 @@
"""Translation editing API for a version."""
from typing import Annotated, Any
from fastapi import APIRouter, Depends, HTTPException, Query, Request, status
from fastapi.responses import Response
from pydantic import BaseModel, Field
from starlette.concurrency import run_in_threadpool
from app import translation as tr
from app.blobs import put_bytes
from app.converter.locales import LANG_NAMES
from app.deps import DB, has_perm, require
from app.models import Game, GameVersion, User
from app.routers.versions import can_manage, get_version, lock_version
router = APIRouter(prefix="/api/versions/{version_id}/i18n", tags=["i18n"])
Player = Annotated[User, Depends(require("games.play"))]
Translator = Annotated[User, Depends(require("games.play", "translations.edit"))]
TODO_STATES = {"untranslated", "outdated", "fuzzy", "machine"}
LANG_RE = r"^[a-z]{2,3}(-[A-Za-z0-9]{2,8})*$"
FONT_EXTS = (".ttf", ".otf", ".woff", ".woff2")
MAX_FONT_BYTES = 30 * 1024 * 1024
MAX_IMPORT_BYTES = 50 * 1024 * 1024
def can_edit(user: User, v: GameVersion) -> bool:
"""Drafts are edited by their owner; publishers may also fix published versions."""
if not has_perm(user, "translations.edit"):
return False
if has_perm(user, "versions.publish"):
return True
return v.visibility == "draft" and can_manage(user, v)
async def ready_version(db: DB, user: User, version_id: int) -> GameVersion:
v = await get_version(db, user, version_id)
if v.status != "ready" or not v.manifest:
raise HTTPException(status.HTTP_409_CONFLICT, "Версия ещё не готова")
return v
async def editable_version(db: DB, user: User, version_id: int) -> GameVersion:
await ready_version(db, user, version_id)
v = await lock_version(db, version_id)
if not can_edit(user, v):
raise HTTPException(status.HTTP_403_FORBIDDEN,
"Переводить можно в своём черновике (форке «перевод»)")
return v
def check_lang(lang: str) -> str:
import re
if not re.match(LANG_RE, lang):
raise HTTPException(status.HTTP_400_BAD_REQUEST, "Код языка в формате BCP-47, например ru")
return lang
@router.get("")
async def overview(version_id: int, user: Player, db: DB) -> dict[str, Any]:
v = await ready_version(db, user, version_id)
def build() -> dict[str, Any]:
game = tr.file_json(v.manifest, "game.json")
idx = tr.text_index(v.manifest)
langs = []
for code, info in sorted((game.get("locales") or {}).items()):
langs.append({"code": code, "name": info.get("name", code), "font": info.get("font"),
**tr.stats(v.manifest, code)})
return {
"sourceLang": game.get("sourceLang"),
"editable": can_edit(user, v),
"canApprove": has_perm(user, "versions.publish"),
"lines": len(idx.lines),
"strings": len(idx.strings),
"modules": [{"path": p, "lines": n} for p, n in idx.modules if n],
"languages": langs,
"knownLanguages": LANG_NAMES,
}
return await run_in_threadpool(build)
@router.get("/{lang}/entries")
async def entries(version_id: int, lang: str, user: Player, db: DB, kind: str = "lines",
state: str = "all", module: str = "", q: str = "", offset: int = 0,
limit: int = Query(50, ge=1, le=200)) -> dict[str, Any]:
v = await ready_version(db, user, version_id)
needle = q.strip().lower()
def matches(st: str, *texts: str) -> bool:
if state == "todo" and st not in TODO_STATES:
return False
if state not in ("all", "todo") and st != state:
return False
return not needle or any(needle in t.lower() for t in texts if t)
