feat: ATL pictures/contains/function/time, colour matrices and more Python for Ren'Py
ATL
- Image blocks become timelines: picture steps with dissolve, parallel, contains,
finite repeat, time, function f(trans, st, at), calls of other transforms with
arguments, on hover/idle events for buttons. Animations stop when their element
leaves the page
- Pictures defined by an expression (get_face_path("base")) are drawn at show time
- Purely graphical hints (shader, mesh, gl_*, u_*) are accepted and dropped
Colour
- matrixcolor and im.matrix.* as 5x5 matrices combined with `*`, applied through SVG
filters; im.MatrixColor/Scale/Crop/Blur/Composite and Text/Image as values
Python
- match statement, re/copy/time/datetime/defaultdict/functools.partial, more
str/dict methods, Character(...) created by code
- narrator("..."), Character calls, renpy.say and renpy.show/hide with expressions in
Python blocks become script nodes
- Audit follows reachability: functions and classes nothing refers to (custom
statement lexers, unused tools) no longer block an import
Docs: README and ARCHITECTURE now describe a multi-engine library (GameMaker and
QSP planned). Tests for the new runtime pieces.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -11,7 +11,7 @@ Node = dict[str, Any]
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POSITION_PROPS = {"xpos", "ypos", "xanchor", "yanchor", "xalign", "yalign", "xcenter",
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"ycenter", "zoom", "xzoom", "yzoom", "alpha", "rotate", "xoffset", "yoffset",
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"align", "pos", "anchor", "xysize", "size", "blur"}
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"align", "pos", "anchor", "xysize", "size", "blur", "matrixcolor", "xycenter"}
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_SHOW_KEYWORDS = {"at", "as", "behind", "onlayer", "with", "zorder"}
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