def build() -> dict[str, Any]:
idx = tr.text_index(v.manifest)
lines, strings, _ = tr.locale_tables(v.manifest, lang)
files = v.manifest["files"]
items: list[dict[str, Any]] = []
total = 0
if kind == "strings":
for src, usage in idx.strings.items():
e = strings.get(src) or {}
st = e.get("state", "translated") if e.get("t") else "untranslated"
if not matches(st, src, e.get("t", "")):
continue
total += 1
if offset < total <= offset + limit:
items.append({"key": src, "usage": usage, "source": src,
"translation": e.get("t", ""), "state": st})
else:
for info in idx.lines:
if module and info.module != module:
continue
e = lines.get(info.tid)
st = tr.line_state(e, info)
if not matches(st, info.source, (e or {}).get("t", ""), info.who):
continue
total += 1
if offset < total <= offset + limit:
scene = files.get(info.scene) if info.scene else None
items.append({
"key": info.tid, "nodeId": info.node_id, "module": info.module,
"label": info.label, "who": info.who, "source": info.source,
"prev": info.prev, "next": info.next,
"scene": f"/blobs/{scene['hash']}" if scene else None,
"translation": (e or {}).get("t", ""), "state": st,
})
return {"total": total, "items": items}
return await run_in_threadpool(build)
@router.get("/{lang}/meta")
async def get_meta(version_id: int, lang: str, user: Player, db: DB) -> dict[str, Any]:
v = await ready_version(db, user, version_id)
_, _, meta = await run_in_threadpool(tr.locale_tables, v.manifest, lang)
return {"glossary": meta.get("glossary", []), "font": meta.get("font")}
class Changes(BaseModel):
name: str | None = Field(default=None, max_length=64)
lines: dict[str, dict[str, Any] | None] = {}
strings: dict[str, dict[str, Any] | None] = {}
glossary: list[dict[str, str]] | None = None
@router.put("/{lang}")
async def save(version_id: int, lang: str, body: Changes, user: Translator, db: DB
) -> dict[str, Any]:
"""Create a language or change entries. `null` removes an entry."""
check_lang(lang)
v = await editable_version(db, user, version_id)
meta = None
if body.glossary is not None:
meta = {"glossary": [{"src": g.get("src", "").strip(), "t": g.get("t", "").strip(),
"note": g.get("note", "").strip()}
for g in body.glossary if g.get("src", "").strip()]}
try:
manifest = await run_in_threadpool(
lambda: tr.apply_changes(v.manifest, lang, lines=body.lines, strings=body.strings,
meta=meta, name=body.name,
can_approve=has_perm(user, "versions.publish")))
except ValueError as e:
raise HTTPException(status.HTTP_400_BAD_REQUEST, str(e)) from None
v.manifest = manifest
await db.commit()
return await run_in_threadpool(tr.stats, manifest, lang)
@router.delete("/{lang}", status_code=204)
async def remove_language(version_id: int, lang: str, user: Translator, db: DB) -> None:
v = await editable_version(db, user, version_id)
files = {p: f for p, f in v.manifest["files"].items() if not p.startswith(f"locales/{lang}/")}
game = dict(tr.file_json(v.manifest, "game.json"))
game["locales"] = {k: i for k, i in (game.get("locales") or {}).items() if k != lang}
tr.put_json(files, "game.json", game)
v.manifest = {**v.manifest, "files": files}
await db.commit()
@router.put("/{lang}/font")
async def upload_font(version_id: int, lang: str, filename: str, request: Request,
user: Translator, db: DB) -> dict[str, Any]:
"""A font for this language, for games whose fonts lack its glyphs."""
check_lang(lang)
ext = "." + filename.rsplit(".", 1)[-1].lower() if "." in filename else ""
if ext not in FONT_EXTS:
raise HTTPException(status.HTTP_400_BAD_REQUEST, f"Шрифт: {', '.join(FONT_EXTS)}")
data = await request.body()
if not data or len(data) > MAX_FONT_BYTES:
raise HTTPException(status.HTTP_400_BAD_REQUEST, "Пустой или слишком большой файл")
v = await editable_version(db, user, version_id)
path = f"locales/{lang}/font{ext}"
def store() -> dict[str, Any]:
blob_id, size = put_bytes(data, ext)
manifest = {**v.manifest, "files": {**v.manifest["files"], path: {"hash": blob_id, "size": size}}}
return tr.apply_changes(manifest, lang, meta={"font": path})
v.manifest = await run_in_threadpool(store)
await db.commit()
return {"font": path}
@router.get("/{lang}/export")
async def export(version_id: int, lang: str, user: Player, db: DB, format: str = "po") -> Response:
v = await ready_version(db, user, version_id)
game = await db.get(Game, v.game_id)
if format == "csv":
body = await run_in_threadpool(tr.export_csv, v.manifest, lang)
media, ext = "text/csv", "csv"
else:
body = await run_in_threadpool(tr.export_po, v.manifest, lang, game.title)
media, ext = "text/x-gettext-translation", "po"
name = f"{game.id}-{v.id}-{lang}.{ext}"
return Response("" + body if ext == "csv" else body, media_type=f"{media}; charset=utf-8",
headers={"Content-Disposition": f'attachment; filename="{name}"'})
@router.post("/{lang}/import")
async def import_file(version_id: int, lang: str, request: Request, user: Translator, db: DB,
format: str = "po", overwrite: bool = True) -> dict[str, Any]:
check_lang(lang)
data = await request.body()
if len(data) > MAX_IMPORT_BYTES:
raise HTTPException(status.HTTP_413_REQUEST_ENTITY_TOO_LARGE, "Слишком большой файл")
text = data.decode("utf-8-sig", errors="replace")
lines, strings = tr.parse_csv(text) if format == "csv" else tr.parse_po(text)
v = await editable_version(db, user, version_id)
if not overwrite:
have_lines, have_strings, _ = tr.locale_tables(v.manifest, lang)
lines = {k: x for k, x in lines.items() if not (have_lines.get(k) or {}).get("t")}
strings = {k: x for k, x in strings.items() if not (have_strings.get(k) or {}).get("t")}
try:
v.manifest = await run_in_threadpool(
lambda: tr.apply_changes(v.manifest, lang, lines=lines, strings=strings,
can_approve=has_perm(user, "versions.publish")))
except ValueError as e:
raise HTTPException(status.HTTP_400_BAD_REQUEST, str(e)) from None
await db.commit()
return {"lines": len(lines), "strings": len(strings), **tr.stats(v.manifest, lang)}
+87 -5
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@@ -5,9 +5,13 @@ from sqlalchemy import select
from starlette.requests import ClientDisconnect
from app.deps import DB, CurrentUser, has_perm, require
from app.models import GameVersion, Save, User
from app.models import Game, GameVersion, Save, User, VersionHistory
from app.routers.games import get_game
from app.schemas import SaveDetailOut, SaveIn, SaveOut, VersionDetailOut, VersionIn, VersionOut
from app.schemas import (
ForkIn, HistoryOut, PublishIn, SaveDetailOut, SaveIn, SaveOut, VersionDetailOut, VersionIn,
VersionOut,
)
from app import translation
from app.uploads import remove_upload, upload_path
router = APIRouter(prefix="/api", tags=["versions"])
@@ -18,7 +22,8 @@ ARCHIVE_EXTS = (".zip", ".7z", ".rar", ".tar", ".tar.gz", ".tgz", ".tar.bz2", ".
def can_see(user: User, v: GameVersion) -> bool:
return v.status == "ready" or v.owner_id == user.id or can_manage(user, v)
published = v.visibility == "published" or has_perm(user, "versions.publish")
return (v.status == "ready" and published) or v.owner_id == user.id or can_manage(user, v)
def can_manage(user: User, v: GameVersion) -> bool:
@@ -93,9 +98,12 @@ async def version_manifest(version_id: int, user: Player, db: DB) -> dict[str, A
@router.post("/versions/{version_id}/fork", response_model=VersionOut, status_code=201)
async def fork_version(version_id: int, body: VersionIn,
user: Annotated[User, Depends(require("games.play", "versions.fork"))],
async def fork_version(version_id: int, body: ForkIn,
user: Annotated[User, Depends(require("games.play"))],
db: DB) -> GameVersion:
needed = "translations.edit" if body.kind == "translation" else "versions.fork"
if not has_perm(user, needed):
raise HTTPException(status.HTTP_403_FORBIDDEN, f"Нет прав: {needed}")
parent = await get_version(db, user, version_id)
if parent.status != "ready":
raise HTTPException(status.HTTP_409_CONFLICT, "Форкнуть можно только готовую версию")
@@ -106,6 +114,8 @@ async def fork_version(version_id: int, body: VersionIn,
name=body.name.strip(),
description=body.description,
status="ready",
visibility="draft",
kind=body.kind,
manifest=parent.manifest,
report=parent.report,
size_bytes=parent.size_bytes,
@@ -115,6 +125,78 @@ async def fork_version(version_id: int, body: VersionIn,
return fork
Publisher = Annotated[User, Depends(require("versions.publish"))]
async def lock_version(db: DB, version_id: int) -> GameVersion:
"""Row-locked version for read-modify-write of its manifest."""
v = await db.scalar(select(GameVersion).where(GameVersion.id == version_id)
.with_for_update(of=GameVersion)
.execution_options(populate_existing=True))
if v is None:
raise HTTPException(status.HTTP_404_NOT_FOUND, "Версия не найдена")
return v
@router.post("/versions/{version_id}/publish", response_model=VersionOut)
async def publish_version(version_id: int, body: PublishIn, user: Publisher, db: DB) -> GameVersion:
"""Publish a draft. A translation is merged into the game's main version in place,
so players keep their saves; the previous manifest goes to the history."""
v = await get_version(db, user, version_id)
if v.status != "ready":
raise HTTPException(status.HTTP_409_CONFLICT, "Версия ещё не готова")
game = await db.get(Game, v.game_id)
if v.kind == "translation" and game.main_version_id and game.main_version_id != v.id:
main = await lock_version(db, game.main_version_id)
parent = await db.get(GameVersion, v.parent_id) if v.parent_id else None
langs = translation.changed_languages(v.manifest, parent.manifest if parent else None)
if not langs:
raise HTTPException(status.HTTP_409_CONFLICT, "В версии нет изменённых переводов")
db.add(VersionHistory(version_id=main.id, user_id=user.id, manifest=main.manifest,
note=f"Перевод из «{v.name}»: {', '.join(langs)}"))
main.manifest = translation.merge_languages(main.manifest, v.manifest, langs)
elif body.make_main:
game.main_version_id = v.id
v.visibility = "published"
await db.commit()
await db.refresh(v)
return v
@router.post("/versions/{version_id}/make-main", response_model=VersionOut)
async def make_main(version_id: int, user: Publisher, db: DB) -> GameVersion:
v = await get_version(db, user, version_id)
if v.status != "ready":
raise HTTPException(status.HTTP_409_CONFLICT, "Версия ещё не готова")
game = await db.get(Game, v.game_id)
game.main_version_id = v.id
v.visibility = "published"
await db.commit()
await db.refresh(v)
return v
@router.get("/versions/{version_id}/history", response_model=list[HistoryOut])
async def version_history(version_id: int, user: Player, db: DB) -> list[VersionHistory]:
await get_version(db, user, version_id)
return list((await db.scalars(select(VersionHistory).where(VersionHistory.version_id == version_id)
.order_by(VersionHistory.id.desc()))).all())
@router.post("/versions/{version_id}/history/{history_id}/restore", response_model=VersionOut)
async def restore_history(version_id: int, history_id: int, user: Publisher, db: DB) -> GameVersion:
v = await lock_version(db, version_id)
h = await db.get(VersionHistory, history_id)
if h is None or h.version_id != v.id:
raise HTTPException(status.HTTP_404_NOT_FOUND, "Запись истории не найдена")
db.add(VersionHistory(version_id=v.id, user_id=user.id, manifest=v.manifest,
note=f"До отката к записи от {h.created_at:%d.%m.%Y %H:%M}"))
v.manifest = h.manifest
await db.commit()
await db.refresh(v)
return v
@router.patch("/versions/{version_id}", response_model=VersionOut)
async def update_version(version_id: int, body: VersionIn, user: CurrentUser, db: DB) -> GameVersion:
v = await get_version(db, user, version_id)